Q & A Interview with Nnooo creative director, Nic Watt

An interview with start-up developer and publisher, Nnooo, is up at the Games and Business blog. The developer's creative director, Nic Watt, talks about being a developer in Sydney, and the challenges that creates, has some interesting theories about Nintendo's online strategy for the future, and, surprisingly for a developer with an iPhone game, speaks out in support of classifying Apple App store games.

Experienced Software Engineer required at Nnooo

Nnooo is a small independent games development studio based in Sydney Australia. We fund, develop and publish our own games and applications which are predominantly made for the Nintendo Wii and DSi platforms through WiiWare and DSiWare channels. Our titles include Pop/Pop+ Solo, the myLifeCollected series and the upcoming Spirit Hunters Inc.

We are looking to fill the following vacancies:

Review fees make Australian WiiWare / DSiWare market impractical for developers

When the classification board (a part of The Office of Film and Literature Classification (OFLC) body) made a statement last year about seeking to rate and classify DLC content such as iPhone applications (in the same way all console and PC games are required in Australia), it was met with bewilderment and harsh criticism amongst many Australian iPhone and game enthusiasts nationwide.