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Pixel Artist

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Exposure AVT is a creative technology agency working with some of Australia's largest brands. We're a fast paced, dynamic agency on the lookout for a freelance pixel artist / animator to work on some fun 8-bit style animations for a large sporting event. Your animations will be seen on stadium LED screens by hundreds of thousands of people :)

There will be approximately be 6 animations to complete, looping for around 10 seconds.

We ideally would like the freelancer to work in our Fitzroy, Melbourne studio... however we're open for the successful candidate to work remotely (provided they can demonstrate excellent remote working skills).

Please include your resume and relevant links to previous work pixel work online. Thanks and hope to speak to you soon!

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We are looking for a 2D pixel artist to convert GBA tile and sprite sheets from an unpublished GBA game. The graphics need modernising and redrawn to the correct resolution for the iOS/Android platforms. To begin with this job will be on a freelance basis, with about 3/4 months work, then if all goes well full time employment. We will be offering very good rates of pay for the job which will be discussed with the acceptable applicants.

The project is quite unique and original and should be of interest to any old school pixel artists.

You can contact me at:

andy@ninthninja.com

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Awesome pixel creative peoples,

We're looking for a talented pixel artist to work on a multi-platform Facebook campaign with us for a global brand. You will be working with licensed assets and creating a new visual style on a very recognisable franchise to help us deliver this online experience.

This is a contract position and we see it being in the range of 4-6 weeks worth of full-time work, possibly more.

Please send through your CV and portfolio if you are interested as we are looking to bring someone on ASAP. Please include "Pixel Artist" in the subject title.

James
Pixolüt

james@pixolut.com

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We have two new vacancies on our jobs page at Infinite Interactive:

* Assistant Producer
* Junior Artist/Illustrator

Infinite Interactive

Infinite Interactive is an established game development company that designs and develops top-selling games like Puzzle Quest and Warlords. We create fun original titles, and have just signed some new exciting games with publishers to be on sale for Christmas 2008. We are looking to expand our friendly, easy-going team on Nintendo DS, Xbox 360 & Wii platforms.

Infinite Interactive has been creating original video games for over 20 years, so this is a great opportunity to work with some of the most experienced people in the Australian Video Games Industry. Our studio is situated in Port Melbourne, opposite the beach, near the light rail transport and Bay Street shopping center.

Depending on your experience and skills, your salary can be negotiated. We will also have a number of other positions opening shortly, so if you don't quite suit the jobs advertised, please feel free to send us your CV and we will keep it on file.

If you would like to join our team, please send a cover letter & CV to jobs@infinite-interactive.com

Assistant Producer

Salary: $40K-$44K

Duties Include:

* Helping to manage and write design documentation
* Management of game assets
* Liasing between various departments to help things run smoothly
* Helping with basic task scheduling
* Aiding in the submission process for milestones and final products

Desired Experience:

* Tertiary Education
* Experience in QA or Level Design is a bonus
* This position may be suitable for a recent graduate with a broad range of skills

Desired Skills:

* Good communication skills
* Writing and Documentation using Microsoft Office
* Excel Spreadsheets
* Basic familiarity with a programming or scripting language
* Basic Photoshop skills
* Well organized and self-motivated

Junior Artist/Illustrator

Salary: $38K-$42K

Duties Include:

* Creating sprites and icons for gameplay (either freehand or in 3d)
* Re-touching of existing sprites to provide consistent graphic style
* Some illustration of game scenes or characters

Desired Experience:

* A good portfolio of work to show
* This position is appropriate for a recent graduate

Desired Skills:

* Good Illustration & Digital Illustration skills
* A good eye for lighting
* The ability to fine-tune art at a pixel level
* Photoshop, Illustrator and/or Painter
* Ability to work to deadlines

For more information, visit the following link...

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Firemint designs and develops award-winning, premium games for handheld and mobile platforms, for the world's leading publishers. We're signing up new projects and moving to a larger studio (17 Dec 2007) with more room, so we're hiring again. We're looking for all experience levels artists and programmers (junior to lead/senior). All positions are full-time, salaried positions based in our studio in Richmond (Melbourne). We can consider overseas applicants for senior positions. We value technical and creative brilliance, and our projects are developed by small, focused, friendly teams. Come join us, and make a difference!

Artists

- excellent 3D modelling and hand-painted texturing skills
- ability to use minimum polygons and textures for maximum effect
- concept art, GUI or pixel art all a great bonus

Programmers

- gameplay or engine skills
- an interest in mobile and handheld platforms
- 3d graphics or mobile experience a bonus

Currently under development:

- Mega Monster, our own original IP (mobile)
- Dung, winner of BigPond’s Project Joystick (mobile and PC)
- Several undisclosed titles, including for original game brands you know and love from other platforms

Recently launched mobile titles include:

- FIA World Rally Championship 3D
- EA Sports Madden NFL 08 3D
- The Fast & the Furious: Fugitive 3D
- Ratatouille

To apply for any of the positions above, please email your resume, showreel and/or demo to hr@firemint.com or post to Firemint, Level 3, 534 Church St, Richmond Vic 3121, Australia. We do not accept unsolicited resumes from recruitment agencies and prefer to deal with applicants direct.

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(from the forum)

Moxy Studios is looking to engage a 2D artist for a one month contract to work on the casual game "Push". The gig is based in North Sydney and is 40 hours a week.

I am looking for an artist who can weave a touch of the Orient into our existing visuals.

The brief. Within the confines of the existing layout:
- imbibe the visuals with an Ancient, Oriental Feel
- give the game a physical game quality - Like GO.
- address the user interactive details (mouse overs, transitions, cursors etc)
- create image slices for programmers
- create artwork for instructions

A playable prototype can be found at:
http://remote.moxy.com.au/

If you are interested and available please respond to

david_w_neale@yahoo.com

Thanks
Dave

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We've hired some great people lately, but we've also signed up some more exciting new work so we're still recruiting! We're looking for all experience levels artists and programmers (junior to lead/senior), and an experienced producer. All positions are full-time, salaried positions based in our studio in Richmond (Melbourne). We can consider overseas applicants for senior positions. We value technical and creative brilliance, and our projects are developed by small, focused, friendly teams. Come join us, and make a difference!

Artists

- excellent 3D modelling and hand-painted texturing skills
- ability to use minimum polygons and textures for maximum effect
- concept art, GUI or pixel art all a great bonus

Programmers

- gameplay or engine skills
- an interest in mobile and handheld platforms
- 3d graphics or mobile experience a bonus

Producer

- 3+ years as a producer in the games industry
- excellent client relationship skills
- exposure to agile development a bonus

(Please note that we do not have any current testing or design positions.)

Some of our games currently in development are:

- Unannounced DS racing title
- Our original IP: Mega Monster - mobile
- FIA World Rally Championship - mobile
- Bigpond's Project Joystick - mobile and PC (starting Sep)

We will also shortly be starting the research and design phase of our next original IP title.

Recently launched mobile titles include:

- EA SPorts Madden NFL 08 3D
- The Fast & the Furious: Fugitive 3D
- Ratatouille

To apply for any of the positions above, please email your resume, showreel and/or demo to hr@firemint.com or post to Firemint, 5/41 Rose St, Richmond Vic 3121, Australia. We do not accept unsolicited resumes from recruitment agencies.

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Submitted by Karyn Lanthois

Kukan Studio, a leading developer of mobile games is seeking 2D Sprite/Pixel Artists to join their existing team as freelance contractors. We are looking for a diversity of styles to suit various upcoming games.

Desired
? Knowledge about image optimization
? Previous experience creating sprite/pixel art for mobile, GB or GBA
? A strong interest in the gaming industry and gaming

Required
? Sprite/Pixel art experience (low-resolution computer graphics: 2D video games, sprites, icons.) self-taught candidates will be considered
? Proficient in Photoshop or other drawing software
? Strong understanding of the principles of animation
? A solid background in drawing, sketching and/or illustration

Send your resume, cover letter, 2-3 samples of your work and/or your url address (if available) to karyn@kukanstudio.com

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Hi there,

My name's Tristan Clark. I'm currently developing a casual indie title (ie. one that will be sold online) for PC, and am in need of a skilled 2D graphics artist.

For some brief info on the game itself, you can check out an old design document here:
http://www.rowanclark.com/Flo.doc

My previous artist had too many other things on, and so couldn't continue working on this project. I'd love to have someone else from NZ work on this. As you can see, the current style is somewhat cartoony:

http://www.rowanclark.com/flo.bmp

I need someone who can create graphics either in a similar vein (animated sprites etc), or possibly pre-rendered 3D images - I'm a bit sceptical on that one, but it works quite nicely in games like Wik http://www.wikgame.com/Gallery.html.

Here's a rather old mockup of the basic concept of the game, to give you a better idea of what it'll be like:
http://www.rowanclark.com/flo7.zip

You would need to be able to do everything from backgrounds to drawings to animated sprites. Payment will be a mixture of upfront money and royalties - which is certainly not ideal, but I'm afraid it's the best I can offer! If you are interested, send me an email at tristastic@gmail.com with a link to some of your work, and maybe a paragraph or two discussing your thoughts on what the graphics could look like.

Cheers,
Tristan

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Submitted by anonymous (not verified) on Fri, 17/02/06 - 3:22 AM Permalink

  • 1. Jason - Wed, 29 Mar 2006 1:5:13ZI would be intrested if there you are still looking for some one. Email me: Jason@popolicious.co.uk
  • 2. Greenlush - Tue, 12 Dec 2006 1:9:40Zgreenlush.co.uk

    Im intrested

  • 3. The Fosh - Sat, 27 Jan 2007 11:29:39ZI'm ALWAYS interested. Have no pixel work online right now, but will send some over asap. Sites only got vector/ 3d art: dreamfever.co.uk

(from the forum)

We are currently in the planning stage for a new mobile phone game project.

The original artwork will be developed by our client as vector art - we need to have this artwork converted to bitmap art, reduced in size and cleaned up accordingly.

The graphic requirements for the game are quite limited, so the work required is likely to be less that one week.

If the project goes ahead (not yet confirmed), the work will need to be completed in the first week of March 2006.

Please provide links to or send examples of pixel artwork you have completed. Any experience/knowledge of mobile phone artwork will be considered favourably.

Please send emails or questions to kevan@3rdmill.com.au.

Regards

Kevan Stannard

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