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Bungarra

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Job Type: Contract 3 months
The Position: QA Tester
Rate: $30K
Requirements: Must have or procure an ABN number

JOB DESCRIPTION

Bungarra is looking for a QA tester to manage all aspects of quality assurance for our title. Come work with an energetic game developer in Fremantle to help create the next generation of compelling mass market games for PC and PS3.

RESPONSIBILITIES

  • Establish QA guidelines and test processes for new pre-launch product
  • Work directly with team to test new features and upgrades for existing products
  • Clearly communicate the status of your products being tested to the team through status reports and updates
  • Ensure very high quality standards for this initial product
  • Create test cases for gameplay, test and re-test this initial product
  • Create test cases for hardware and software combination, test and re-test this initial product
  • Keep a bug database up to date and reflective of the current status of your products
  • Recommend streamlining of processes to improve test efficiency
  • Make suggestions for balance and game play improvement as needed
  • Work with Development Director and Customer Service staff to identify potentially problematic game areas and address problems accordingly
  • Work with programmers, producers and artists to fine-tune game features and changes before launching

QUALIFICATIONS

We are looking for individuals who have a strong demonstrable understanding of QA methodology. The ideal candidate will have the following:

  • University Degree or studying at University
  • Several years of game industry experience in Quality Assurance testing
  • Strong interest in sports games
  • Self-motivated, self-starter attitude appropriate for a initial product environment
  • Strong understanding of product life cycle of sports games and experience in shipping completed products
  • Experience writing test plans, test cases and internal email reports
  • Exceptional communication skills; verbal and written
  • Comfortable working with either Windows, Mac OS, iOS, Android and other platforms
  • Experience managing internal and external testers
  • Ability to work well with others
  • Ability to adapt to changing deadlines, milestones and deliverables in a fast-paced work environment

HOW TO APPLY

  • Applicants must be able to work at our Fremantle studios and must already be a resident of Perth Western Australia. We are employing Perth based people only at this point. All interstate and overseas enquiries are appreciated, but as this is a position for current Perth based residents only, if you apply outside of our stringent requirements you may not receive a response.
  • Email only. No visits or phone calls, please.
  • Applications by COB Friday 9th September, 2011
  • The Subject line of your email must reference the job title and your name, like this: QA Tester: Last name, First name
  • Include your resume as an email attachment, preferably as a PDF or in Word 2003 or later format. Include links to online portfolio if applicable.
  • Make sure your resume also includes your name, address, phone, and email.
  • Send email to: admin@bungarra.com

*Principle applications only. No recruitment firms please*

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Job Type: Contract 4 months
The Position: Entry Level VFX Artist
Rate: $30K
Requirements: Must have or procure an ABN number

RESPONSIBILITIES
Work closely with the Studio Development Director and the Artists to take part in the development of a brand new surfing title. Your job is to build a pre-rendered opening movie sequence, animated load screen sequences, game cover art and animated company logo sequence for our PC / PS3 title, The Surfer™.

You will need to concept and then build. This means you will need to be able to work under pressure to meet deadlines and effectively meet the aesthetic, stylistic, and technical quality bar

REQUIREMENTS

EXPERIENCE:

  • Previous experience within the film and game industry and /or.
  • An exceptional demo reel

SOFT SKILLS:

  • Understands game production design process and methodology
  • Demonstrated ability to solve complex problems efficiently
  • Effective communication with peers, development staff and senior management
  • Ability to work under pressure and balance the impacts of deadlines and resources with the style and quality requirements of a project
  • Strong time management skills with a proven ability to focus on multiple priorities and juggle multiple tasks and deadlines
  • Ability to work cooperatively on a team spanning artists, programmers and designers, and to compromise when necessary to achieve overall best results
  • Strong written and oral communication

HARD SKILLS:

  • Intimate knowledge of game development process from concept, pre-production, production, post-production to final product release
  • Demonstrable excellence as a VFX artist (motion, compositing, animation)
  • Extensive experience of VFX editors and particle systems, know platforms and engine limits, maximize quality and manage risks
  • In depth knowledge of the graphical aspects involved in game development related to VFXs
  • Knowledge of industry standard 2D and 3D (3DS Max, Maya, Houdini, Photoshop, After Effects, etc…) DCC applications
  • Experience as an animator, texture artist a major plus

EDUCATION:

  • University degree
  • Applicants should submit a 2D and 3D portfolio

HOW TO APPLY

  • Applicants must be able to work at our Fremantle studios and must already be a resident of Perth Western Australia. We are employing Perth based people only at this point. All interstate and overseas enquiries are appreciated, but as this is a position for current Perth based residents only, if you apply outside of our stringent requirements you may not receive a response.
  • Email only. No visits or phone calls, please.
  • Applications by COB Friday 9th September, 2011
  • The Subject line of your email must reference the job title and your name, like this: VFX Artist: Last name, First name
  • Include your resume as an email attachment, preferably as a PDF or in Word 2003 or later format. Include links to online portfolio if applicable.
  • Make sure your resume also includes your name, address, phone, and email.
  • Send email to: admin@bungarra.com

*Principle applications only. No recruitment firms please*

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Job Type: Contract 8 months
The position: Entry Level Programmer
Rate: $45K
Requirements: Must have or procure an ABN number

Job Description:
We're looking for that special someone who is interested in getting in on the ground floor and growing with a small company with an eye to the future. Bungarra is an independent developer/ publisher based in Fremantle, Western Australia. Founded in August 1998, Bungarra develops high-quality high-impact multi-platform sports games. Bungarra has worked with larger Publishers such as EA and Vivendi Universal and Bungarra is currently developing and publishing its next project - a third person sports game.

Bungarra seeks to provide a home to highly creative, passionate, and self-motivated individuals who excel in a collaborative environment that offers the rewards and responsibilities of personal ownership, for both specific project tasks as well as for the Company in general.

We have a Contract programming position open for an enthusiastic and talented entry level programmer.

Principle Duties / Responsibilities
• Designing and implementing systems and tools to support game needs.
• Help support existing systems.
• Writing clear, maintainable, portable, and highly functional code.
• Profiling and performance tuning of code and systems to remove bottlenecks.
• As needed work on tools and technology tasks to support specific project requirements.
• Testing and documenting of the code you write.

Required Knowledge / Skills
• Five or more years programming experience.
• Expertise in C and C++.
• Strong generalist skills, with solid understanding of game-related math.
• Good understanding of what makes a game fun and interesting to play
• Self-motivated with good communication skills.
• Commitment to code quality, documentation and sound testing procedures

Qualifications:
Bachelor's degree in Computer Science or Engineering, or equivalent Education

Desired:
• Experience developing on PC PlayStation 2 or PS3 a plus.
• Shipped at least one game a plus
• Be familiar with Phyre-engine

Demonstrable Character Traits:
• Must have a passion for games and interactive entertainment. You've got to know something about sports games.
• You need to have an excellent work ethic. This needs to be demonstrable. We are a media, deadline driven business. Punctuality and stamina are vital.
• Absolute determination to see a job through.
• Ability to rapidly learn & assimilate new technologies
• Ability to work collaboratively with artists and programmers
• Dedication to high quality environment code.
• Remains focused, motivated and effective on all tasks through completion. Demonstrates a desire to learn and grow professionally
• Desire to ship quality products on time
• Excellent communication skills in a team environment
• EXCELLENT ATTENTION TO DETAIL. This is especially important, as re-work may be required. Near enough isn't good enough
• Self motivated
• Ability to accurately estimate delivery, AND, deliver.

HOW TO APPLY
• Applicants must be able to work at our Fremantle studios and must already be a resident of Perth Western Australia. We are employing Perth based people only at this point. Interstate and OS based people will be considered at a later stage
• Email only. No visits or phone calls, please.
• Applications by COB Friday 10th September, 2010
• The Subject line of your email must reference the job title and your name, like this: Entry Level Programmer: Last name, First name
• Include your resume as an email attachment, preferably as a PDF or in Word 2003 or later format. Include links to online portfolio if applicable.
• Make sure your resume also includes your name, address, phone, and email.
• Send email to: admin@bungarra.com

*Principle applications only. No recruitment firms please*

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Job Type: Contract 7 months
The Position: Entry-Level, World Artist
Rate: $40K
Requirements: Must have or procure an ABN number

We're looking for that special someone who is interested in getting in on the ground floor and growing with a small company with an eye to the future. Bungarra is an independent developer/ publisher based in Fremantle, Western Australia.

Founded in August 1998, Bungarra develops high-quality, high-impact, multi-platform sports games. Bungarra has worked with larger Publishers such as EA and Vivendi Universal and Bungarra is currently developing and publishing its next project - a third person sports game.

Bungarra seeks to provide a home to highly creative, passionate, and self-motivated individuals who excel in a collaborative environment which offers the rewards and responsibilities of personal ownership, for both specific project tasks as well as for the Company in general.

We're looking for someone who can model out a dry game designer's schematic into an environment full of mood and personality. It's both a left and right brain affair, you'll get to work with cutting edge software and have tremendous artistic input into the final product. All in all it's a lot of aesthetic responsibility, but if you're the kind of person that glories in making beautiful things, then this is the job for you.

Requirements
• Ability to model, and texture 3D Environments and objects to a HIGH level of quality. A demonstrable understanding of how to take a partly finished world to it's polished conclusion
• A good working knowledge of 3DS Max, Maya, Photoshop etc
• Quickly master in-house tools - as well as 3rd party packages such as Phyre Engine
• Traditional skills a MUST
• Technical skills a MUST
• Ability to adapt art style to match that of game being produced. Ability to work to a brief.
• Understanding of lighting concepts, and the ability to effectively light environments.
• Good use of line and light
• Understanding of 3D lighting solutions including ray-tracing, radiosity, HDRL, vertex lighting, and light-maps
• Breadth of artistic styles
• Understanding of colour theory
• An interest in Photography
• Excellent environmental concept art skills.
• Excellent eye for colour.
• Core fundamentals, as well as light, form, shadow, colour
• Importance of dates/milestones, teamwork and organization. Understanding of when to sacrifice time or quality for one another
• Good knowledge of Art History

Experience:
• 2 Years Minimum experience as a 3D Artist in Video games or related Industry OR,
• Minimum of 3-year University level degree with an emphasis in modelling and texturing.
• You must have a Demo reel that shows 3d environment modelling and texture work and, be prepared to demonstrate skill-set via a working to a brief set by Bungarra at the studio
• Referees must be provided

Demonstrable Character Traits:
• Must have a passion for games and interactive entertainment. You've got to know something about sports games.
• You need to have an excellent work ethic. This needs to be demonstrable. We are a media, deadline driven business. Punctuality and stamina are vital.
• Absolute determination to see a job through.
• Ability to rapidly learn & assimilate new technologies
• Ability to work collaboratively with artists and programmers
• Dedication to high quality environment art.
• Remains focused, motivated and effective on all tasks through completion.
• Demonstrates a desire to learn and grow professionally
• This is not the right position for someone who really wants to do character work, OR, who wants to build animated movies.
• Desire to ship quality products on time
• Excellent communication skills in a team environment
• EXCELLENT ATTENTION TO DETAIL. This is especially important, as re-work may be required. Near enough isn't good enough
• Self motivated
• Ability to accurately estimate delivery, AND, deliver.

Preferred Additional Skills
• Graphic design / layout skills a plus.
• Character animation
• Ability to effectively teach others.

HOW TO APPLY
• Applicants must be able to work at our Fremantle studios and must already be a resident of Perth Western Australia. We are employing Perth based people only at this point. Interstate and OS based people will be considered at a later stage
• Email only. No visits or phone calls, please.
• Applications by COB Friday 10th September, 2010
• The Subject line of your email must reference the job title and your name, like this: World Artist: Last name, First name
• Include your resume as an email attachment, preferably as a PDF or in Word 2003 or later format. Include links to online portfolio if applicable.
• Make sure your resume also includes your name, address, phone, and email.
• Send email to: admin@bungarra.com

*Principle applications only. No recruitment firms please*

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Job Type: Contract 6 months
The Position: Entry Level - Character modeller / Animator
Rate: $40K
Requirements: Must have or procure an ABN number

We're looking for that special someone who is interested in getting in on the ground floor and growing with a small company with an eye to the future. Bungarra is an independent developer/ publisher based in Fremantle, Western Australia. Founded in August 1998, Bungarra develops high-quality, high-impact, multi-platform sports games. Bungarra has worked with larger Publishers such as EA and Vivendi Universal and Bungarra is currently developing its next project - a third person sports game.

Bungarra seeks to provide a home to highly creative, passionate, and self-motivated individuals who excel in a collaborative environment which offers the rewards and responsibilities of personal ownership, for both specific project tasks as well as for the Company in general.

Job Description:
Bungarra is looking for a character artist/animator to create first-in class content for a 3rd Person sports title in an action sports franchise currently in development for PC, PS3 and IPAD markets. As a character artist, you will work together with the team to model and animate the best looking human character models to life.

Responsibilities

• Work with Project Manager to define key milestone
• Ability and willingness to work with the Art team to ensure consistency between vision and implementation of character assets
• Collaborate with technical teams to develop run-time game character procedures & pipelines
• Makes a significant, direct contribution to the creation of character art
• Expert understanding of next-generation character development processes, limitations and dependencies

Requirements

• Ability to work to a brief. You must be punctual, have stamina and a genuine ability to work to tight deadlines. We are a media business and delivering on time is imperative.
• A demonstrable ability to problem solve
• You need an excellent working knowledge of 3DS Max, Maya, Photoshop etc. You must quickly master in-house tools – as well as 3rd party packages
• Proficient in Max, Maya, Mudbox or Zbrush proficiency is a must.
• Understanding of lighting concepts, and the ability to effectively light characters. Good use of line and light
• Excellent character concept art skills and an excellent eye for colour.
• Excellent modelling, texturing and rigging skills
• Exceptional skill in animating realistic human characters.
• Thorough understanding and application of classic animation principles (staging, timing, anticipation, follow through, etc.)
• A genuine demonstrable interest in action sports games is advantageous
• Exceptional visual and technical understanding in sculpting, 3D modelling & texturing (both high- & low-resolution characters)
• Experience and/or education in sculpting and drawing organic forms with an emphasis on human, biped and quadruped shapes
• Experience with skeleton/rig creation
• Experience sculpting facial blend shapes
• Understanding of biomechanics and anatomy.

Experience:
• 2 Years Minimum experience as a 3D Artist in Video games or related Industry OR,
• Minimum of 3-year degree with an emphasis in character animation or equivalent work experience.
• Outstanding demo reel demonstrating strong animation ability and good aesthetic eye and be prepared to demonstrate skill-set via a working to a brief set by Bungarra at the studio
• Referees must be provided

Demonstrable Character Traits:
• Must have a passion for games and interactive entertainment. You’ve got to know something about games – especially sports games.
• You need to have an excellent work ethic. This needs to be demonstrable. We are a media, deadline driven business. Punctuality and stamina are vital.
• Absolute determination to see a job through.
• Ability to rapidly learn & assimilate new technologies
• Ability to work collaboratively with artists and programmers
• Remains focused, motivated and effective on all tasks through completion.
• Demonstrates a desire to learn and grow professionally
• Desire to ship quality products on time
• Excellent communication skills in a team environment
• EXCELLENT ATTENTION TO DETAIL. This is especially important, as a lot of re-work may be required. Near enough isn’t good enough
• Self motivated
• Ability to accurately estimate delivery, AND, deliver.

HOW TO APPLY

• Applicants must be able to work at our Fremantle studios and must already be a resident of Perth Western Australia. We are employing Perth based people only at this point. Interstate and OS based people will be considered at a later stage
• Email only. No visits or phone calls, please.
• The Subject line of your email must reference the job title and your name, like this: Character Artist: Last name, First name
• Include your resume as an email attachment, preferably as a PDF or in Word 2003 or later format. Include links to online portfolio if applicable.
• Make sure your resume also includes your name, address, phone, and email.
• Send email to: admin@bungarra.com

*Principle applications only. No recruitment firms please*

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Job Type: Sub-contract 4 months.
The Position: 2 PROGRAMMER POSITIONS
Requirements: Must have or procure an ABN number
Rate: $30K

PROGRAMMER
Bungarra develops leading-edge games for the PS2 and Xbox and upcoming consoles. We have 2 sub-contract programming positions open for skilled well-rounded and dedicated programmers. The sub-contractor?s will perform a variety of tasks over the contract period.

RESPONSIBILITIES:
The programmer will design, code and implement efficient code for the current generation of game consoles.

For more details about these positions, and the contact details for Bungarra, please click on the following link...

Company

Submitted by Stephen R Berg

First meetup of the year peeps!

Sorry for the late notice but things have been a tad hectic lately and I?m not entirely sure that the Christmas season was the best time for meetups. The next meetup will be held at the Pavillion Bar (A real Classy, Quiet place with acceptable drink pricing). It?s on the Corner of Edward and Margaret in the Brissie CBD. As always, we will have a reserved seating area (because we?re all such special people!). Its being held on Saturday the 21st of January

If you don?t want to come cause u can?t be bothered to find it, bounce me an email and I will give u better directions (worst case scenario, I will come and ?baby? you from the train station?).

Both myself and Scott will be present and we are hoping to bring along some of our games and source code. I would ask anyone interested in sharing their projects or demos to bring along CDs or thumb drives with run able (that means already compiled, if possible) executables and whatnot. It?s my first step in a new direction for the meetup: Making it more about games (and less, but not too much less, about drinking).

Keep in mind that drinking isn?t mandatory. You are welcome to drink water (available at the bar) or you can just slurp on Coke if you prefer. Just come along and support the local game community. Let?s try and make the BGDM as good as it can be!

No excuses for not coming along! This WILL be the best meetup yet!

Pop along to http://gamedev.meetup.com/10/ and join the BGDM (if you can) or you can just front up to the meetup if you prefer.

When:
Saturday, January 21, 5:00 PM

Where:
Pavilion Bar - Stamford Plaza
Cnr Edward & Margaret Streets Brisbane CBD
Brisbane, QL
07 3221 1999

See you all there!

Stephen R Berg

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Submitted by anonymous (not verified) on Mon, 16/01/06 - 11:53 PM Permalink

  • 1. Anonymous Coward - Wednesday, January 18, 2006 - 11:23:46 AMIf you require two years experience then by definition it is not an entry level job.

Entry level animator contract job
Submitted by Bungarra

JOB TYPE: 1-month contract job (Perth, W.A.)
THE POSITION: Entry level Animator
WHEN: ASAP after Sunday 15th January 2006
RATE: Award + super.

JOB DESCRIPTION:
We are looking for an entry level animator to work on an extreme sports title to create in-game animations of the highest quality. Know how to rig a model? Know anything about surfing, skateboarding, or snowboarding? Feel you can animate cool and aesthetically pleasing moves? Applicants must have at least two years experience in character animation for games or a similar industry, and demonstrate a strong understanding of traditional animation fundamentals. Current experience using 3D Studio Max 5 for animating is a requirement. An understanding of character creation (modelling, texturing and rigging) is an absolute must. Applicants should be able to work in a range of styles.

DEMO REEL THAT SHOWS YOUR 3D ANIMATION IS REQUIRED AT INTERVIEW STAGE.

REQUIREMENTS:
Working knowledge of 3D Studio Max 5 modelling, rigging, weighting, and physique.
Knowledge of Character Studio.
Strong animation fundamentals
Though this is an animation position this team values well-rounded artists. A portfolio that shows strong character drawing, meshing and texturing skills, along with knockout animation will be fully appreciated.
Solid character animator (extreme sports /fighting / combat games a plus)
Solid understanding of game creation limitations/dependencies
Solid experience with Character Studio preferred
Quickly master in-house tools
Formal educational background in classical animation a plus
Understanding of when to sacrifice time or quality for one another
Ability to work to a brief.
Breadth of artistic and animation styles
A good working knowledge of at least one major 3D software package aside from Max 5 (Maya, Photoshop, XSI, etc.)
Use of composite software
Clearly understands the importance of dates/milestones, teamwork and organization
Good knowledge of Art History

EXPERIENCE:
2 Years Minimum experience as a 3D Artist in Video games or related Industry AND OR,
Be prepared to demonstrate your skill-set via working to a test set by Bungarra at the studio

DEMONSTRABLE CHARACTER TRAITS:
Excellent communication skills with the ability to balance artistic and animation needs with the needs and constraints of the programming and game design staff
Must have a passion for games and interactive entertainment. You've got to know something about games. If you don't play them you're going to be at a big disadvantage on the job.
Ability to rapidly learn & assimilate new technologies
Ability to work collaboratively with artists and programmers
Dedication to high quality character art.
Remains focused, motivated and effective on all tasks through completion
Demonstrates a desire to learn and grow professionally
Desire to ship quality products on time
Excellent communication skills in a team environment
EXCELLENT ATTENTION TO DETAIL
Self motivated
Excellent work ethic
Ability to accurately estimate delivery, AND, deliver.

DUTIES:
Rig a menu model
Animated a menu model (basic loop)
Refine current in-game animation
Add new in-game animation
Work with design team in creating moves
Work with programmers in implementing moves
Foresee future animation needs
Generate animation tasks/needs

TO APPLY:
Please send your resume / email to:
admin@bungarra.com
PH: 9335 8086

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