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emergeWorlds creates inspiring game experiences.

Our studio of talented artists, designers and developers are constantly pushing the boundaries of what's possible in game design. We incorporate the latest technology to enrich our storytelling abilities working closely with leading brands in training, education and healthcare.

We are looking for a talented Unity3D games programmer to come on as a contractor and work from our Brisbane studio in Teneriffe.

Essential requirements:
3 years demonstrated knowledge of Unity3D and C# coding standards
Understanding of game design principles and player experience
Ability to work in a team environment
Flexibility to work on a number of different projects as required
Understanding of 3D modeling, animation, shaders and lighting
Experience with virtual reality and augmented reality will be highly regarded
Knowledge of ipisoft, leap motion and kinect workflows will also be highly regarded
Experience with version control systems (GiT)

We think you have:
A love for game design and new ways of thinking
An open mind to accepting new challenges as they arise and problem solving
A desire to work with cutting edge technology in VR, AR and motion capture
A passion for creating amazing game experiences
A team-player looking to collaborate and share their skills

We are looking forward to receiving your resume and portfolio, please email:
careers@emergeworlds.com

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Job Description
We are seeking a developer responsible for building interactive experiences for various target platforms based on the Unity framework.
Your primary responsibilities will be to implement interactive functionality translating design ideas, concepts, and requirements into a functional and engaging experience.
A commitment to collaborative problem solving, sophisticated design, and a quality product are essential.
Technical Skills Needed
• Minimum 3 years of professional experience with VR/AR technologies
• Minimum 3 years of Unity 3D development
• At least 2 shipped commercial projects
• Experience in targeting different platforms from Unity such as AR/VR/MR applications for mobile/tablet (IOS/Android), smart glasses, Headsets.
• Experience with graphics optimization techniques
• C# programming experience
• Visual Studio 2017
• Op- to- date knowledge of AR technologies
• Experience of design UX for 3D environments/Apps
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Unity Programmer Unity Programmer Unity ProgrammerUnity Programmer Unity Programmer
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• VR UI and UX best practices
• Thorough understanding of the software development cycle
• Experience developing backend driven applications
• Strong OOP background
Good To Have
• Experience in optimizing the rendering pipeline to reduce draw calls, and GPU load
• Math and programming skills as it pertains to 3D rendering
• Spatial Data Structures
• Basic awareness of spatial data acquisition and conversion techniques
• Programmatic 3D Mesh Manipulation
• Technical issues related to headset tracking and VR User Interfaces
• Image recognition/Marker based tech e.g. Vuforia, Wikitude etc
• UWP
• 3D game development experience
• Experience developing for the Microsoft HoloLens
• ARKit/ARCore
• Git or similar SourceControl
• Unit / Functional testing in Unity
• Understanding of Unity Multiplayer & Networking
Minimum Requirements
Bachelor’s Degree in Computer Science and 2-4 years IT Software Developer experience or Associates Degree with 4-6 years IT Software Developer related experience or High School Diploma/GED with 6+ years IT Software Developer experience.
2+ years of experience in Mobile Applications Development.

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Buy Somewhere is a Sydney-based games and technology studio working on its first mobile title, a genre-defining location-based game. To support this game, we're building best-in-class world generation systems.

These are big goals, and to help us meet them, our talented team needs someone who can play a key role in Unity development from prototyping new mechanics through to polished art, animation and gameplay implementation.

Are you passionate about top-notch gameplay, enemy AI and procedural environments? Do you enjoy delighting colleagues and players with polished implementation of designs and content? If so, this may be the role for you.

Summary

We're looking for a Game Developer with strong experience with Unity to be a primarily contributor for character and enemy behaviours, content implementation (including UI) and mechanics and features prototypes. Under the supervision of the Technical Director, you'll work with our game designers, artists and back-end developers to find creative solutions to technical problems and develop a memorable game experience.

Responsibilities

As our Unity Developer, you will:

    - Collaborate strongly with all areas of our team, including game designers, artists and fellow front-end and back-end developers.
    - Develop features according to game design and/or art requirements, from a functional to a polished version.
    - Adhere to our internal code standards.
    - Communicate technical constraints and troubleshoot designs with the appropriate team members.
    - Prototype game mechanics and enemy AI systems.
    - Implement a range of in-game content, including UI using Unity UI.
    - Participate in code review and build review processes to iterate on our gameplay.
    - Track and resolve bugs.
    - Undertake research and personal development and share your learnings to keep our technology on the cutting edge.

Skills

We seek someone who has:

    - Strong working knowledge and experience in Unity / C#.
    - Deep understanding of Object Oriented design.
    - Experience in Unity UI
    - Working knowledge of Unity animation systems
    - Excellent problem-solving and decision-making ability
    - Strong personal drive and ability to deliver on schedule and on quality
    - Good written and verbal communication skills
    - Attention to detail

Bonus Points

    - You’ve developed and released games built in Unity, ideally on mobile and/or with the action/combat gameplay.
    - You're passionate about location-based technologies and their potential.
    - You keep up with and understand Unity's roadmap and upcoming featuring, eg ECS, Job System.
    - You have a good knowledge of design patterns.
    - You're experienced in Python.
    - You've worked with Confluence, Jira, GIT and other version control systems.

We Offer

    - A place on a fully-funded, collaborative team
    - Pay based on experience
    - A chance to develop a game from start to years into live service
    - An opportunity to grow into more responsibilities as the team expands.
    - Relocation support. While Sydney-based applicants are preferred, we are open to applicants Australia-wide. You must be authorised to work in Australia as a citizen, permanent resident or current holder of a 457 visa.

Do you see yourself in this?

We’d love to get your resume at jobs@buysomewhere.com. Please include a list of your published projects and any relevant links.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, colour, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

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Scientific Games is a leading innovator in the regulated gaming and global lottery industries. We specialise in the development, production and distribution of fun and exciting products such as Instant Scratch products and systems, Electronic Table Games, Gaming Machines and advanced Casino systems.

Join an awesome team in our brand new premises with facilities such as a gym, games room with ping pong tables, pinball machine, and arcade machines. We have an active social club that holds events, competitions and activities that help to create a fun work environment.

Overview:

This unique and exciting full time opportunity will be based in our brand new Silverwater Head Office where you will see yourself an integral part of our Research and Development department. As a Software Engineer you will be responsible for the following:

Responsibilities:

- Complete assigned projects in a timely and high quality fashion
- Actively contribute to the ongoing software design and development process of the studio and department.
- Assist in the development of any technical strategies as required.
- Write clear, well-commented code and verify that completed code performs as expected and the design is fully implemented.
- Review all completed tasks with quality, consistency and performance in mind.
- Demonstrate a solid understanding of the platform hardware, libraries, development environment, tools, and utilities.
- Maintain understanding of competitive products and technology.
- Understand the production process and its many dependencies.
- Takes initiative and is accountable for the timely completion and high quality of all assigned tasks.

The successful candidate will have:

- A Bachelor degree in Computer Science or Computer/Software Engineering
- Minimum 2+ years' experience with coding of some kind in either a work or school environment
- Proficient in programming language C# / C++
- Working knowledge of Unity is desirable
- An interest in some type of gaming (cards, table games, board games,etc.)
- Demonstrated experience with build automation, continuous integration, unit test, change management and configuration management
- Demonstrated experience with agile software methodologies
- Experience of Software Development Lifecycle
- Scripting experience
- Client / server architecture

If you believe you would excel in either roles please send an application letter addressing the positions key requirements, along with a copy of your CV. Please email to careers.au@scientificgames.com

Location
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Scientific Games is a leading innovator in the regulated gaming and global lottery industries. We specialise in the development, production and distribution of fun and exciting products such as Instant Scratch products and systems, Electronic Table Games, Gaming Machines and advanced Casino systems.

Scientific Games has an exciting full time opportunity for a Technical Artist, based in our Silverwater Head Office.

Join an awesome team of highly qualified people across multiple disciplines in our brand new premises and enjoy our facilities such as on-site carpark, games room with console games, ping pong tables, pinball machine and arcade machines.

Overview:

This unique and exciting position will see you as an integral part of Research & Development Department. As a Technical Artist, you will be working closely the game studio artists and engineers to ensure that the player-facing vision for the game is achieved through application of technical and game engine expertise.

Duties and Responsibilities:

- Optimise and integrate digital art assets into the game engine software (Unity), ensuring that digital files run efficiently, and that the designs still maintain a high standard of visual quality.
- Support the creation of digital interactive games through the provision of game engine (Unity) technical expertise and support to the studio team.
- Identify and solve technical issues related to the art and software engineering pipeline.
- Provide artists with technical feedback to ensure the creation of optimized assets.
- Document and evangelize industry best practices.
- Create scripts to optimize game engine workflow and tools.

The successful candidate will have:

- 1-5 years game development studio experience, including working in scripting languages such as C# or .NET
- Bachelor's Degree in Computer Science, Art, Related Field, or Equivalent Experience
- Expert in the creation and development of games using Unity, Unreal, or equivalent game engine.
- Working knowledge of both 2D and 3D graphics (Photoshop, After Effects and 3DsMax, or equivalent).
- Familiar with versioning software i.e. Perforce (Preferred), CVS, Alien Brain or similar.
- Experience integrating motion graphics or animations
- Expert of UI / UX principles across various platforms.
- Proficient in Photoshop
- Working knowledge of MS Office, specifically Excel and Outlook.
- Familiarity with 3D Studio Max (3DSMAX) or other 3D software.

How to Apply:

If you believe you would excel in either roles please send an application letter addressing the positions key requirements, along with a copy of your CV. Please email to careers.au@scientificgames.com

No Recruitment Agencies Please

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We are Sydney-based game studio Sweaty Chair, seeking Senior/Mid Unity frontend programmers to join our new team in multiple projects, including our new exciting project - Block42.

Sweaty Chair was founded in 2013 and since then we have released multiple mobile games achieving millions of downloads. We are now aiming ambitiously to be the first gaming platform in the new blockchain area and that's where you come in!

For more information about Sweaty Chair Studio and Block42 project, please visit our websites:
http://www.sweatychair.com/
http://www.block42.world/

Responsibilities:

  • Leading development to completion on multiple games, both singleplayer and multiplayer
  • Working with a great mid-sized team across multiple projects
  • Implementing and integrating gameplay logic
  • Conceptualising and Prototyping new ideas
  • Writing scalable interfaces and modules for all projects
  • Working closely with game designers on UI design and optimisation
  • Constantly researching/creating engine tools for development and testing
  • Mentoring junior developers and providing a clean and efficient code guideline

Requirements:

  • Strong understanding of C# and Unity
  • A minimum of 2 years of game industry experience
  • A Good understanding of Unity GUI
  • Self-motivation and ability to work on tasks unsupervised
  • Good communication skills and ability to work in a multitasking environment
  • Great passion for creating and playing games, with the ambition to change the world

Bonus Skills:

  • Knowledge of performance optimization for mobile devices
  • Knowledge of blockchain and smart contract technologies
  • Experience with mainstream Unity plugins such as Prime31
  • Experience with building and releasing games for both Android and iOS
  • Ability to provide creative input into the design and implementation of gameplay mechanics
  • Ability to integrate quickly into an already existing team

If you would like to apply for this full-time position, please email your resume and sample code to recruit@sweatychair.com

It's an on-site position, relocation can be arranged for the right candidates. 5 to 6 candidates will be considered for our fast-growing company.

Company
Location
Skills
News

We are Sydney-based game studio Sweaty Chair, seeking Senior/Mid Unity and back-end programmers to join our team in multiple projects, including our new exciting project - Block42.

Sweaty Chair was founded in 2013 and since then we have released multiple mobile games achieving millions of downloads. We are now aiming ambitiously to be the first gaming platform in the new blockchain area and that's where you come in!

For more information about Sweaty Chair Studio and Block42 project, please visit our websites:
http://www.sweatychair.com/
http://www.block42.world/

Responsibilities:

  • Leading development to completion on a variety of both singleplayer and multiplayer games
  • Working with a great mid-sized team across multiple projects
  • Writing scalable interfaces and modules for various games
  • Designing efficient data structures for back-end servers
  • Maintaining and optimizing the server systems
  • Constantly researching/creating engine tools for development and testing
  • Collaborating with game designers to provide analytic strategies for monetization and retention
  • Mentoring junior developers and providing a clean and efficient code guideline

Requirements:

  • Strong understanding of C# and Unity
  • A minimum of 2 years of game industry experience
  • Experience in developing multiplayer games
  • Understanding of vector and 3D space maths
  • Self-motivation and ability to work on tasks unsupervised
  • Good communication skills and ability to work in a multitasking environment
  • Great passion for creating and playing games, with the ambition to change the world

Bonus skills:

  • Knowledge of performance optimization for mobile devices
  • Knowledge of blockchain and smart contract technologies
  • Experience with mainstream Unity plugins such as Prime31
  • Experience with building and releasing games for both Android and iOS
  • Experience using BAAS
  • Ability to provide creative input into the design and implementation of gameplay mechanics
  • Ability to integrate quickly into an already existing team

If you would like to apply for this full-time position, please email your resume and some sample code to recruit@sweatychair.com

It's an on-site position, relocation can be arranged for the right candidates. 5 to 6 candidates will be considered for our fast-growing company.

Location
Job Position
Skills
Experience
News

Scientific Games is a leading innovator in the regulated gaming and global lottery industries with 8000+ employees worldwide. We specialise in the development, production and distribution of fun and exciting products such as Instant Scratchies, Slot Machines, and Electronic Table Games including Blackjack, Roulette and Baccarat.

Scientific Games has an exciting full time opportunity for a Senior Software Engineer with strong C# and Unity skills, based in our Silverwater Head Office, reporting into our local Lead Engineer.

Join an awesome team in our brand new premises with facilities such as on-site carpark, games room with console games, ping pong tables, pinball machine and arcade machines. We have an active social club that holds events, competitions and activities that help to create a fun work environment. The company also offers the opportunity for development and training.

Overview:

This unique and exciting full time opportunity will be based in our brand new Silverwater Head Office where you will see yourself an integral part of our global GDK (Game Development Kit).

Duties:
• Develop, support, and maintain game development framework used by multiple game studios across the globe.
• Utilise technical knowledge to complete design, development, testing, and integration of software tasks and projects.
• Develop expert knowledge of GDK code base and subsystems and contribute to its development, advancement, and maintenance.
• Work closely with other departments on identifying and creating reusable software components.
• Work independently to design and implement solutions for projects and tasks of moderate to high complexity.
• Provide timely, accurate project reports and information to lead.
• Works with, and develops relationships with, other team members as needed to meet team goals.
• Maintain up to date knowledge on new programming methods, best coding practices, and new software technologies.
• Maintain understanding of competitive products and technology.
• Develop strong knowledge of Scientific Games development processes.

Essential Skills & Experience:

The successful applicant is required to possess the below:
• Bachelor's Degree in Computer Science, Computer Engineering or equivalent
• 3+ years experience in a similar role
• Working knowledge of Unity, or similar Game Engine.
• Experience of Software Development Lifecycle
• Proficient in programming language C# / C++
• Experience with Visual Studio is required
• UI Development.
• Windows Programming is required.
• Development tools including IDEs, debuggers, bug tracking and source control systems.
• Design Patterns and Object Oriented Programming.

Benefits:
• Competitive remuneration package + superannuation.
• New and modern office spaces, games rooms and break out areas.
• On-site parking and cafe.

How to Apply:
• If you believe you would excel in this role please call Jessica - HR Coordinator on (02) 8707 6814 , or email your resume to Jessica.Tsolakis@scientificgames.com
• This is a unique and exciting opportunity for an outstanding Senior Software Engineer to apply and develop their skills and experience in a fantastic and vibrant environment.

Australian residents / citizens only need apply

No Recruitment Agencies Please

Location
Job Position
News

KIXEYE is currently seeking a Game Engineer with a passion for gaming and aptitude for excellence. This role will see you working on one of KIXEYE's most successful titles in our new Melbourne location.

What you get to do every day:

-Collaborate with team members to produce and manage high-quality code.
-Architect and implement game systems.
-Work with Art and Design teams to find technical solutions that advance gameplay.
-Work with awesome people just as passionate as you on projects they love.

What you bring to the table:

-Fluency in one or more of C++/PHP/AS3 with strong OOP fundamentals.
-B.S. in Computer Science or equivalent.
-3+ years of commercial development experience with at least one shipped game.
-Experience with common data structures and algorithmic solutions.
-Able to meet deliverables and drive your work to completion within specified timelines.
-Familiarity with SVN, Git, Perforce or other VCS.
-Great communication skills both written and verbal.
-Knowledge and passion for interactive entertainment and games are preferred.

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