Blunt Instrument Studios
Global Game Jam 2015.
Play it here: http://thelongway.blunt-instrument.com/
Taking the first step towards building a dynamic navigation system into the procedural world generation.
Adding shooting linked to the head tracking is fun and looks cool too :D
The current build of Super Mega Mega needs more game mechanics that utilise the head tracking... working on fixing that
Some of the parts of the game need to leave the player behind blocks nearer the camera. This causes some pretty obvious issues...
Trying to play with some show-through effects to get the player visible at all times.