Colourful Music:
The Interactive Soundscapes of ‘de Blob’
- John Guscott, Blue Tongue Entertainment
Colourful Music:
The Interactive Soundscapes of ‘de Blob’
- John Guscott, Blue Tongue Entertainment
Weapons of Mass Construction:
Art Procedural Content Generation
- Mark Flanagan, The Academy of Interactive Entertainment
Game Connect 09: Pants off! My Journey to Indiehood
- Farbs
CEO Panel:
The State of Australian Game Industry
Chaired by Tom Crago, GDAA featuring
- Shainiel Deo, Halfbrick Studios
- Kevin Chan, Blue Tongue
- Rob Murray, Firemint
No Point Re-inventing the Wheel. How to Make the Most of Middleware
Chaired by Mark Flanagan, AIE
featuring :
- Jay Wilbur, Epic Games
- Brian Waddle, Image Metrics
- Tim Mowrer, Havok
Internal User Testing: Tips and Tales
- Penny Sweetser, 2K Australia
Keynote speaker, David Jaffe: Eat Sleep Play
David is originally from Birmingham, Alabama and currently resides in San Diego, California. He is best known for directing the Twisted Metal series and, more recently, God of War. Jaffe’s Twisted Metal: Black and God of War have both ranked into IGN’s “Top 25 PS2 Games of All Time”, with Twisted Metal: Black in ninth place and God of War winning first place as IGN’s choice for best PS2 game of all time.
In 2007, David left SCEA to found Eat Sleep Play, however the studio has signed a multi-year deal with Sony to create games exclusively for PlayStation platforms.
Art and design tools for cross platform development
- David Biggs, Torus Games
From 10 to 1,000,000 customers in 3 months: What we learned from self-publishing Flight Control and Real Racing on the Apple App Store.
Rob Murray, Firemint
Conference opening by Game Developers' Association of Australia President, Tom Crago, followed by international keynote speaker, Tim Stellmach.
Tim Stellmach - Vicarious Visions
Tim Stellmach is Design Director at Vicarious Visions, the New York-based developers of the new action-RPG Marvel Ultimate Alliance 2. He is an 18-year veteran of the games industry, and a principal designer of such acclaimed titles as System Shock and Thief. Tim has also worked on games as diverse as Ultima Underworld, Deus Ex and Guitar Hero.
Jaffe always has good opinions and is an entertaining and interesting guy to listen to