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Are you a world-class programmer? Join our amazing, fun team and blaze the trail in free-roam multiplayer VR!

About Zero Latency

Zero Latency is the global pioneer and leader in free-roam, multiplayer, virtual reality entertainment and training. Our technology allows your body to become the controller and explore any digital world like you do real life. Our passionate team is based at our company headquarters in Melbourne, Australia, and is dedicated to creating the most immersive and engaging free-roam virtual reality experiences in the world.
Started in 2013, Zero Latency has grown rapidly after securing multiple rounds of funding and is taking the world by storm with rave reviews. In November 2017 Zero Latency took out 3rd place in the Deloitte Tech Fast 50 2017 awards for Australia, and 8th place in the APAC Tech Fast 500 awards, and our games won both first and second prize for best new product at the renowned entertainment expo IAAPA 2017.
Zero Latency created the genre of Free Roam VR with our award winning FRVR system. We opened our first public facility in October 2014. Now with more than 24 existing Zero Latency locations worldwide, we have already established a presence in North America, Asia, and Europe, in addition to our Australian sites.
Over the next 5 years we will grow to a global network of over 100 interconnected entertainment centres, expanding our platform to publish premium content that will include the world’s largest FRVR esports network.

Your Role

As part of the Content Development Team, you strive to architect and code compelling game systems, in-game features and prototypes within the Zero Latency free roam virtual reality system. You’ll be responsible for developing and refining our game system structures, processes, and programming standards. You will be working closely with other teams, such as Core, Support, IT Dev and Web to help integrate our content within the Zero Latency ecosystem. In collaboration with the Content Team you will take part in the overall game design to enable the creation of world class free roam VR experiences.

Responsibilities
Primary

• Architect and write performant well-structured code and Unreal Blueprints
• Peer review code for coding standards and quality
• Document code consistently throughout the development process
• Set and improve code standards and processes
• Create reusable Plugins, Modules, Components, Templates and Libraries in Unreal
• Provide time estimates for scheduled work
• Improve workflow and efficiency for designing and writing performant well-structured code
• Develop and automate more reliable ways of building, deploying and debugging
• Provide technical support of our game library to Core, IT Dev, Support and Web Teams
• Work closely with other teams to help integrate games with systems such as Core and Web API.
• Assist with maintenance, customisation and deployment of game systems for new and existing customer sites
• Assist designers with implementing new features and prototyping capabilities
• Assist artists with implementing their art and tools to make them more self-sufficient

Secondary
• Assist with the QA of new and existing games
• Log work in Jira to ensure transparency and accuracy regarding task estimations
• Document stages of development in Confluence
• Assist junior, mid and peer programmers with the planning and execution of their work
• Work with the Development Director and attend project showcase, retrospectives and sprint planning
• Assist the Development Director with planning and scoping of projects

Who you are

You have a diverse and successful history in games programming, with a proven track record of writing well-structured and reliable code.
Ideally, you will have/be:
• Expert knowledge of C++/C#
• Mastery in Unreal aspects such as architecture, profiling and reusability
• Competence in creative problem solving
• Highly self-motivated and eager to improve
• Keenly keeping up to date with the new technology to keep ZL at the forefront
• Strong communication skills
• Confidently work independently when necessary
• Ability to mentor junior and mid-level programmer where applicable
You are intrinsically motivated by the future of VR and can see the true value in our product. Ideally, you are already a massive fan of cutting-edge technology.
Your ability to think outside the box, develop new ideas, but also move fast when the pressure is on is a huge plus.
Bring your energy, flair and ideas to our fun-loving visionary company who will support you on your mission to help us win.

Why work for Zero Latency?

The best thing about us is the people; you'll never find a friendlier, more hardworking bunch! In addition to that, we offer a professional development budget, team lunches, a cool office, social events, and free ZL tickets. Not to mention that you'll be working on cutting edge technology, of course!

Ready?

If you’re ready to join us on our journey, send your resume and a brief cover letter demonstrating your passion and potential via SEEK. Make sure you include an answer to the following question in your cover letter: What is your favourite programming language and why is it your favourite?

Company
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Senior Artist

About Zero Latency

Zero Latency is the global pioneer and leader in free-roam, multiplayer, virtual reality entertainment and training. Our technology allows your body to become the controller and explore any digital world like you do real life.  Our passionate team is based at our company headquarters in Melbourne, Australia, and is dedicated to creating the most immersive and engaging free-roam virtual reality experiences in the world.

Started in 2013, Zero Latency has grown rapidly after securing multiple rounds of funding and is taking the world by storm with rave reviews. In November 2017 Zero Latency took out 3rd place in the Deloitte Tech Fast 50 2017 awards for Australia, and 8th place in the APAC Tech Fast 500 awards, and our games won both first and second prize for best new product at the renowned entertainment expo IAAPA 2017.

Zero Latency created the genre of Free Roam VR with our award winning FRVR system. We opened our first public facility in October 2014. Now with more than 21 existing Zero Latency locations worldwide, we have already established a presence in North America, Asia, and Europe, in addition to our Australian sites.
Over the next 5 years we will grow to a global network of over 100 interconnected entertainment centres, expanding our platform to publish premium content that will include the world’s largest FRVR esports network.

Your role

The Senior Artist works closely with the Art Director and will contribute high quality 3D assets, scenes, lighting and renders to projects. They are actively involved in decisions on pipelines and efficiency, and contribute to the day-to-day running of the team. The Senior Artist sets a high bar both in work quality and professionalism, and increases the effectiveness of the team through sharing experience, knowledge and skill.
The Senior Artist may also be called on to represent the art team in cross discipline meetings and is actively involved in scheduling and milestone management.

Responsibilities
Primary

  • - Create high quality game ready models and scenes with minimal direction and high level of autonomy.
  • - Review progress of art team tasks and communicate potential issues to Art Director and Project Manager.
  • - Work with Art Director to reinforce art style and to resolve stylistic questions.
  • - Excellent technical understanding of current asset workflows, shaders and engine capabilities.
  • - Improve workflow and efficiency by sharing experience and skill, both verbally and through presentations and/or documentation.
  • - Create assets that work optimally within the engine and platform constraints
  • - Work closely together with Design and Programming departments to ensure efficiency, high quality and adherence to asset budgets.
  • - Set and improve art standards for Zero Latency games.

Secondary

  • - Assist with the QA of new and existing game systems
  • - Log work in Jira to ensure transparency and accuracy regarding task estimations
  • - Document project information in Confluence.
  • - Present work during game content showcase.
  • - Participate in project retrospectives and sprint planning.
  • - Run game sessions in the Zero Latency test facility and showcase game systems for team members
  • - Assist the Project manager facilitate project showcase, retrospectives and sprint planning
  • - Assist the Project Manager and Art Director to plan and scope projects
  • - Assist art team with the planning and execution of work

Who you are

  • - 5+ years’ experience creating high quality assets for video games
  • - Excellent verbal and written communication skills
  • - High technical ability and understanding of current asset pipelines (including PBR, high > low workflows and lighting)
  • - Unreal engine (with Unity experience a bonus)
  • - Autodesk Maya (or similar industry recognised software)
  • - Substance Painter (with Substance Designer a bonus)
  • - Ability to communicate clearly through 2D or 3D concepts and prototypes
  • - VR experience not a pre-requisite but is highly desirable

Your ability to think outside the box, develop new ideas, but also move fast when the pressure is on is a huge plus.
Bring your energy, flair and ideas to our fun-loving visionary company who will support you on your mission to help us win.

Why work for Zero Latency?

The best thing about us is the people; you'll never find a friendlier, more hardworking bunch! In addition to that, we offer a professional development budget, team lunches, a cool office, social events, and free ZL tickets. Not to mention that you'll be working on cutting edge technology, of course!

Ready?

If you’re ready to join us on our journey, send your resume and a brief cover letter to jobs@zerolatencyvr.com. Make sure you include an answer to the following question in your cover letter: Recall your fondest moment from a video game, and explain what made it so special.

Company
Location
Job Position
Experience
News

Plastic Wax is an award-winning animation and production studio specialising in the creation of premium digital content for the global video games and film industry.

We seek a veteran VR/UE Blueprint/C++ Developer to Lead our Unreal Department onsite in our waterfront studio in Rhodes, Sydney. We’re after someone who is passionate about developing real-time capture & render technologies to redefine the process of film & television production and empower the Director and creative team’s vision for our projects.

As a Technical Team Lead, you will help grow and nurture the Unreal team. You’ll be trusted to spearhead development efforts as well as work closely with stakeholders, Head of Studio, producers and relevant heads of department. As the Lead UE/VR Developer, you will have the incredible opportunity to create & influence the future of our VR/AR process.

Responsibilities

  • Direct the translation of concepts into engineering requirements.
  • Spearhead and lead the development of real-time capture & render technologies
  • Technically develop and deploy VR and AR content and projects
  • Create and maintain a visible product roadmap and project schedule.
  • Report directly to stakeholders and Head of Studio
  • Lead, grow and mentor the Unreal and real-time capture team
  • Manage source control, quality assurance and continuous integration pipelines
  • Research, Develop, and Implement current virtual reality software technologies in the industry
  • Build on current technology and implement better solutions in terms of efficiency and interaction
  • Software development of real-time 3D VR/AR capture Interfaces
  • Developing and testing new tools and applications and perform quality assurance
  • Write well-commented, unit-tested code
  • Design, review, and maintain functional specifications, wireframes, etc.
  • Collaborate with art team, motion capture team and producers
  • Provide guidance to visual and technical artists where required

Requirements

  • BS, BA and/or MS in Computer Science or related engineering field
  • Expert C++, Unreal Engine Blueprint, GIT, Perforce
  • Strong background in real-time capture, VR and AR
  • Solid R&D experience, including creating and updating R&D documentation
  • Self-motivated with strong communications skills and able to work both in a team and independently
  • Solid professional software development experience
  • Strong problem solving skills and a good eye required
  • Proactive, positive and excellent communication skills
  • Excellent knowledge of software development and demonstrated technical aptitude.
  • Proven leadership and project management ability
  • Strong knowledge of CG animation, VFX and/or pre and production processes
  • Ability to balance multiple priorities effectively
  • Demonstrated proof of work is essential, preference given to experience with broadcast/screened, shipped work; completed experiences/technologies/games
  • Strong knowledge of software architecture, patterns and design
  • Demonstrably excellent technical collaboration and communication skills
  • Enthusiasm, motivation and desire to create and develop for emerging platforms
  • Extensive familiarity with source control

Pluses

  • Hands-on ability with 3D/vfx tools such as 3dsMax, Maya, Ornatrix, Marvelous Designer
  • Knowledge of additional programming languages
  • Performance and optimization experience

If you meet the above job requirements and would like to be part of the Plastic Wax story, please submit your application with your resume and link/s to your website/reel (please include a shot breakdown) in an email:

Subject: [UEDeveloper] YOUR NAME
Email to: recruitment@plasticwax.com

* Please let us know where you saw this job post in the body of your email.

If your application makes the shortlist, you will be contacted shortly.
No phone calls or agencies please.

Location
News

Job Description
We are seeking a developer responsible for building interactive experiences for various target platforms based on the Unity framework.
Your primary responsibilities will be to implement interactive functionality translating design ideas, concepts, and requirements into a functional and engaging experience.
A commitment to collaborative problem solving, sophisticated design, and a quality product are essential.
Technical Skills Needed
• Minimum 3 years of professional experience with VR/AR technologies
• Minimum 3 years of Unity 3D development
• At least 2 shipped commercial projects
• Experience in targeting different platforms from Unity such as AR/VR/MR applications for mobile/tablet (IOS/Android), smart glasses, Headsets.
• Experience with graphics optimization techniques
• C# programming experience
• Visual Studio 2017
• Op- to- date knowledge of AR technologies
• Experience of design UX for 3D environments/Apps
JOB DESCRIPTIONJOB DESCRIPTIONJOB DESCRIPTIONJOB DESCRIPTION JOB DESCRIPTIONJOB DESCRIPTIONJOB DESCRIPTIONJOB DESCRIPTIONJOB DESCRIPTIONJOB DESCRIPTIONJOB DESCRIPTIONJOB DESCRIPTIONJOB DESCRIPTIONJOB DESCRIPTION
Unity Programmer Unity Programmer Unity ProgrammerUnity Programmer Unity Programmer
2
• VR UI and UX best practices
• Thorough understanding of the software development cycle
• Experience developing backend driven applications
• Strong OOP background
Good To Have
• Experience in optimizing the rendering pipeline to reduce draw calls, and GPU load
• Math and programming skills as it pertains to 3D rendering
• Spatial Data Structures
• Basic awareness of spatial data acquisition and conversion techniques
• Programmatic 3D Mesh Manipulation
• Technical issues related to headset tracking and VR User Interfaces
• Image recognition/Marker based tech e.g. Vuforia, Wikitude etc
• UWP
• 3D game development experience
• Experience developing for the Microsoft HoloLens
• ARKit/ARCore
• Git or similar SourceControl
• Unit / Functional testing in Unity
• Understanding of Unity Multiplayer & Networking
Minimum Requirements
Bachelor’s Degree in Computer Science and 2-4 years IT Software Developer experience or Associates Degree with 4-6 years IT Software Developer related experience or High School Diploma/GED with 6+ years IT Software Developer experience.
2+ years of experience in Mobile Applications Development.

Location
Job Position
News

We are seeking a highly experienced Unity Artist to work with us across a range of exciting new projects.

Your primary responsibilities will be to work alongside a creative team of artists and modelers to translate assets and design ideas, concepts, and requirements into a engaging, world-class experiences.

You will be creating various shots, animations, lighting and shading inside the Unity engine to achieve the final creative vision.

A commitment to collaborative problem solving, sophisticated design, and a quality product are essential.
Technical Skills and Experience Needed:
¥ Have an artistic eye and highly experienced as a Unity Artist
¥ Creation and optimisation of unity assets for Augmented Reality (HoloLens)
¥ Creation and development of environments and scenes
¥ Rigging, animations, and cinematic camera shots
¥ Creating materials, lighting and baking in Unity
¥ Familiar with various post processing effects and Unity plugins
¥ Experience with Maya modeling, texturing and animation for real time rendering
¥ Solution focused with the ability to dive technically deep in Unity while still maintaining focus on deadlines and on brief.
Good to Have:
¥ Good bedside manners with the developer, designer and creative director.
¥ Track-record of delivering multiple successful projects in Unity.
¥ Experience of a similar role within a dynamic commercial environment.
¥ Coding or scripting knowledge
¥ Experience in version control ie. Bitbucket or Git
¥ Strong technical knowledge of AR and VR limitations and requirements
¥ Interest in automotive and technology
Minimum Requirements
¥ Over 3 years of professional experience as a Unity Artist
¥ At least 2 shipped commercial projects
¥ Experience in real time 3D game development

Location
Job Position
Experience
News

We are currently looking for a Mid-to-Senior UNITY Developers to join us on an immediate start for a short-term contract.
This job is based out of our Sydney studio, working alongside our Alt.R+D team on exciting new projects that combine VR, AR and gaming.
Distinct possibility for full time role for the right candidate.
RESPONSIBILITIES
• Responsible for maintaining high work standards
• Maintaining attention to detail in all aspects of production
• Attend regular meetings and show work in progress updates
• Optimize solutions for mobile
• Work with the CG team to implement optimal lighting, shading and texture work-flows
• Implement assets into the unity scene and iterate through the final delivery
REQUIREMENTS
• Good experience in all aspects of production pipelines using real-time technology
• Mastery of C# in Unity.
• Strong understanding of VR, AR and Gaming.
• Ability to work under tight deadlines
• Ability to take direction from Executive Producer, Creative Director and Creative Technologist
• Strong artistic skills and a critical eye for maintaining a high level of execution
PLUSES
• Experience with Open Frameworks, Touch Designer, Cinder and Unreal Engine is highly desirable.

Please send your reels and resume to recruitment@altvfx.com with “UNITY DEVELOPER” in the subject line.

Location
News

Hi, we are an agency based in Auckland, New Zealand and are submitting a proposal to a real estate agent to build a 3D virtual reality walkaround for a proposed 32 apartment block viewable through either Oculus or mobile headset, Google Cardboard and web browser.

We are currently sourcing quotes from virtual reality developers who are interested in the project on a fixed fee basis. Please get in touch if you are interested and have experience with developing VR web apps or Apple and Android apps for Oculus, Google Cardboard and web.

The brief:
We'd like to incorporate 3D renders of the apartments inside and out with 360° drone images of the surrounding area, so viewers can see the view from four apartments, facing north/south/east/west at an elevation of around four stories high.

• To start the experience, we would like the viewer to have a 360° walkaround of the exterior of the apartment block from ground level.
• Hotspots on the top four apartments allow the viewer to transport to the interior and then go from room-to-room. This could be done using hotspots, as long as the viewer can move a few meters in each direction in each room, we won't need to see the walk through from room to room.
• We won't be showing the interior view from all 32 apartments, but just the top four facing north/south/east/west.

At the moment the design and plans are changing as the development is still in the finance application phase so we don't know the final layout of the development or start date. However we have a reliable guess that they will be no more than four stories high. So we would like the drone image VR experience to be from this elevation.

We would like this to be accessible via a web app rather than Apple or Android if possible, to save on app approval time. We assume this would mean it is only accessible via high quality mobile headsets, on desktop web browser and via Google Cardboard, rather than an Oculus type headset. But are open to your advice on this.

The 3D renders from CAD files will be supplied, we will liaise closely with both you and the 3D image supplier.

Please contact Chris below for more information if you would like to submit a quote. Thank you.
chris@edenartsclub.com

Location
Job Position
News

Responsibilities:
• Engine level code work including both platform and rendering level code
• GPU Level code work, specifically around performance tweaking
• Improving and implementing clean interfaces and architectures that fit multiple devices
• Managing a large codebase that touches many platforms without breaking them
• Testing oriented design and careful programming of large scale systems
• Interacting with Art and Construction Engineering teams to make usable tools and interfaces
• Open minded forward thinking, keeping up to date on current techniques, research, graphics data, hardware and extended reality technologies.

Requirements:
• 5+ years professional coding experience
• Exceptional C / C++ skills and the ability to code and architect various core engine systems
• Passionate about virtual and augmented reality
• Thorough knowledge and proficient application of 3D math, rendering algorithms, and data structures
• Excellent knowledge of a broad range of graphics APIs and shader languages including DirectX and OpenGL/GLSL
• Experience with implementing rendering solutions
• Familiar with methods of platform abstraction or game engine development
• Experience optimizing game engines for various platforms

Bonus Points:
• Prior AR / VR development experience
• Embedded or mobile systems experience
• Experience using Unity’s core engine source code and tools
• Experience using Unreal Engine core engine source code and tools

Email applications to: jobs@realseriousgames.com

Location
Job Position
News

Responsibilities:
• Working individually and within a small team of developers to implement, customize and troubleshoot engine-level code for Virtual Reality projects
• Helping bring cohesive and user-friendly Virtual Reality experiences
• Interacting with Art and Construction Engineering teams to make usable tools and interfaces
• Managing large codebases that touches many platforms without breaking them
• Open minded forward thinking, keeping up to date on current techniques, research, graphics data, hardware and extended reality technologies.

Requirements:
• 3+ years professional coding experience
• Computer Science degree or equivalent experience
• Strong C / C++ skills
• Strong C# development experience
• Cross platform development experience
• Strong initiative and ability to work collaboratively, both with internal developers and external partners
• Excellent communication skills
• Methodical and investigative disposition
• Ability to quickly adapt to new technologies and tasks
• Performance-minded development

Bonus Points:
• Prior AR / VR development experience
• 3D math understanding
• Passion for future technologies
• OpenGL / Direct3D / other 3D Graphics API experience
• Embedded or mobile systems experience
• Experience using Unity’s core engine source code and tools
• Experience using Unreal Engine core engine source code and tools

Email applications to: jobs@realseriousgames.com

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