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It's roll call time. Which of these fields apply to you?

Submitted by NathanRunge on Sat, 27/11/10 - 4:12 PM Permalink

The distinction between Commercial and Independent is a little shady I have to say. I'm working under the assumption that 'Commercial' is to indicate a corporation with employees, rather than work-for-hire arrangements. Any thoughts?

Submitted by souri on Sat, 27/11/10 - 4:34 PM Permalink

Yep, Commercial is corporation with employees. I was thinking of adding "contract game developer" for those work-for-hire guns, but I'm not sure how prevalent that role is... although considering it a bit further now, it may well be worth including.

Submitted by NathanRunge on Sat, 27/11/10 - 6:21 PM Permalink

That's fair enough then. I thought it was worth bringing up as I'm an indie, but it's all managed under a corporation. Incorporating offers many benefits and, of course, expenses and headaches. Still, I think the advantages, from a legal and marketing standpoint, are well worth the hassle. Work-For-Hire agreements for now though.

Submitted by Anonymous (not verified) on Sat, 27/11/10 - 5:44 PM Permalink

Indie. Because everyone is shutting down and there's no work left. Australian creative industries are so crap they need government intervention simply to exist (hello film industry) and even the government won't touch us.

Submitted by Anonymous (not verified) on Sat, 27/11/10 - 8:04 PM Permalink

I also am the retrenched variety of "indie developer", although I could probably be better described as long-term unemployable. Knew I should have been a fireman.

Submitted by souri on Tue, 30/11/10 - 5:46 PM Permalink

Actually, that'd be a pretty good option for the poll.

I've added it, t'would be great to suss out how many are looking for game dev work.

Submitted by NathanRunge on Fri, 17/12/10 - 3:37 AM Permalink

Interesting trend at the moment. Seems quite evenly divided into thirds:

1/3 Employed on a full-time basis

1/3 Independent/Contract Developers

1/3 Unemployed/Studying

Just thought I'd note the convenient divisions.