Hellboy fan-made project. I focused on creating a game-ready character with an emphasis on anatomy, material definition, and clean topology. Special attention was given to achieving strong silhouette readability and believable surface detail while maintaining efficiency for real-time use.
Sculpted in ZBrush, clothes were created in Marvellous Designer, retopologized and UVs in Maya, textured in Substance Painter, and rendered in Marmoset Toolbag 4.