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Plastic Wax

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Plastic Wax is an award winning animation and production studio specialising in the creation of premium digital content for the global video games and film industry.

We currently seek a Mid-Level Unity Generalist to join us at our waterfront studio in Rhodes, Sydney.

Contract: Project-based contract
Commence: ASAP

Responsibilities:

  • Use artistic and technical skills to work within the art pipeline
  • Create high quality work using Unity’s engine
  • Import assets, work with FX and post processing
  • Work with timelines in Unity engine
  • Show initiative, push ideas and innovate within your duties
  • Ability to work unassisted and relied upon to finish tasks
  • Be aware of the project/task schedules and be capable of delivering work to deadlines
  • Engage with our Producers and our Unity Team Lead

Requirements:

  • 3+ years of industry experience with a minimum of 1x shipped title
  • Solid proficiency with Unity
  • Experience with composition, layout, scene set up
  • Strong creative and technical abilities
  • Good sense of scale and spatial awareness
  • Sharp eye for detail
  • Must be able to work within a team, independently, and take direction well
  • Strong work ethic
  • Efficient time management
  • Good problem-solving skills
  • Positive, pro-active and excellent communication skills
  • Must have the right to work in Australia

Pluses:

  • Ability to light and/or shade in Unity
  • Ability to create visual effects (FX) in Unity
  • 3ds Max skills

If you are a Mid-Level Unity Generalist, we’d love to hear from you. Send your application with a CV and relevant link/s to your website/examples in an email to:

Subject: [UnityGeneral] YOUR NAME
Email to: recruitment@plasticwax.com

Please mention where/how you found this job post in the body of your email.

If your application makes the shortlist, you will be contacted shortly. No phone calls or agencies please.

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Come visit us at www.plasticwax.com.au

posted on 26 Oct 2018

Company
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Plastic Wax is an award-winning animation and production studio specialising in the creation of premium digital content for the global video games and film industry.

We seek a veteran VR/UE Blueprint/C++ Developer to Lead our Unreal Department onsite in our waterfront studio in Rhodes, Sydney. We’re after someone who is passionate about developing real-time capture & render technologies to redefine the process of film & television production and empower the Director and creative team’s vision for our projects.

As a Technical Team Lead, you will help grow and nurture the Unreal team. You’ll be trusted to spearhead development efforts as well as work closely with stakeholders, Head of Studio, producers and relevant heads of department. As the Lead UE/VR Developer, you will have the incredible opportunity to create & influence the future of our VR/AR process.

Responsibilities

  • Direct the translation of concepts into engineering requirements.
  • Spearhead and lead the development of real-time capture & render technologies
  • Technically develop and deploy VR and AR content and projects
  • Create and maintain a visible product roadmap and project schedule.
  • Report directly to stakeholders and Head of Studio
  • Lead, grow and mentor the Unreal and real-time capture team
  • Manage source control, quality assurance and continuous integration pipelines
  • Research, Develop, and Implement current virtual reality software technologies in the industry
  • Build on current technology and implement better solutions in terms of efficiency and interaction
  • Software development of real-time 3D VR/AR capture Interfaces
  • Developing and testing new tools and applications and perform quality assurance
  • Write well-commented, unit-tested code
  • Design, review, and maintain functional specifications, wireframes, etc.
  • Collaborate with art team, motion capture team and producers
  • Provide guidance to visual and technical artists where required

Requirements

  • BS, BA and/or MS in Computer Science or related engineering field
  • Expert C++, Unreal Engine Blueprint, GIT, Perforce
  • Strong background in real-time capture, VR and AR
  • Solid R&D experience, including creating and updating R&D documentation
  • Self-motivated with strong communications skills and able to work both in a team and independently
  • Solid professional software development experience
  • Strong problem solving skills and a good eye required
  • Proactive, positive and excellent communication skills
  • Excellent knowledge of software development and demonstrated technical aptitude.
  • Proven leadership and project management ability
  • Strong knowledge of CG animation, VFX and/or pre and production processes
  • Ability to balance multiple priorities effectively
  • Demonstrated proof of work is essential, preference given to experience with broadcast/screened, shipped work; completed experiences/technologies/games
  • Strong knowledge of software architecture, patterns and design
  • Demonstrably excellent technical collaboration and communication skills
  • Enthusiasm, motivation and desire to create and develop for emerging platforms
  • Extensive familiarity with source control

Pluses

  • Hands-on ability with 3D/vfx tools such as 3dsMax, Maya, Ornatrix, Marvelous Designer
  • Knowledge of additional programming languages
  • Performance and optimization experience

If you meet the above job requirements and would like to be part of the Plastic Wax story, please submit your application with your resume and link/s to your website/reel (please include a shot breakdown) in an email:

Subject: [UEDeveloper] YOUR NAME
Email to: recruitment@plasticwax.com

* Please let us know where you saw this job post in the body of your email.

If your application makes the shortlist, you will be contacted shortly.
No phone calls or agencies please.

Company
Location
Skills
Experience
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Our friends at Robot House are looking for a Mid-level UNITY Lighter to work onsite in Rhodes, Sydney on a short contract.

Start: ASAP

You'll need to have had professional experience in a 3d animated published game. Bonus points if you work with HX Volumetrics but not essential.

If that's you, hit up ally@hammerfallpublishing.com with your resume and examples of your work.

Use in your subject line: UnityLighter - [YOUR NAME]

If you make the shortlist, you'll be contacted shortly.

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