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alphawave Games

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Hi there, it's been a while! We're currently looking to get in touch with a Technical Artist with a focus on Unreal Engine 4 to help with our current game in development.

Initially, we're just looking to have a chat with a Tech Artist to figure out certain aspects of our art pipeline but if your stuff really jumps out at us, then we'd love to have you work on working on some great character and environmental shaders!

Here's some added qualities we're really looking for:

  • - Can adhere to deadlines
  • - Experience with Unreal Engine 4's workflow
  • - Great knowledge and process of different art mediums (bonus points if you're an animation background art geek!)
  • - An attitude that is professionally unprofessional - we're a pretty haphazard group of people, so naturally we're looking for someone who can tread the fine line between cracking a joke and dead focused on the task at hand.
  • - A human problem solver - You'll be able to step back from the problem and think of creative ways to overcome an obstacle
  • - On the topic of human, can actually speak it - You have A+ listed next to Communication and Positivity. Clear, concise and always up to brainstorm new ideas!

Other considerations

We prefer people with experience with creating assets for console-based games, but don't let that stop you from sending us your portfolio.
And while we also prefer someone who lives locally (Brisbane), also don't let that stop you from sending your stuff through!

If you're sitting there right now thinking "Why won't this job ad end!? Let me just send my stuff to you!", then send your portfolio and any questions to contact@alphawavegames.com.

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Previously on "alphawave Games hires all the people", we're working on our first and upcoming game "Wavelength" and this time...it's personal.

Well, not really. We're actually looking for a freelance 3D Environment Artist.

So what's all this then?

So here's the materia slots we're looking to fill (ie. What you'll be doing)

- Referencing the art from the 2D Concept Artist while open to coming up with new ideas to add on to already pretty awesome concept art
- Understands modular asset creation (We really shouldn't need to say this, but just to be sure
- UV mapping/wrapping of said meshes
- Creating all the necessary textures for said mesh
- Work with the Creative Director and Concept Artist to create awesome looking vistas and areas

And here's what YOUR Materia should look like (ie. What your skillset and knowledge should be)

- Can adhere to deadlines
- Experience with Unity's worklow
- Incredible knowledge on pop culture (music, animations, film, tv) and art, understanding the how's and why's of different art styles and techniques in order to translate from Art to English
- Understanding and the ability to deconstruct Surrealism and the ability to answer the question "Yes?" with "Yeah, Roger Dean is awesome."
- An attitude that is professionally unprofessional - we're a pretty haphazard group of people, so naturally we're looking for someone who can tread the fine line between cracking a joke and dead focused on the task at hand.
- A human problem solver - You'll be able to step back from the problem and think of creative ways to overcome an obstacle
- On the topic of human, can actually speak it - You have A+ listed next to Communication and Positivity. Clear, concise and always up to brainstorm new ideas!
Other considerations

We prefer people with experience with creating assets for WiiU and/or PS4-based games, but don't let that stop you from sending us your portfolio.
And while we also prefer someone who lives locally (Brisbane), also don't let that stop you from sending your stuff through!

If you're sitting there right now thinking "I've already typed the email and attached the portfolio, can you please stop?", then send your portfolio and any questions to contact@alphawavegames.com.

[ THIS POSITION HAS NOW BEEN FILLED. THANKS FOR ALL OF YOUR PORTFOLIO SUBMISSIONS ]

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Hi again, we're back! If you missed Chapter 1 in "alphawave Games hires all the people", we're working on our first and upcoming game "Wavelength" and this time, we're looking for an outstanding 3D Character Artist coupled with Animation and Rigging skills.

So what's the deal with job tasks?

Here's what your Gambit list should look like (ie. What you'll be doing)

  • - Referencing the art and model sheets from the 2D Lead Artist, creating both low and high poly 3D models for use in-game
  • - UV mapping/wrapping of said models
  • - Creating all the necessary textures for said models
  • - Rigging each character model
  • - Work with the Creative Director and Lead Animator to create awesome looking animations for each character

And here's what your License Board should look like (ie. What your skillset and knowledge should be)

  • - Can adhere to deadlines
  • - Experience with Unity's worklow
  • - Incredible knowledge on pop culture (music, animations, film, tv) and art, understanding the how's and why's of different art styles and techniques in order to translate from Art to English
  • - An attitude that is professionally unprofessional - we're a pretty haphazard group of people, so naturally we're looking for someone who can tread the fine line between cracking a joke and dead focused on the task at hand.
  • - A human problem solver - You'll be able to step back from the problem and think of creative ways to overcome an obstacle
  • - On the topic of human, can actually speak it - You have A+ listed next to Communication and Positivity. Clear, concise and always up to brainstorm new ideas!

Other considerations

We prefer people with experience with creating assets for WiiU and/or PS4-based games, but don't let that stop you from sending us your portfolio.
And while we also prefer someone who lives locally (Brisbane), also don't let that stop you from sending your stuff through!

If you're sitting there right now thinking "Why won't this job ad end!? Let me just send my stuff to you!", then send your portfolio and any questions to contact@alphawavegames.com.

NOTE: Previously with our Programmer ad, we severely underestimated JUST how many people got back to us, so if we haven't got around to you this time around, we apologise in advance!

UPDATE! Position is now...FILLED. Thank you all so much for the flood of portfolios and effort!

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Hi all, I'm from alphawave Games and right now we're working on our upcoming game "Wavelength" and looking for a remote based gameplay programmer with a hefty knowledge of Unity, C# and work with Editor Tools within Unity.

Let's get straight to the biscuits.

What you'll be doing

You'll be working with our lead designer and translate the insanity that is game design ideas and bring to them to life on the screen.

Here's what your character sheet should look like under "Abilities"

- Can adhere to deadlines
- Experience with Rhythm games
- Extensive Editor experience
- Knowing Unity like it was your own child
- An attitude that is professionally unprofessional - we're a pretty haphazard group of people, so naturally we're looking for someone who can tread the fine line between cracking a joke and dead focused on the task at hand.
- A human problem solver - You'll be able to step back from the problem and think of creative ways to overcome an obstacle
- On the topic of human, can actually speak it - You have A+ listed next to Communication and Positivity. Clear, concise and always up to brainstorm new ideas!
- Encyclopedic knowledge of games and their design - your knowledge and influences should range from Earthbound to Mystical Ninja to Gitaroo Man to Silent Hill. Far and wide!

Other considerations

While we prefer someone who lives in Brisbane, we're very much open to working with remote programmers all around!

If you're sitting there right now and thinking "Hey, wait a minute. I'm that person!", then send your portfolio and any questions to contact@alphawavegames.com.

UPDATE : Position has now been filled! Thanks for all your interest and stay tuned because we'll be back for more posts!

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