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Asset Manager

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Submitted by anonymous (not verified) on Tue, 09/01/07 - 3:53 AM Permalink

  • 1. Anonymous Coward - Tue, 13 Mar 2007 17:22:23ZI wonder what became of this position? I applied for this position in January this year and recieved an interview. The interview went well and I was offered the job. I was impressed with Red Tribe but I said I would need some time to think about it because I had another interview for a job that I had said I would attend and currently living in Sydney I wanted to investigate further what would be involved in moving to Melbourne. I stated that I would not take long before I let them know. I responded with my interest to proceed with my application 3 days later via email and didn't recieve a reply. You would think that if a company had interviewed you and decided you were worth employing they would have allowed you 3 days to consider an interstate move or at least have told you that they required an immediate answer. And if they did find a suitable candidate in the interim it would have been nice to recieve at least a simple "Thankyou for your interest but the position has now been filled" response.

Red Tribe is looking for Asset Managers.

Requirements include:

1. Excellent computer skills (wordprocessing, spreadsheets and databases).
2. Strong oral and verbal communication skills.
3. Excellent organisational skills.
4. An eye for detail.
5. A passion for computer games.

All applications to jobs1@redtribe.com

Company
Location
News

Krome Studios is currently seeking to hire talented individuals to fill the following positions:

* Junior Level Designer (2)
* Level Designer
* Assistant Producer
* Physics Programmer
* Tools/C# Programmer
* Engine Programmer
* Asset Coordinator

For more information on the above roles or to apply, please email humanresources@kromestudios.com

Company
Location
News

Krome Studios, Australia's largest game development company and premier international development studio, is expanding! Krome is currently developing titles for next generation consoles as well as Playstation2, Xbox, Nintendo GameCube, Sony PSP, Xbox2, GameBoy Advance, Nintendo DS and PC, and need talented, passionate, motivated, and experienced staff to contribute to the development of AAA titles. You'll be joining a dynamic and exciting work environment full of other talented video game enthusiasts.

Animator/Character Modellers

Responsibilities
* Develop high quality art assets to console game standards;
* Create and animate characters based on concept art and reference material.
Qualifications
* Degree in a design discipline or demonstrated equivalent, preferably animation;
* Demonstrated ability in MAYA or 3D Studio MAX preferred;
* Animation; Character Modelling; Character Rigging, Character Texturing skills preferred.

Level Designers

Responsibilities
* Building, constructing and designing levels for console games using in-house software;
* Play balancing and fine tunning elements of game levels;
* Implementing cutscenes and working closely with the cutscene team.
Qualifications
* Ability to take direction and work in a team environment;
* Excellent written and verbal communication skills.

Mesh Builders

Responsibilities
* Develop high-quality environment meshes to console game standards;
* Create meshes based on concept art and reference material.
Qualifications
* Ability to take direction and work in a team environment;
* Demonstrated ability in MAYA or 3D Studio MAX preferred;
* Ability to balance artistic output with technical requirements.

Producers/Assistant Producers

Responsibilities
* Schedule, track and manage assigned project;
* Track problems and schedule feature requests;
* Provide a central point for reporting of problems and issues;
* Ensure documentation of all aspects of the assigned project.
Qualifications
* Ability to manage teams to achieve project goals to deadlines;
* Excellent written and verbal communication skills;
* Problem solving and conflict resolution skills;
* Excellent computer skills, in particular MS Project and MS Office;
* Knowledge of and passion for computer games.

Programmers

Responsibilities
* Write high quality, well documented, source code in accordance with company standards;
* Liaising with art team and others to discuss technical implementation.
Qualifications
* Degree in Computer Science or demonstrated equivalent;
* Minimum 3 years games industry experience, including AAA title credits;
* Strong C and C++ programming skills.

Quality Assurance Positions

Responsibilities
* To test and verify all aspects of the game to specifications;
* Demonstrating bugs to the development teams;
* Creating clear and concise bug descriptions and including additional guides where necessary.
Qualifications
* Proven computer literacy skills;
* Excellent written and verbal communication skills;
* Ability to take direction and work in a team environment

Sound Assistant/Assistant Sound Designers

Responsibilities
* Creation, editing and conversion of high quality sound effects;
* Organising, recording, editing and conversion of audio dialogue;
* Intelligent placement of sound effects in animations, cut scenes and levels.
Qualifications
* Proven computer literacy skills;
* Experience with software such as Sound Forge and ProTools preferred;
* Ability to take direction and work in a team environment.

These are permanent, full-time positions, and the successful applicants must be willing to relocate to Brisbane in Queensland, Australia.

Applicants must submit resume, cover letter, showreel (art positions), showreel with sound integration
(for sound positions � if available) to:

Human Resource Manager
Krome Studios
PO Box 1639
Fortitude Valley
QLD 4006
Australia

Or via email to: humanresources@kromestudios.com

Krome Studios is an equal opportunity employer.

Location
News

Pandemic Studios is a premier developer of entertainment software for PS2, Xbox, GameCube, and the PC. Our currently announced titles are Full Spectrum Warrior (for THQ) and Star Wars : Battlefront and Mercenaries (for LucasArts).

Our Brisbane studio is in its 4th year and continuing to grow.

We are looking for people to complement our team here on an unannounced game, which is an original concept for PS2 and Xbox. If you can meet the following requirements, please email us at jobs@pandemicstudios.com.au and we'll be in touch!

To find out more about Pandemic Studios please visit www.pandemicstudios.com

The positions available are: Gameplay Programmer, Asset Manager, Junior 3D Artist (modeler/texturer), Junior Programmer, PS2 Programmer

Gameplay Programmer

We're looking to add to our team of programmers in creating the technology that underlies great console games.

Required Skills:

A completed graphical/interactive title, a game demo, or a distinguished academic course list in relevant disciplines.
Experience with NPC programming in a 3d environment.
Strong C++ skills.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

Ideal Candidate:

A minimum of 1 completed game project.
2+ years of game programming experience.
Experience with cross-platform development.
Advanced animation, processing, rendering or sequencing.

Asset Manager

******* THIS POSITION HAS BEEN FILLED ******
Pandemic Studios is looking to add to the art team who bring our technology to life. We want someone who will diligently configure, check and integrate assets into our game.

Mandatory Attributes

Experience with writing text configuration files
Experience with Visual Sourcesafe
Experience with managing Excel spreadsheets
Thorough and reliable and technically-minded
Good communicator and independent worker
Basic knowledge of 3DS Max a bonus

Preferred Attributes

Past experience in the games industry
Proven ability to take direction and work harmoniously within a team environment
Current generation game development experience (GameCube, Xbox, and/or PS2)

So if you want to join a company that values its employees and work on a game that will make a difference'

Junior 3D Artist (modeler/texturer)

Pandemic Studios is looking to add to the art team who bring our technology to life. We want someone with demonstrated enthusiasm and talent to break into art production in the games industry.

Mandatory Attributes

High level of artistic ability
Strong sense of colour and design
Experience with 3DS Max
Experience with Adobe Photoshop or other paint software (illustration and photo-manipulation)
Preferably experience with building ingame assets
Balance of technical and artistic competency
Enthusiastic and thorough

Proven ability in:

creating high quality low poly 3D models following exact specifications
applying 2d textures to geometry
creating original, convincing textures for models

Preferred Attributes

Past experience in the games industry
Proven ability to take direction and work harmoniously within a team environment
Knowledge of tri-stripping methods
Current generation game development experience (GameCube, Xbox, and/or PS2)
Animation experience
Qualification (preferably degree) in a design discipline
A traditional art background

So if you want to join a company that values its employees and work on a game that will make a difference'

Junior Programmer

We're looking to add two people to our team of programmers in creating the technology that underlies great console games.

Required Skills:

A completed game demo, or a distinguished academic course list in relevant disciplines.
Good C++ skills.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

PS2 Programmer

We're looking to add to our team of programmers in creating the technology that underlies great console games.

Required Skills:

Strong PS2 and VU1 experience.
A completed graphical/interactive title, a game demo, or a distinguished academic course list in relevant disciplines.
Proficient in MIPS and VU assembly
Proficient in C/C++.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

Ideal Candidate:

A minimum of 1 completed game project.
2+ years of game programming experience.
Experience with cross-platform development.

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