These are the still images of the work I completed at the A.I.E. Altogether it made my folio by graduation in 2006.
The first is a low-poly environment. The task was to create a haunted house structure and surrounds within a specifications of approx 3000 tris, only diffuse maps with maximum texture reach of 256px. Unfortunately that render is all I have left of the early project
The second is a creature I created in my spare time and used to practice my simple digital painting skills.
The Vampire Woman is a low-poly npc. Based around a modernized Victorian era style. Specs were under approx 4000 tris, 2 x 256x256 diffuse maps, fully rigged except for mouth parts.
Moving on to part 2...