A little project that I recently completed to familiarise myself with making game-ready assets using Modo. I had a gap in some freelance work and thought it was now time to finish these off. Realtime/textured assets are rendered in Toolbag, while the highpoly models are rendered in Modo.
Warren Marshall's discord channel and video tutorials were a great help in getting up to speed Modo. Warren even used one of my highpoly models from this scene in a recent video tutorial that he made, showcasing normal map baking: