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Foxie Games is one of the fastest growing game companies in Australia, 25 team members strong. We are one of the fastest growing game studios in Australia, currently 25 team members strong. Foxie has a global audience of over 2.5 million players every month, and our Adelaide based team has built the #1 ranked mobile horse riding game Horse Riding Tales! Come join us as we build new and exciting content for our fans!

We are looking for a talented UI Artist to supplement our 2D art team to help build intuitive user interfaces for our original mobile games.

Location: We are based in Adelaide, however if you are a remote applicant with solid experience you will be considered also.

Contract/Working Arrangements: Based on experience and availability. 12 month full time contract available for the right person.

Salary: Competitive. Based on experience.

Responsibilities:

- Construct polished, intuitive user interfaces for mobile games
- Construct UX wireframes and storyboards
- Work with development teams to ensure mutual understanding of UI functionality requirements
- Assist in defining an artistic vision for our mobile titles and assist in our art production pipeline

Requirements:

- Excellent understanding of mobile game UX
- Solid portfolio demonstrating game UI work across a variety of styles
- Exceptional skills in Adobe Creative Suite
- Traditional drawing skills, exceptional eye for composition and colour & meticulous attention to detail
- Ability to execute a creative vision
- Able to work on multiple projects simultaneously

Please include links to work samples demonstrating your ability to fulfil the requirements of this role – this will be a significant factor in our screening process. Australia/New Zealand Permanent Residents Only

Company
Location
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After 7 years of being awesome our lead artist in Sydney has hung up his paintbrush and gone solo. So we need someone to fill their very hard to fill boots.

Our diverse team of 18 is ready for fresh visual leadership.

Our games: Thumb Drift, OTTTD, One More Line, One More Dash, RISK & Death Squared

Our Showreel

You will have the opportunity to work on high-profile entertainment IP as well as our original IP, while helping shaping the future of the studio.

We're looking for someone with right skills and a good attitude to come in and make kick ass games with us.

What you will do:

  • • Lead the concepting and production of art for a range of mobile and console titles.
  • • Produce high quality 2D, 3D and VFX assets in a variety of styles.
  • • Produce good quality sketches to explain and sell game concepts.
  • • Drive the creation of art and ensure that a unified vision is maintained.
  • • Find artistic solutions which balance creative vision with production realities.
  • • Review other artists’ work and give feedback to ensure highest quality output is met.
  • • Collaborate with programmers to develop efficient and productive art pipelines.
  • • Work with producers to ensure that realistic schedules are created and adhered to.
  • • Be an active mentor and role model for the team.
  • • Work to maintain morale and create an atmosphere of creativity and enthusiasm.
  • • Keep informed about latest advances in game art techniques and technology.
  • • Drive creation of presentation and marketing materials to communicate the artistic vision of our games.
  • • Maintain contact with the Sydney Studio to offer expertise and advice where needed.
  • • Be actively involved with recruitment, vetting candidates, performing interviews & recommending hires.
  • • Develop the skills of other team members and raise the quality bar within the studio.

 

Requirements:

  • • Diploma/Degree in 2D/3D video game development or equivalent training/experience.
  • • 5 years’ experience with minimum of 2 years at senior level or above.
  • • Experience of working on a published game from conception to release.
  • • Strong portfolio demonstrating a high level of artistic creativity in one or more game art disciplines across a range of styles.
  • • Expert knowledge of Photoshop.
  • • Ability to quickly sketch ideas and concepts.
  • • Good understanding of latest techniques in 3D modeling.
  • • Good knowledge of latest 3D software, preferably Maya.
  • • Technical mindset with experience of implementing assets in game engines.
  • • Understanding of fundamental art theory including principles of color, light, composition and anatomy.
  • • Proven ability to balance esthetics with performance and usability.
  • • Ability to present clear documentation communicating ideas both internally and externally.

 

Other Skills:

  • • Positive influence and leadership skills.
  • • Excellent communication skills in English (spoken and written).
  • • Motivates and inspires others to generate new ideas.
  • • Good organization skills. Anticipates, prioritizes and plans own work.
  • • Good coaching skills.
  • • Considerable understanding of video games and broad video game culture.
  • • Self-motivated and agile.
  • • No egos please :)

 

VISA/Relocation: Willing to help with VISA and relocation for the right awesome candidate.  

​PLEASE DO NOT SUBMIT APPLICATION WITHOUT A VISUAL PORTFOLIO & EXAMPLES

Company
Location
News

We've opened a new studio in Melbourne after a successful 5 years in Sydney.

SMG Studio is looking for a talented artist to join our newly formed team in Melbourne, Australia.

Our games: Thumb Drift, OTTTD, One More Line, One More Dash, RISK & Death Squared

Our Showreel

You will have the opportunity to work on high-profile entertainment IP as well as our original IP, while helping shaping the future of the studio.

We're looking for someone with right skills and a good attitude to come in and make kick ass games with us.

What you will do:

  • • Lead the concepting and production of art for a range of mobile and console titles.
  • • Produce high quality 2D, 3D and VFX assets in a variety of styles.
  • • Produce good quality sketches to explain and sell game concepts.
  • • Drive the creation of art and ensure that a unified vision is maintained.
  • • Find artistic solutions which balance creative vision with production realities.
  • • Review other artists’ work and give feedback to ensure highest quality output is met.
  • • Collaborate with programmers to develop efficient and productive art pipelines.
  • • Work with producers to ensure that realistic schedules are created and adhered to.
  • • Be an active mentor and role model for the team.
  • • Work to maintain morale and create an atmosphere of creativity and enthusiasm.
  • • Keep informed about latest advances in game art techniques and technology.
  • • Drive creation of presentation and marketing materials to communicate the artistic vision of our games.
  • • Maintain contact with the Sydney Studio to offer expertise and advice where needed.
  • • Be actively involved with recruitment, vetting candidates, performing interviews & recommending hires.
  • • Develop the skills of other team members and raise the quality bar within the studio.

 

Requirements:

  • • Diploma/Degree in 2D/3D video game development or equivalent training/experience.
  • • 5 years’ experience with minimum of 2 years at senior level or above.
  • • Experience of working on a published game from conception to release.
  • • Strong portfolio demonstrating a high level of artistic creativity in one or more game art disciplines across a range of styles.
  • • Expert knowledge of Photoshop.
  • • Ability to quickly sketch ideas and concepts.
  • • Good understanding of latest techniques in 3D modeling.
  • • Good knowledge of latest 3D software, preferably Maya.
  • • Technical mindset with experience of implementing assets in game engines.
  • • Understanding of fundamental art theory including principles of color, light, composition and anatomy.
  • • Proven ability to balance esthetics with performance and usability.
  • • Ability to present clear documentation communicating ideas both internally and externally.

 

Other Skills:

  • • Positive influence and leadership skills.
  • • Excellent communication skills in English (spoken and written).
  • • Motivates and inspires others to generate new ideas.
  • • Good organization skills. Anticipates, prioritizes and plans own work.
  • • Good coaching skills.
  • • Considerable understanding of video games and broad video game culture.
  • • Self-motivated and agile.
  • • No egos please :)

 

VISA/Relocation: Willing to help with VISA and relocation for the right awesome candidate.  

​PLEASE DO NOT SUBMIT APPLICATION WITHOUT A VISUAL PORTFOLIO & EXAMPLES

Company
Location
Job Position
Skills
News

About Us
Cog Studio is an independent games developer based in Queensland. Our current work is focussed on creating engaging, educational games for commercial clients.

The Opportunity
Cog Studio is seeking a talented UI artist for our current project to develop our game menus on a negotiable contractor basis.

Project Specifics
The project is a stylised educational Gear VR game.
We are looking for a motivated, autonomous and talented UI artist to work on a contractor basis, to produce:

UI
• Menu icons and buttons
• UI design (Skeleton UI is already established but needs a design pass for improvement and fresh ideas)
• Implementation in unity
• Pfx and UI animation proffered

Essential:
• Experienced user of Unity
• Worked on mobile and or Gear VR game development preferred
• Take direction
• Work autonomously
• Must have own equipment. Own licences preferred.

Game development has already begun and we require someone who can start immediately. We estimate that there is 3 weeks of work available, however we are willing to work with a contractor on a part time basis if need be, provided that work is completed by mid September. While the developers are located in South East Qld, this is a work-from-home position, and we are open to candidates from around Australia.

Your Response
We are interested in hearing about your previous experience, technical ability and capability to deliver all or part of the above Project Specifics. A link to your portfolio and examples of previous work are essential. It is important that we deliver this project within the time frame above, and we would like to know how many hours you can commit to each week. We are happy to negotiate payment as a fixed price rate.

If you have any questions please feel free to get in contact via email at: admin@cogstudio.com.au

Location
News

We are seeking a range of Product Creative roles and several Developers:
Browse our careers page (vgw.co/careers/) or go directly to one of our adverts:

About VGW  - Virtual Gaming Worlds  
Virtual Gaming Worlds (VGW) is pioneering social sweepstake gaming, disrupting both the online social casino and poker markets, from offices in Perth, Sydney and Manila.

VGW is a dynamic and happy workplace and the team has huge energy and passion for our products and our players. Couple that with the best of Aussie culture; a laid-back approach, flexible working hours, casual dress and enjoying the beach whenever possible.

Sunny for 350-days of the year, it’s no wonder that Sydney and Perth frequently rank amongst the most liveable cities in the world.

We have a truly international workforce – including some of the very best talent in social gaming. But, we also have some big, hairy audacious goals and we require more talented people to join the family.

Together, we are committed to building something amazing.

Location
Job Position
News

Are you a Roto / Paint Artist?

Luma is a leading visual effects studio that has worked on tons of blockbuster films like Ant-Man, Guardians of the Galaxy, and Prometheus; Academy Award-winning films including Crash, True Grit and No Country for Old Men; and numerous commercials such as A Mini Marvel for Coke which aired during Super Bowl 50. We are a crew of talented artists that hail from all over the world, who are passionate about creating mind blowing work. On top of that, we are a cool company, with cool people, cool offices, and we do cool things. Can't beat that!

If you're down to become part of a growing family, we'd love to hear from you.

Responsibilities

-Performing tasks such as 2D tracking
-Matte extraction
-Rig removal / paint fixes
-3D camera projections
-Clean plate creation
-Grain matching
-Spline based roto creation
-Sophisticated shape creation and editing
-Shape animation (by hand and w/ trackers)
-Shape compositing, fill modes, opacity settings
-Compositing roto, plate and color correction nodes to create, render and review color-overlay roto check

Qualifications

-At least one year of experience working on feature films or HD
-Teleproduction Must know Nuke (experience in Maya is a plus)
-Must be willing and able to relocate if necessary

If this is you, please apply here: http://www.lumapictures.com/job-detail/?job_id=18f7755c-a837-42b0-835a-…

Location
Job Position
News

Halfbrick Studios, the highly successful studio behind such titles as Fruit Ninja, Jetpack Joyride, Monster Dash, Raskulls and Age of Zombies is seeking a talented Artist to join our team. This is a fantastic opportunity to join an entrepreneurial and ambitious company that is going places.

About Halfbrick

Halfbrick was founded in 2001 and since then has expanded to over 70 of the best staff in the industry. We have successfully released over 16 titles across multiple platforms ranging from the Nintendo DS/DSi right through to Xbox Live Arcade and the current mobile platforms such as iOS and Android.

About our Teams

Our people work in smaller, self-directed teams and are given opportunities to contribute to both design and implementation across all of our games. As a Brick, you will be given the freedom to work across multiple areas and make significant contributions to every game you work on.

Halfbrick values its people and strives to provide a creative, rewarding environment where we can pursue our passion of creating great games, without regular crunch periods and other negative aspects that plague more traditional game development.

If you want to make smaller, fun games in a great environment, contact us today!

We are looking for people who:

  • Are passionate about games
  • Want to work on the kind of games Halfbrick develops
  • Pay attention to detail
  • Work well in a team
  • Focus on high quality
  • Have great communication skills

We are seeking a talented Artist to join our team. Along with a solid knowledge of both 2d and 3d applications, you will have an immense passion for creating stunning eye candy! Things that will help you stand out from the crowd are:

  • A strong portfolio of work that you have completed
  • Experience developing on, and for, multiple platforms
  • Ability to work closely with designers and programmers
  • Confidence in both 2d and 3d game art production
  • Strong sense of style and ability to communicate your style to others
  • Familiarity with the more technical side of game development
  • 3dsmax experience preferable

What to Submit

Cover letter: Tell us who you are and why you think we’d work well together. If you’re still studying, let us know your availability. If you’re not an Australian citizen, please include your visa status.

Portfolio: Show us your stuff! You can include game demos, paintings, photographs, or anything at all that shows off your abilities and passion. Please supply us with a link either to a website or a .zip file we can directly download.

Resume: You know what to do here.

Tertiary academic history: If the grading system is non-standard, please provide a description of the scales.

Please apply below or submit your resume to jobs@halfbrick.com with the subject line “Halfbrick Brisbane: Artist – Barry Steakfries”. (But instead of Barry’s name, put your name!)

Company
Job Position
Submitted by anonymous (not verified) on Wed, 22/02/06 - 9:40 AM Permalink

Viva La Mobile is looking for a talented pixel artist to work on one of the biggest mobile game titles of 2006. This is a WWII title for one of the largest US publishers and will have huge exposure and distribution. Quality artwork is a must!

If you are interested in putting your skills into gritty and realistic terrain graphics, explosions, panzers, GIs and more then click on the following link...

Job Position
News
Submitted by anonymous (not verified) on Tue, 31/01/06 - 3:18 PM Permalink

  • 1. ashley jean crampton - Tuesday, January 31, 2006 - 7:49:13 AMI research this, and i thnik your a fkae website. im soryr to inform that stated above. ahve a god day
  • 2. unit - Tuesday, January 31, 2006 - 9:58:10 AMwhat????
  • 3. Makk - Tuesday, January 31, 2006 - 11:58:32 AMWTF!?!? I didnt know Ashley Wood was Australian...cool.
  • 4. unit - Tuesday, January 31, 2006 - 12:05:05 PMsorry, my comment was in response to the first post. I have no idea what this means....

I think I'll start compiling some sort of list of the unbelievable local talent I've stumbled across just browsing them internets. The latest artist to wow me is Ashley Wood. He's from Perth, and he does digital and traditional art for a fair few things including the official Metal Gear Solid comic book...

"Ashley Wood is an internationally acclaimed, commercial illustrator, concept designer and comic book artist. He lives with his wife, his two sons and three cats in Perth, Australia. Ashley has been a professional illustrator for fifteen years and has worked for most major publishing and entertainment companies. Clients include: Dreamworks, Warner Bros, Sony, Konami, Vivendi International, Random House, Marvel Comics and Todd McFarlane Productions. Ashley?s work has appeared in books, movies, magazines, comics, television and video games."

That's a pretty darn impressive list there, especially for someone who dropped out of Graphic Design! Have a look through these links to see some of his work!
Interview with Ashley Wood His Blog His Art More art from Google Images

Location
News

CynicalFan is making a call for interested parties to get onboard an indy project of his. A paragraph description of the project as posted from the forum:

"A 2D side-on action platformer, borrowing mechanics from several comparative titles - one of which would be a title called Blackthorne by Blizzard - set in an original Comic book universe with strong appeal to the adult gaming market with its dark satirical humour based around a reluctant (and delusional) hero. Examples of similar comic book universes would be: "The Maxx" - more so the MTV series - and ?Johnny the Homicidal Maniac." For an example of a comparative indie title - in some ways not all - then try: Alien Hominid. The title will be distributed and marketed via the internet, utilizing a shareware model, in that the first issue is for free but the following issues must be paid for. There will be something like 9-12 issues total with each issue around $5 - USD."

You can find more details and discussion at the following link. Be sure to give CynicalFan the word if you're interested in taking part!

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