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Submitted by anonymous (not verified) on Tue, 18/05/04 - 9:56 AM Permalink

  • 1. Phil Indahul - Wednesday, November 24, 2004 - 4:09:58 PMrubbish
  • 2. Dave - Sunday, November 28, 2004 - 5:55:16 PMAre there many self-starters out there with 2yrs C++ programming experience and a proven background in console programming? :S
  • 3. Happy gal - Thursday, December 30, 2004 - 1:09:54 PMDave is right, they should lower their standards.
  • 4. Mik - Sunday, January 02, 2005 - 8:29:31 PMWhy? So they then get people with less skills and in turn produce less quality games. I've recently failed at the THQ programmers test and i dont wish them to lower their standards. It just means i have to hit the books harder and fill the gaps in my own knowledge.

Thanks to Tachyon for posting this in the forum..

Just came across this job opening at careerone.com.au:

C++ GAMES PROGRAMMERS

This is the opportunity of a lifetime - do you want to join an expanding market leader and become an integral part of their team? Now is your chance...

I am looking for games programmers with a proven background in console programming (PS2, GameCube, XBox). This is essential - please do not apply if you do not have this experience.

You should have a minimum of 2yrs C++ programming experience alongside excellent problem solving abilities. This would suit a self-starter who loves the world of games development. A strong background of 3D math and graphics is essential.

There are opportunities in Brisbane also.

To find out more send your resume to claire.whitburn@gapcg.com.au or call for a confidential chat on 07 3218 2145

Location
News

Submitted by Adrian Risch

Jumbuck Entertainment, Australia's largest mobile games publisher, is looking for 2 Game Programmers (Junior to intermediate) and a Pixel Artist to join the team Full-Time. Game Programmers should have strong Java & OO skills and have worked on projects whether for other companies or in their spare time. Jumbuck also requires a Pixel Artist to create mobile game graphics on a Full Time basis. For more info on Jumbuck's titles visit www.jumbuck.com and please send Resumes/Portfolios to jobs@jumbuck.com.

Location
Job Position
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THQ Studio Australia is expanding our operations and we want you to join our team! Are you interested in developing high profile action/adventure games for the PlayStation2, XBOX and Gamecube? If so, Look no further. We have a number of exciting, career opportunities available for game programmers.

Job Requirements:

Strong C++ and object oriented programming skills
Console programming experience (PS2, Gamecube, XBox)
Strong problem solving ability
Excellent communication skills
Self motivated with strong work ethic
Strong 3D math and graphics background

Desireable to Have:
Experience with cross-platform development
Shipped at least 1 commercial console title
Rendering/AI experience.

If you are a game developer who is hard working, career minded and
energetic, THQ Studio Australia is looking for you! We offer a fun, well structured work environment and a team of like minded individuals that are highly motivated to create the best games they can.
THQ Studio Australia is a wholly owned subsidiary of THQ Inc, the number 2 independent games publisher in the world.

This is a full-time, permanent position in Brisbane, Australia.

Candidates should forward resume and salary requirements to:

E-mail: ozstudio_resumes@thq.com

Location
News

Pandemic Studios is a premier developer of entertainment software for PS2, Xbox, GameCube, and the PC. Our currently announced titles are Full Spectrum Warrior (for THQ) and Star Wars : Battlefront and Mercenaries (for LucasArts).

Our Brisbane studio is in its 4th year and continuing to grow.

We are looking for people to complement our team here on an unannounced game, which is an original concept for PS2 and Xbox. If you can meet the following requirements, please email us at jobs@pandemicstudios.com.au and we'll be in touch!

To find out more about Pandemic Studios please visit www.pandemicstudios.com

The positions available are: Gameplay Programmer, Asset Manager, Junior 3D Artist (modeler/texturer), Junior Programmer, PS2 Programmer

Gameplay Programmer

We're looking to add to our team of programmers in creating the technology that underlies great console games.

Required Skills:

A completed graphical/interactive title, a game demo, or a distinguished academic course list in relevant disciplines.
Experience with NPC programming in a 3d environment.
Strong C++ skills.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

Ideal Candidate:

A minimum of 1 completed game project.
2+ years of game programming experience.
Experience with cross-platform development.
Advanced animation, processing, rendering or sequencing.

Asset Manager

******* THIS POSITION HAS BEEN FILLED ******
Pandemic Studios is looking to add to the art team who bring our technology to life. We want someone who will diligently configure, check and integrate assets into our game.

Mandatory Attributes

Experience with writing text configuration files
Experience with Visual Sourcesafe
Experience with managing Excel spreadsheets
Thorough and reliable and technically-minded
Good communicator and independent worker
Basic knowledge of 3DS Max a bonus

Preferred Attributes

Past experience in the games industry
Proven ability to take direction and work harmoniously within a team environment
Current generation game development experience (GameCube, Xbox, and/or PS2)

So if you want to join a company that values its employees and work on a game that will make a difference'

Junior 3D Artist (modeler/texturer)

Pandemic Studios is looking to add to the art team who bring our technology to life. We want someone with demonstrated enthusiasm and talent to break into art production in the games industry.

Mandatory Attributes

High level of artistic ability
Strong sense of colour and design
Experience with 3DS Max
Experience with Adobe Photoshop or other paint software (illustration and photo-manipulation)
Preferably experience with building ingame assets
Balance of technical and artistic competency
Enthusiastic and thorough

Proven ability in:

creating high quality low poly 3D models following exact specifications
applying 2d textures to geometry
creating original, convincing textures for models

Preferred Attributes

Past experience in the games industry
Proven ability to take direction and work harmoniously within a team environment
Knowledge of tri-stripping methods
Current generation game development experience (GameCube, Xbox, and/or PS2)
Animation experience
Qualification (preferably degree) in a design discipline
A traditional art background

So if you want to join a company that values its employees and work on a game that will make a difference'

Junior Programmer

We're looking to add two people to our team of programmers in creating the technology that underlies great console games.

Required Skills:

A completed game demo, or a distinguished academic course list in relevant disciplines.
Good C++ skills.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

PS2 Programmer

We're looking to add to our team of programmers in creating the technology that underlies great console games.

Required Skills:

Strong PS2 and VU1 experience.
A completed graphical/interactive title, a game demo, or a distinguished academic course list in relevant disciplines.
Proficient in MIPS and VU assembly
Proficient in C/C++.
Good oral communication.
Able to work with minimal supervision.
Must be able to work in a team atmosphere with schedules and reliable milestone delivery.

Ideal Candidate:

A minimum of 1 completed game project.
2+ years of game programming experience.
Experience with cross-platform development.

Company
Location
News

Submitted by Tantalus

Tantalus is currently looking to fill the following short and long term roles;

* Lightwave/Maya animator (contract, short term)
* Game Programmer
* Game Designer (contract)
* GBA artist (contract)

Please refer to our jobs page @ www.tantalus.com.au/jobs.php for further details and application requirements. Please note that these are not entry level positions; industry experience is required.

Company
Location
News

Blue Tongue Entertainment is currently seeking local programmers and artists to boost it's development team working on a title to be published later this year.

We are seeking excellent candidates in the area of game programming, with excellent academic results, enthusiasm, and dedication.

In the art area, we are currently looking for both modellers and animators who can demonstrate their skills and attention to detail.

Interviews for programmers will be given to those who show outstanding capabilities and results, and relevant experience is a bonus, but not required.

Art candidates are asked to provide a sample demo reel or link to website portfolio, and then will be asked to complete an art test as a part of the process.

Preference at this stage will be given to local applicants (based in Australia already) with valid working status, with a view to immediate start.

Job descriptions can be viewed on our website at www.bluetongue.com/careers

Applications can be emailed to jobs@bluetongue.com

Blue Tongue HR Team.

Location
News

THQ Studio Australia is looking for talented game programmers. In this position, the programmer will be responsible for everything from technical design through to programming implementation. The correct candidate will need to have solid C++ and object oriented programming skills as well as a good grasp of mathematics and 3D graphics programming.

The candidate MUST have:
2+ years programming experience within the games industry
Clear communication skills
Passion for gaming
Strong C++ and object oriented programming skills
Experience in 3D Programming / Rendering
Strong Math background
Background or interest in Artificial Intelligence coding

In addition to programmers, we are looking to staff up both our art and design teams for future projects.

Please register interest in all positions by emailing ozstudio_resumes@thq.com

Company
Location
News

Micro Forte have sent in details of their current job openings. The postions are for:

3D Artist
Lead Artist
Support Engineer / Game Development Framework
Lead Game Designer
Producer
Lead Game Programmer
Game Server / Network Programmer
Game UI Programmer

The Company:

Micro Forte Sydney is currently developing an Xbox Massively Multiplayer Online Action Game. For the last three years, Micro Fort- has been focusing on every aspect of MMOG through its award winning BigWorld - Technology that has brought the company to the cutting-edge of this exciting new genre. To find out more about Micro Forte, please visit www.microforte.com.au.

Location: Sydney, AUSTRALIA
Job Type: 1 year contract

The Position: 3D Artist

Do you want your models to touch the minds of over 100,000 people? Cool, we need a sadistic looking brain probe modelled in twelve polygons... Your job is to construct low-polygon models and to create textures that not only look fantastic but work within the constraints of the game engine. You will be required to build items, creatures and scenery models within 3DSMAX. As a guide, our character models are around 3000 polys. You will be working closely with the Lead Artist, and Art Director creating the details that bring our breathtaking environments to life.
Requirements

- Extensive 3DSMAX skills
- Photoshop / painter skills
- Games Industry or Mod Experience
- Character Studio
- A showreel demonstrating low polygon modelling and texturing ability (nothing cartoony please)
- Ability to model and texture to a given style and direction
Desirable
- Photorealistic modelling /texturing skills
- Level design and construction
- 2D life drawing skills
- Animation skills
- Enjoys working in a team
- Avid gamer
Application and Portfolio Guidelines
Online portfolios or CDs are fine. You will be required to provide a full portfolio at interview stage. Please supply examples of low poly models and scenes, including mesh renders, textures, and 2D hand rendered art. Subject matter we are interested in includes scenery (cityscapes as well as outdoor), items and weapons, characters and animals. Please provide polygon count information, and text explaining what parts are your work if the examples are from games or other group work. You will need to be prepared to do a modelling test in 3DS MAX as part of our interview process.
If you believe that you are the right person for this position, please forward your resume either by email to: jobs@syd.microforte.com.au
When applying for this position, quote the MF Reference code of S/3DA01.

Support Engineer / Game Development Framework

BigWorld is seeking a support engineer for its award winning BigWorld- Technology for use in Massively Multiplayer Online Games. In this challenging role you will have to demonstrate your dual ability to deliver relevant and robust technical support, while developing and fostering excellent relationships with our clients.

Responsibilities:

We are looking for a Software Support Engineer who has strong problem solving, documentation and people skills to directly assist game development teams with using and integrating BigWorld- Technology. As a member of a tight knit team of world-class software developers, you will support our customers- game development efforts and provide expertise on use issues. In this role, you will communicate with many groups, confirming that needs are met and future needs are anticipated.
You will be proactive in working with the development team, gathering information on products, designing and writing technical documentation when required. You will also ensure that the existing documentation accurately reflects the behaviour of the software products.

Requirements:

- 2-3 years C++ programming
- Technical Writing experience is essential
- Microsoft Windows and Linux software development environments, 3D computer graphics, preferably Direct3D
- Experience of development tools such as Visual Studio.NET and Revision Control Software
- Familiarity with graphics tools such as 3DS Max and Photoshop will be highly regarded
- Excellent communication skills and a strong team player
- Must be self-motivated and able to work successfully without direct supervision.

Desirable:

- Modelling and texturing skills will be an advantage.
- Some network development experience will be an advantage
- Knowledge of debugging and profiling tools will be an advantage
- Ability to analyse complex issues
- Good people skills and ability to work with many different engineers with differing talent levels.
- Forward thinker who keeps long term goals in mind even when dealing with short term problems.

Salary: Commensurate with ability and experience.

Location: Sydney, inner city

This is the perfect position if you are looking for career development within a growing and very dynamic company.
If you believe that you are the right person for this position, please forward your resume either by mail or email to: jobs@bigworldtech.com

Lead Artist
Micro Forte is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Artists who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area. This is an excellent opportunity for ambitious and talented artists. The role will require strong leadership qualities, the ability to provide direction for other artists and artistic skills of the highest industry standard.
Requirements
- Three years experience in a senior artist role in the games industry.
- At least one published title
- Strong team building and management skills
- Strong organisational skills
- Avid gamer
- Well developed art & design sensibilities
- Extensive experience in 3d and 2d art asset production using 3D modelling tools such as 3DS Max and digital paint packages such as Photoshop.
- Skills and experience in 2d animation desirable
Salary: commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume to: jobs@syd.microforte.com.au
When applying for this position, please state your salary expectations and quote the Reference: MF/CLART06.
For more information, please refer to www.microforte.com.au

Lead Game Designer
Mobile Phone Games
Micro Forte is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Designers who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area.
Do you have what it takes to define a new genre and create a bestselling titles?
This is a rare opportunity to be involved in creating new, original game designs in the context of a massively multiplayer world.
You must be an outstanding communicator who has the ability to take a leadership role.
Requirements :
- The successful candidate should have a minimum of three years of commercial game design experience. Ideally, you will have contributed to the design of at least one published title from inception to final ship.
- Able to produce high quality, entertaining products within tight time and cost constraints.
- Able to work with and direct a team of programmers, artists and sound engineers.
- Able to produce articulate design documentation detailing innovative game-play mechanics, mission walkthroughs, story lines, character biographies, interface design, control systems, and asset inventories.
- Able to consider game-wide issues such as core game-play mechanic, interface, pacing and story, and game balance / difficulty curve.
- Previous experience using game editors / scripting systems
- Excellent communication, interpersonal, leadership and organizational skills.
- Willing to accept and provide direction, work well under pressure, and handle multiple tasks
- Outstanding team skills
- Proven problem solving and analytical skills
- Avid gamer

Desirable
- Experience designing multiplayer games.
- Good drawing skills
- Understanding of massively multiplayer online games.

Salary: Commensurate with ability and experience. Relevant experience and specialised knowledge all contribute to a higher salary.
If you believe that you are the right person for this position, please forward your resume and examples of relevant design documentation by email to: jobs@syd.microforte.com.au
When applying for this position, quote the MF Reference code of: MF/CLD05
For more information, please refer to www.microforte.com.au

Producer

Micro Forte is a world leader in the creation of massively multiplayer games and is working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. This position is based in Canberra.
Direct experience of making mobile phone games will be highly regarded.

Requirements:
- Must have worked in a producers role on at least two published titles
- Strong understanding of art, code and design
- Excellent leadership skills
- Strong interpersonal skills
- Strong project management and organizational skills (MS project)
- Good presentation skills
- Recruitment experience
Salary: commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume and examples of your work to: jobs@syd.microforte.com.au
When applying for this position, please state your salary expectations and quote the Reference: MF/CPROD04.
For more information, please refer to www.microforte.com.au

Lead Game Programmer
Micro Forte is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Developers who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area. This position is based in Canberra. This is an excellent opportunity for ambitious and talented developers.
You must be able to demonstrate a good knowledge of game performance and resource budgeting issues. You must have worked on at least one AAA title through to completion.
Requirements
- Very Solid C/C++ Skills (you will need to do our C/C++ test)
- Games Industry Experience (2-4 years experience)
- Proven problem solving skills
- Avid gamer
- Strong team management skills
Desirable
- Win32/DirectX
- 3D/maths
- Mobile Phone Games- Experience
- Network Programming
- UI design
- Python
- Console development experience

Salary: Commensurate with ability and experience.

If you believe that you are the right person for this position, please forward your resume to: jobs@syd.microforte.com.au
Please attach any code samples of work that you feel is relevant - both selected source and executables.
When applying for this position, please state your salary expectations and quote the Reference: MFCGP01.
For more information, please refer to www.microforte.com.au

Game Server / Network Programmer
Micro Forte is a world leader in the creation of massively multiplayer games, working with Microsoft to create the first ever MMOG on Xbox. The company is now looking to extend this expertise into the wireless space and become one of the first and best creators of massively multiplayer mobile phone games. Developers who are bored with the relentless grind of three year development schedules will welcome the chance to work on a new game every three months. Reduced costs offer the chance to create truly innovative games in a completely new area. This position is based in Canberra. This is an excellent opportunity for ambitious and talented developers. You will need direct experience of making mobile phone games. Your expertise in low level systems programming such as optimizing network I/O and talent at higher level programming of client / server interactions and network monitoring tools will make an invaluable contribution to our Massively Multiplayer Game Technology. Your database design skills will be put to the test as we build and optimize a system capable of handling millions of players.
Requirements
- Very Solid C++ Skills (you will need to do our C++ test)
- Solid Linux / Windows system programming
- Direct experience of making mobile phone games
- MMOG server code, as well as match making code for MP games will be an advantage
- Enjoys working in a team
- Avid gamer
Desirable
- Low level IP protocol knowledge (TCP, UDP)
- Windows/Linux system guru
- Large scale Database systems
- Large scale distributed systems
- Internet latency and work arounds
- Security (prevention mechanisms for: DoS attacks, spoofing, capture/replay)
- Routers/LAN/ATM etc hardware knowledge
- Threads, processes & multitasking issues in general
- Exploiting parallelism in problems
- Synchronization/IPC issues: queues, semaphores, shared memory, RPC, resource contention resolution
- SCADA and process control like systems: real-time response (eg 50ms) to signals and messages

Salary: commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume and examples of your work to: jobs@syd.microforte.com.au
When applying for this position, please state your salary expectations and quote the Reference: MF/CSP02.
For more information, please refer to www.microforte.com.au

Game UI Programmer
Micro Forte Sydney is currently developing an Xbox Massively Multiplayer Online Game. Interested in joining our team and deliver a unique style of game-play driven by our award winning BigWorld- Technology?
The main role will be to implement the design specifications using XML and python.
The position is a temporary contract until September 2004
Requirements
- UI Design Skills
- Solid programming skills (C/C++, Python or Java)
- Games Industry Experience (1+ years)
- Console development experience (Xbox, PS2 or GC)
- Avid gamer
- Good team skills
Desirable
- 3D/maths
- Python
- XML

Salary: Commensurate with ability and experience.
If you believe that you are the right person for this position, please forward your resume and examples of your work to: jobs@syd.microforte.com.au
Please attach any UI design & code samples of work that you feel is relevant - both selected source and executables.
When applying for this position, please state your salary expectations and quote the Reference: SUIP01.
For more information, please refer to www.microforte.com.au

Company
Location
News

To apply for a position with Blue Tongue, send an email with resume and supporting material through to the Blue Tongue HR department - jobs@bluetongue.com and we will respond as quickly as possible.

Game programmer:
Job Description/Responsibilities:

Developing game content code of highest international caliber
Developing systems and tools for game development
Working within strict time constraints
Reporting to lead programmer, producer and project manager
Required Skills/Experience:
Excellent verbal and written skills
Excellent C/C++ skills
Strong 3D programming skills
Strong mathematical skills
Passion for games and achieving excellence � someone who always strives to improve
Exceptional attention to detail
Ability to think and learn quickly
Proactive, objectives driven, disciplined and professional work ethic
Bachelor degree in computer science or equivalent, with high academic grades
Familiarity with latest concepts of real time rendering and AI a huge plus
PS2 systems level experience a huge plus
Industry experience a plus, particularly for candidates not native to Australia

Lead programmer:
Job Description/Responsibilities:

Developing game content code of highest international caliber
Presiding responsibility for the implementation of the game
Developing systems and tools for game development
Working within strict time constraints
Reporting to producer and project manager
Work with lead artist and designer to formulate creative solutions to problems that meet time and resource constraints
Required Skills/Experience:
4+ years industry experience on substantially complex projects (at least one published title)
Strong leadership qualities
Excellent verbal and written skills
Excellent C/C++ and software architectural design skills
Strong 3D programming skills
Strong mathematical skills
Familiarity with latest concepts of real time rendering and AI
Passion for games and achieving excellence � someone who always strives to improve
Exceptional attention to detail
Ability to think and learn quickly
Proactive, objectives driven, disciplined and professional work ethic
Bachelor degree in computer science or equivalent, with high academic grades
PS2 systems level experience a huge plus

Graphics R&D programmer:
Job Description/Responsibilities:

Developing game technologies and tools of highest international caliber
Working within self imposed time constraints
Reporting to R&D lead, producers and project managers
Required Skills/Experience:

2+ years industry experience on engine technology for substantially complex projects (at least one published title)
Substantial low-level achievements on one of PS2, Xbox/PC (DX8+ pixel/vertex shaders)
Bachelor degree in computer science or equivalent, with high academic grades
Assembly language skills a huge plus
Excellent verbal and written skills
Excellent C/C++ and software architectural design skills
Exceptional 3D programming skills
Exceptional mathematical skills
Intimate knowledge of latest concepts of real time rendering
Passion for games and achieving excellence � someone who always strives to improve
Exceptional attention to detail
Ability to think and learn quickly
Proactive, objectives driven, disciplined and professional work ethic

Candidates should submit examples of their work, including a code sample and links to completed projects.

Blue Tongue Entertainment Limited does not offer work placement to secondary students nor do we have a graduate program. If you have any questions regarding any of these positions, please contact our HR Department at jobs@bluetongue.com

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