Krome Studios is Australia’s largest game development studio, boasting 7 project teams, over 250 talented employees and an increasing presence in the worldwide game development industry.
Krome Studios Melbourne
*** THIS POSITION HAS BEEN FILLED ***
Are you a UI God, sent to help mankind create the best user interfaces, HUDs and graphics the universe has ever seen?
• Development and editing high-quality in-game cinematic movies, videos, and trailers to create a visual story
• Responsible for final output of FMV’s
Krome Studios are searching for an experienced Visual Effects Artist with the creativity, artistic ability and technical expertise to create spectacular, high quality visual effects in a range of styles, across a range of game platforms.
The successful candidate will be a champion of visual FX within Krome: self-motivating, enthusiastic, communicative and passionate about the field.
Krome Studios is Australia's largest independent games studio, located in 3 states and on average, 350 employees Australia-wide. Since 1999 we have created many successful games on multiple platforms and languages, including licensed titles such as Star Wars: The Force Unleashed, Hell Boy: The Science of Evil and Scene It! We have also created our own IP, Ty the Tasmanian Tiger and have more great titles in development.
Vacancy: Sound Designer (MELBOURNE)
Krome Studios is Australia's largest independent games studio, located in 3 states with over 300 employees Australia-wide. Since 1999 we have created many successful games on multiple platforms and languages, including licensed titles and our own IP, such as Star Wars: The Force Unleashed, Hell Boy: The Science of Evil, Ty the Tasmanian Tiger and some great titles in development.
Vacancy: Level Designer
Krome Studios is Australia’s largest independent game development studio and with over 5 project teams, over 350 talented employees and an increasing presence in the worldwide game developmen
Yug from Australian gamer did a tour of Krome Studios Melbourne recently, and caught up with 3 senior members for a chat about Star Wars: The Force Unleashed, and the long and varied history of technically Australia’s oldest studio.
The first part of the interview is with new Studio Director Kurt Busch, and Force Unleashed Producer Mark Coombes. Kurt and Mark discuss the origins of the studio back with the first released game “The Hobbit” in 1981, as well as the take over by Krome in early 2007, and then on to the development of The Force Unleashed.
Krome Studios Melbourne is expanding, and looking for the following positions:
- Junior Level Designers
- Junior Artists
- Junior Programmers
- Environment Artists
- Senior Level Designers