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Loveshack

Company
Job Position
News

Loveshack is a multi-award winning, independent game studio based in Melbourne, Australia. We have just released our highly anticipated game FRAMED 2, and are looking for more amazing talent to help us create new game experiences that are hard to place in a genre. Applicants of diverse backgrounds are highly encouraged to apply for this position.

PRODUCER

Loveshack is looking for an initially part-time Junior / Mid level producer in the video game industry (full-time position pending probation period). The role will involve a variety of different production tasks, including:

  • Work with all members of the team to develop and maintain realistic schedules and budgets for milestones and release plans.
  • Mediate communication within the team, as well as evaluate existing communication methods to find better processes.
  • Be the cornerstone of the team to acquire resources and manage requests from others during production.
  • Liase and represent the team in communication with partners, publishers, event organisers and contractors.
  • Additional duties would include scheduling timely QA testing and arranging for localization.

Required Skills

  • Experience with leading and collaborating with teams on shipped titles or completed projects is essential.
  • Demonstrated education or comparable body-of-work in Game Development or Project Management is highly desired.
  • Knowledge of Hansoft, Asana, Trello or Favro is highly desired.
  • Excellent communication and soft-skills are a must.
  • Happy working both autonomously and as part of a team.
  • Understanding of version control, experience with SVN and/or Git.
  • Experience managing a project remotely is highly desired.
  • Ability to remain composed during the stress of production milestones.

Bonus Criteria

  • Experience with remote project management is ideal.
  • Community Management / Social Media Marketing experience would be great.
  • Experience working within developer portal back-ends and the submission process would be pretty sweet too.
  • Proactive and interested in participating in design discussions.
  • Willing and comfortable to push back on features that blow out scope.
  • Excellent written and verbal communication skills.
  • Willing and comfortable with taking on studio management tasks in future.

Submission Details

This is for a paid position with the chance to be extended to ongoing and varied full-time work.

To apply for this position please email us at jobs[at]loveshackentertainment[dot]com with the subject "PRODUCER APPLICATION - [YOUR NAME]".

Please include:

  • A link to your portfolio (file-sharing links like Dropbox are also fine).
  • A resume (and/or whatever additional materials / cover letters you feel are worth sharing)
  • A picture of a doggo.

Applications close 15th of July, 2017 (yes - short turn around!).
International / remote applicants are welcome.

We look forward to hearing from you!
<3 The Shack

Company
Location
Job Position
News

Loveshack is a multi-award winning, independent game studio based out of Melbourne, Australia. We have just released our critically acclaimed game FRAMED, and are looking for more amazing talent to help us create new game experiences that are hard to place in a genre. We are an equal opportunity studio that promotes diversity, and encourage everyone no matter what gender, race, or sexuality they identify with to apply.

GAMEPLAY PROGRAMMER

Loveshack is looking for a contract gameplay programmer either in the video game industry already or experienced with indie developed games (personal projects included!). The role will involve a variety of different programming-driven tasks, including:

  • Adding new gameplay features to our games (C++)
  • Prototyping new game ideas (C++ and potentially Unity)
  • Supporting and fixing bugs in our existing games/engine/tools (C++)

Required Skills:

  • Solid command of C, C++ and C#.
  • Experience with OpenGL.
  • Solid understanding of object-oriented programming.
  • Strong understanding of 2D maths concepts.
  • Understanding of version control, experience with SVN and/or Git.
  • Ability to learn new concepts quickly.
  • Proactive and interested in learning new concepts or exploring software libraries.
  • An eye for detail and an ability to take a design and fill in the blanks.

Demonstrable Experience A Must

At Loveshack, we recognise that not all applicants may have relevant industry experience. Demonstrating your experience through your past or personal projects will go a long way to help us gauge if you're the right fit for our team. Work in progress projects are fine too. Please submit these via a dropbox link.

Bonus Criteria:

  • Experience with OpenGL ES and GLSL.
  • Experience with Objective-C
  • Strong understanding of 3D maths concepts.
  • Experience with Unity.
  • Familiar with Microsoft Visual Studio and Apple Xcode.
  • Proactive and interested in participating in design discussions.
  • Excellent written and verbal communication skills.

Submission Details

This is for a paid, contract position with the chance to be extended to ongoing full-time work.

To apply for this position please email us at jobs[at]loveshackentertainment[dot]com with the subject "GAMEPLAY PROGRAMMER APPLICATION - [YOUR NAME]".
Please include:

  • A public Dropbox link (or equivalent file sharing software) to your previous work (be it personal, professional, or work in progress)
  • A resume (and/or whatever additional materials / cover letters you feel are worth sharing)
  • A picture of a cat.

Applications close 5th of April, 2015.

While we prefer applicants to work closely with us in-house in Melbourne, if you are a good fit and have an awesome portfolio we can make an exception and work remotely with you.

We look forward to hearing from you!
<3 The Shack

Company
Location

Loveshack Entertainment have formally announced themselves and their debut game called "Framed" today. The Melbourne-based indie startup was formed in August 2012 by Joshua Boggs, Adrian Moore, and joined by Ollie Browne in March 2013. The three are former senior developers from Melbourne games developer, Firemint/Firemonkeys. They're also an international bunch - originating from Australia, New Zealand, and England.

Boggs and Moore shared the lead development role on Firemint's SPY mouse, and with Browne, they are credited in many of Firemint's games including Sims DJ, Mega Monsters, Rolling with Katamari (Namco Bandai), Flight Control, Flight Control Rocket, and Real Racing 1, 2, and 3. If you look even further back, you can also add The Movies (Lionhead Studios), Populous, Theme Hospital, and Syndicate Wars (Bullfrog) to their combined list of credits.

The co-founders of Loveshack Entertainment credit their time at Firemint for sparking the idea of making it on their own as independent games developers...

(Adrian Moore) Josh and I really clicked when we worked together on SPY mouse. But we were also both finding that whilst we loved working at Firemint, we wanted to stretch our creative muscles outside of a larger company...

With Ollie joining the team, we’re now ready to unleash our love on the world.

Loveshack have been working on their first title, Framed, which is described as an "innovative puzzle game set in a noir comic book world", for the past six months. An early concept video shows off the main idea of it where players can rearrange the order of panels within a storyboard to change the narrative of the story. Framed has received funding from both Screen Australia and Film Victoria and is looking towards a late 2013 release date on tablets and PC.

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Official Website: http://www.LoveshackEntertainment.com
Facebook: http://www.facebook.com/LoveshackEntertainment
Twitter: http://twitter.com/loveshackers

Framed is a novel, dramatic, panel-shifting game experience where every panel tugs on the outcome of the story. Presented as a storyboard, each panel depicts an important action/event. Players must rearrange the order of the panels to change the delivery and outcome of the narrative. With each action framed by the last, context is everything.

Framed will be available in 2013 across multiple platforms including PC/Mac, tablets and phones.

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