Games For Change ANZ

Keita Takahashi

Keita Takahashi

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Keita Takahashi is a game director, visual designer, planner, and costume character actor whose works radiate the positive power of play. Keita was the director of the landmark video games Katamari Damacy (PS2) and Noby Noby Boy (PS3 and iOS) and has worked on planning playgrounds e.g. for the city of Nottingham, UK. He is currently working on the Online game Glitch with Tiny Speck in Vancouver, BC. His imagination and ability to realize something wholly unique and and game-changing stands out in the history of games.

Presentation: http://www.slideshare.net/G4CANZ/gfc-16230372

Gabe Zichermann: Play For A Cause: Gamification for Change

Gabe Zichermann: Play For A Cause: Gamification for Change

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Play for a Cause is a gamified ideation session that helps a non-profit solve a challenge using game mechanics and is run at all GSummit meetups around the world. A nonprofit organization presents a challenge they're facing and the meetup group will work together using a gamified process to solve the challenge. Attendees love the engaging, interactive, educational and rewarding experience, while working towards a positive social outcome. Gabe will also be reporting on the outcomes of a Play for a Cause session that he will run in Melboune earlier in the week.

Heather J. Kelley: Joue Le Jeu / Play Along

Heather J. Kelley: Joue Le Jeu / Play Along

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What can we learn from the very specific circumstance of an exhibition about the future of games? Joue le jeu / Play along at Paris's digital culture center La Gaite lyrique was designed to reach citizens beyond "gamer" culture and position play as the broad, diversified, exceedingly dynamic and evolving cultural field it is now becoming. Co-curator Heather Kelley shares her experience and insights from this summer's breakthrough show, and examines lessons learned in the space of "art games" that could affect the future of games for social good.

Michael Woods and Anna Goldfeder: 10 Lessons From Developing Educational Games

Michael Woods and Anna Goldfeder: 10 Lessons From Developing Educational Games

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Presentation: www.slideshare.net Over the past 3 years Media Saints has designed and developed a range of some of Australias best educational games. From the Australian classic Playschool to the award winning Knowledge Quest this presentation will explore the challenges and discoveries uncovered along the way.

Stefan Greuter and Susanne Tepe: Designing A Game For Occupational Health & Safety

Stefan Greuter and Susanne Tepe: Designing A Game For Occupational Health & Safety

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Presentation: www.slideshare.net One of the key challenges for Occupational Health & Safety training is to engage learners. Serious Games are a promising vehicle to engage learners and enhance their retention of important concepts. We designed and developed a game as a classroom activity the Occupational Health and Safety Construction Induction course at RMIT that allows students to experiment with workplace hazards in an educational and entertaining way. In this session we talk about the design challenges and the games impact on motivation and knowledge retention.

Florian "Floyd" Mueller: The Future Of Fitness

Florian "Floyd" Mueller: The Future Of Fitness

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Playing with computers means focusing on the mind mostly, rather than the body. However, sports teach us how powerful bodily experiences can be. In consequence, I propose to see the body as a design opportunity to enhance the digital play experience, framing the body's limitations as challenges in order to facilitate bodily play. As such, I argue to put the human body into the center of the digital play experience. I illustrate this thinking by presenting work from the Exertion Games Lab, including a flying robot as jogging companion, games on public transport, interactive bicycle helmets, and vibrating skateboarding obstacles.

Adrian Camm: Learning Through Games: Student Success Stories

Adrian Camm: Learning Through Games: Student Success Stories

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Presentation: www.slideshare.net Quantum Victoria, a new Centre of Excellence & Innovation in Science & Mathematics, harnesses the power and cognitive benefits of games to engage students and excite interest in the science, technology, engineering and mathematics or STEM disciplines. This session will showcase a select group of students from around Australia & New Zealand who have amassed amazing expertise in STEM whilst creating mods, using level editors and building games from scratch.

Stephane Zerbib: Master Of The Mall, An RPG For The Classroom

Stephane Zerbib: Master Of The Mall, An RPG For The Classroom

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Presentation: www.slideshare.net Computer games seem to motivate young people in a way that formal education doesn't. It is repeatedly pointed out that young people of their own volition choose to spend many hours playing complex computer games outside school. Games, it seems, 'have something', they seem to have a way of engaging and interesting young people. The desire to harness this motivational power to encourage young people to want to learn is the main driver behind an interest in computer games for learning.

Alex Farrar: Legal Issues In Games For Change Development

Alex Farrar: Legal Issues In Games For Change Development

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Presentation: www.slideshare.net Alex will give a brief oversight into the legal issues relevant to developing and marketing games for change, and some strategies for minimising risk.