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Playcorp

Authored by

Playcorp

Authored on

Monday, 11 January, 2021 - 3:34 PM
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Join our talented team at Playcorp Studios. We are working on two AAA quality games across all platforms. The company is looking for a Full-Time highly talented and motivated 3D modeler to work on in-game characters, creatures, structures, environments and props. The ideal candidate will be able to adapt to different art styles and meet any technical requirements.

Responsibilities include, but are not limited to:

  • Interpreting concepts by other artists within the team to create 3D assets.
  • Creation of high and low resolution 3D artwork fitting to the game’s art style with or without pre-made concept art.
  • Providing feedback on concept art and artwork developed by fellow artists.
  • Using specific Unity tools to implement and set up in-game assets.
  • Unwrapping and texturing 3D artwork from your own work or fellow artists.
  • Creation of game ready artwork within technical constraints and time budgets.
  • Working closely with a programmer to implement artworks when needed.
  • Assisting other artists where needed with concepts, textures, unwrapping or any requirements that fit inside an artists position.
  • Effectively backing up source assets files to project specifications.
  • Tweaking, improving and updating old textures of models when necessary.

Requirements and experience:

  • At least 3 years of professional game development experience.
  • Portfolio and/or reel demonstrating relevant artistic skills required.
  • Be approachable and listen to what people need and want from all game stakeholders.
  • Proficiency in Photoshop, Substance Painter, Zbrush and other relevant design and development tools.
  • Experience using Unity.
  • Excellent written and oral communication skills.

Bonus Points:

  • Substance Designer experience.
  • Knowledge with using Git/Sourcetree, SVN, perforce or willing to learn how to use these if needed.

If you are interested or have further inquiries, please send your resume to jobs@playcorp.com and quote "3D Artist" in the subject line and provide the following:

  • CV / Resume.
  • Previous work examples
  • Portfolio or reel

Authored by

Playcorp

Authored on

Wednesday, 18 November, 2020 - 3:07 PM
Company:
Location:
Job Position:
Employment:

Playcorp is looking for a talented VFX artist to create 2D and 3D in-game effects in Unity using textures, particles, meshes, shaders and animations.

Playcorp is a seasoned game development studio based in Melbourne Australia (Melbourne CBD) working with one of the world’s top game publishers, on games for PC, PS4, PS5, XBox One and XBox Series X. The company is growing strategically as it looks to add experienced game developers.

Responsibilities include, but are not limited to:

Create 2D/3D mesh and particle effects in the Unity 3D game engine, matching the style and theme of the game. Work closely with designers, artists, programmers and audio creators to perfect effects shown in the game. Solve technical art challenges and apply creative solutions. Work with cross-platform art requirements. Tweak, improve and update existing effects. Improve and document processes, pipelines and workflows.

Requirements:

  • 2 years of VFX work in games using Unity 3D.
  • Superior eye for lighting, value, color, details, and the ability to use them in creating efficient and impactful visual effects.
  • Self-motivation and self-reliance. Ability to research and learn new tools quickly.
  • Excellent communication and teamwork skills.
  • High attention to detail.
  • Proficiency in Photoshop and your prefered VFX creation software (After Effects, Houdini, Maya etc).
  • Portfolio and/or reel demonstrating relevant artistic skills required.

Bonus:

  • Modeling skills to create models when needed for the VFX.
  • Knowledge of Shaders and comfortable creating them would be beneficial.

If you are interested or have further inquiries, please send your resume to jobs@playcorp.com and quote "VFX Artist" in the subject line and provide the following:

  • CV / Resume.
  • Previous work examples
  • Portfolio or reel

Authored by

Playcorp

Authored on

Wednesday, 18 November, 2020 - 3:01 PM
Company:
Location:
Job Position:
Employment:

Playcorp is a seasoned game development studio based in Melbourne Australia (Melbourne CBD) working with one of the world’s top game publishers, on games for PC, PS4, PS5, XBox One and XBox Series X. The company is growing strategically as it looks to add experienced game developers.

Playcorp is looking for a highly experienced and talented PC/Console UI/UX designer to work in our Melbourne studio. The successful candidate would be able to design simple, intuitive and well thought out interfaces, and then implement them in Unity3D, working closely with programmers.

Responsibilities include, but are not limited to:

  • Work closely with designers and producers to understand the vision of the game and the requirements for different parts of the game’s interface.
  • Design simple, intuitive and well thought out interfaces that add to the player’s experience of the game, and remove any friction for players.
  • Design interfaces that work with both mouse & keyboard, and controllers.
  • Make/implement beautiful interfaces using Unity3D’s technology platform, that are ready for programers to hook into.
  • Help to communicate design ideas with the rest of the team to help provide clear guidance to programmers, producers and designers.
  • Maintain clear and concise documentation when required.

Requirements:

  • 2+ years plus experience design UI/UX with Unity3D for PC or Console games.
  • Proficiency in Adobe CS Photoshop

If you are interested or have further inquiries, please send your resume to jobs@playcorp.com and quote "UI/UX Artist" in the subject line and provide the following:

  • CV / Resume.
  • Previous work examples
  • Portfolio or reel
Company
Location
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News

Join our growing talented team at Playcorp Studios making unique Survival Crafting RPGs. Our games are released to a global market, across all platforms, in 9 different languages. We work with the Unity3D engine. The company is looking for a full-time character animator who lives and breathes game characters, and specifically understands the technical and design challenges of making game characters that are fluid and responsive to user input. In this multidisciplinary role you will be working with engineers, designers and producers to create the most exciting and rewarding character gameplay experiences for our players.

Responsibilities include, but are not limited to:
* Working closely with designers, engineers and producers to craft humanoid animations that can be used to create fluid responsive movements for playable characters than run on Unity3D’s animation systems.
* Work with Unity3D’s animation systems to tweak the timing of actions, transitions between animations, blend animations, blend upper and lower body animations and combine inverse kinematics to create unique seamless character abilities.
* Craft fluid, stylized animations for AI controlled characters including bipedal and quadrupedal creatures, breathing life into the game worlds they inhabit.
* Working with QA and engineers to tease out character related issues and help fix them in order to create the highest quality in-game results.
* Work with artists and designers to improve character visuals when needed, such as mesh deformation and facial animations, object attachments and special FXs.

Requirements:
* Able to rig and animate using CAT rigs in 3dsmax.
* Demonstrate a broad range of animation skills, styles and techniques.
* Can demonstrate extensive knowledge and experience working with Unity3D animation systems, its animation graphs and blending techniques used to create fluid character movement.
* Portfolio and/or reel demonstrating relevant artistic skills required.
* 3 years of animation work in games.
* Be full of energy, positive and motivated to create and share amazing experiences.
* A team player who focuses on finding solutions that motivate and inspire others to solve problems.
* Always looking for new solutions and keeping up-to-date with the latest techniques and technologies.
* Have excellent verbal and written communications skills.
* Highly experienced using Unity3D's animation systems.
* High attention to detail, professionalism and pride in your work.
* Knowledge using version control software such as Git, Subversion and Perforce or willing to learn how to use these if needed.
* Experience with animation blending/transitions using Unity3D’s Mecanim.

Bonus:
* 2D and 3D VFX creation skills.
* Able to script using MAXscript and C# in Unity to improve workflows and processes.

If you are interested or have further inquiries, please send your resume to jobs@playcorp.com and quote "Senior 3D Animator" in the subject line and provide the following:
* CV / Resume.
* Previous work examples
* Portfolio or reel

Company
Job Position
Employment
News
Application Deadline Date:

Playcorp is looking for a talented part-time VFX artist to create 2D and 3D in-game effects in Unity using textures, particles, meshes, shaders and animations.

Responsibilities include, but are not limited to:
* Working closely with designers, artists, programmers and audio creators to perfect effects shown in the game.
* Create 2D/3D effects and particle effects matching the style and theme of the game.
* Tweaking, improving and updating old effects when necessary.
* Creatively and technically solve problems given by art direction for ingame effects.
* Document and improve any current or new pipelines / workflows when required.

Requirements:
* 2 years of VFX work in games.
* Superior eye for lighting, value, color, details, and the ability to use them in creating efficient and impactful visual effects.
* Self-motivation and self-reliance. Ability to research and learn new tools quickly.
* Excellent communication and teamwork skills.
* Experience using Unity.
* High attention to detail.
* Proficiency in Photoshop and your prefered VFX creation software (After Effects, Houdini, Maya etc).
* Portfolio and/or reel demonstrating relevant artistic skills required.

Bonus:
* Modeling skills to create models when needed for the VFX.
* Knowledge of Shaders and comfortable creating them.

If you are interested or have further inquiries, please send your resume to jobs@playcorp.com and quote "VFX Artist" in the subject line and provide the following:
- CV / Resume.
- Previous work examples
- Portfolio

Company
Location
Job Position
News
Application Deadline Date:

Join our growing talented team at Playcorp Studios where we are working on AAA quality games for a global market across all platforms. The company is looking for a Full-Time highly skilled game character animator who lives and breathes animation, and understands how to make animations work with the underlying control systems of computer games to create seamless, high quality and well-timed gameplay experiences for players.

Responsibilities include, but are not limited to:
* Working closely with programmers and audio creators to implement, set up and tweak animations in-game in Unity.
* Working closely with the Character modeling team as well as other Animators to maximize our animation and character performance potential.
* Demonstrate a broad range of character and object/building animations.
* Improving character visuals when needed, such as mesh deformation and facial animations.

Requirements:
* Portfolio and/or reel demonstrating relevant artistic skills required.
* 2 years of animation work in games.
* Self-motivation and self-reliance. Ability to research and learn new tools quickly.
* Excellent communication and teamwork skills.
* Experience using Unity.
* High attention to detail.
* Proficiency using 3dsmax.

Bonus:
* Experience with Mecanim.
* 2D and 3D VFX creation skills.
* Creating/writing scripts to increase workflow process.
* Knowledge with using Git/Sourcetree, SVN, perforce or willing to learn how to use these if needed.

If you are interested or have further inquiries, please send your resume to jobs@playcorp.com and quote "Animator" in the subject line and provide the following:
- CV / Resume.
- Previous work examples
- Portfolio

Company
Location
Job Position
News
Application Deadline Date:

Join our growing talented team at Playcorp Studios where we are working on AAA quality games for a global market across all platforms. The company is looking for a Full-Time Narrative Writer who has the ability to create highly detailed and immersive stories, narrative arcs, history, lore, and dialogue for the projects needs. Our games are not linear experiences, so any experience in non-linear narrative is a bonus.

Responsibilities include, but are not limited to:
* Develop compelling stories of the game/characters while incorporating the core pillars and vision of the project.
* Brainstorming and creating the history and lore of the projects world.
* Writing dialogue and barks that express the intention and mood of the characters.
* Working in an Agile development environment.
* Collaborate and clearly communicate any ideas to other team members.
* Keep up to date with all game design documents and changes to the game so the story can be accurate with in-game content.
* Any other duties requested that fall within the abilities of the employee.

Requirements:
* High creativity and imagination skills.
* The ability to think ahead for the story plots and possible future adaptations of a story/game.
* Highly organized and self-motivated.
* Experience working with Unity or other game development tools.
* Ability to process and proactively react to feedback from multiple sources.
* Have worked on two or more released games for PC or Console as a Narrative Writer

Bonus:
* Highly advantageous if you have good game designing skills.
* Degree in screenwriting, creative writing, or equivalent.

If you are interested or have further inquiries, please send your resume to jobs@playcorp.com and quote "Narrative Writer" in the subject line and provide the following:
- CV / Resume.
- Previous work examples

Company
Location
Job Position
News
Application Deadline Date:

Join our growing talented team at Playcorp Studios where we are working on AAA quality games for a global market across all platforms. The company is looking for a Full-Time highly efficient 3D modeler to work on in-game characters, creatures, structures, environments and props. The ideal candidate will be able to adapt to different art styles and meet any technical requirements.

Responsibilities include, but are not limited to:
* Interpreting concepts by other artists within the team to create 3D assets.
* Creation of high and low resolution 3D artwork fitting to the game’s art style with or without pre-made concept art.
* Providing feedback on concept art and artwork developed by fellow artists.
* Using specific Unity tools to implement and set up in-game assets.
* Unwrapping and texturing 3D artwork from your own work or fellow artists.
* Creation of game ready artwork within technical constraints and time budgets.
* Working closely with a programmer to implement artworks when needed.
* Assisting other artists where needed with concepts, textures, unwrapping or any requirements that fit inside an artists position.
* Effectively backing up source assets files to project specifications.
* Tweaking, improving and updating old textures of models when necessary.

Requirements and experience:
* At least 3 years of professional game development experience.
* Portfolio and/or reel demonstrating relevant artistic skills required.
* Be approachable and listen to what people need and want from all game stakeholders.
* Proficiency in Photoshop, Substance Painter, Zbrush and other relevant design and development tools.
* Experience using Unity.
* Excellent written and oral communication skills.

Bonus Points:
* Substance Designer experience.
* Knowledge with using Git/Sourcetree, SVN, perforce or willing to learn how to use these if needed.

If you are interested or have further inquiries, please send your resume to jobs@playcorp.com and quote "3D Artist" in the subject line and provide the following:
- CV / Resume.
- Previous work examples
- Portfolio

Company
Location
Job Position
News
Application Deadline Date:

Playcorp Studios is searching for an enthusiastic and talented 2D Illustrator with a passion for games, to work onsite at our office space located in Melbourne's city centre.

Our ideal candidate is someone who displays AAA standard of work in a broad range of styles. The artist must be able to concept and meet technical requirements including character design, environment design, interface design and iconography. In this role you’ll be expected to concept a range of assets from characters, environments and props. Other tasks may also include creating game effects or storyboarding.

This is a full time position with the expected annual salary of 60k-70k

We are looking for an artist who:
* Is able to successfully follow schedules and meet deadlines
* Has extensive experience in Photoshop or equivalent software
* Shows strong illustration skills
* Has a superior eye for lighting, value, color and details
* Has icon creation skills
* Can concept structures, characters, props and environments
* Is confident and shows strong communication skills
* Has the ability to follow art direction and style
* Is able to work within a collaborative team environment and to develop quick and concise concept art in an iterative approach
* Is able to explore ideas through iteration and collaborative direction
* Can create style guidelines for future art created within the company

Bonus points:
* Creation of 2D animation and visual effects
* Creating effects in Unity
* Storyboarding
* Pixel art
* If you have shipped titles in a professional capacity
* 2+ years industry experience

We’re looking forward to hearing from you!

If you are interested or have further inquiries, please send your resume to jobs@playcorp.com and quote "2D Illustrator" in the subject line and provide the following:
- CV / Resume.
- Previous work examples
- Portfolio

Company
Location
Job Position
Skills
News
Application Deadline Date:

Playcorp is a seasoned game development studio based in Melbourne Australia (Melbourne CBD) working with one of the world’s top publishers on games for PC, PS4 and XBox One. The company is growing strategically as it looks to add experienced game developers.

Playcorp is looking for talented programmers who love games, love gameplay mechanics and love working in teams that turn designs and ideas into beautifully crafted game experiences for players. As a gameplay programmer, you would be an advocate for the player pushing to improve the quality of the player’s experience at every turn.
Gameplay Programmer:
Playcorp Studios is looking for experienced gameplay programmers, who have a passion for games and gameplay features. As a gameplay programmer you will be helping the team create exceptional player experiences by working closely with designers, artists, programmers and the QA team. The job of a gameplay programmer is to work collaboratively on each feature of the game, bringing together art, design and code.

Requirements and experience:
* At least 2 years of professional game development experience
* 1 or more shipped titles where you were instrumental in creating gameplay mechanics.
* Comprehensive knowledge of C#
* Experienced in Unity 3D
* Excellent problem-solving and good math skills
* Experience with working within an agile environment
* Experience working with source controls (preferably Git)
* Having experience with Issue tracking systems (Preferably JIRA)
* Exceptional communications skills.
* A keen interest in game design and playing games, with a passion to create compelling and fun gameplay experiences.

Responsibilities include, but are not limited to:
* Working on features in areas such as Game Mechanics, Key Game Features, UI, Animation, Audio, AI and Networking.
* Debugging issues in the game
* Optimization of code to meet performance requirements
* Define the required steps and estimation time to deliver assigned tasks
* Contribute to code review and technical design documentation
* QA testing of other team members’ task submissions

Nice to have
* Bachelor’s degree in computer science or equivalent.
* Good understanding of ECS pattern and Unity Dots
* 1 or more shipped title (Console games are a bonus)
* Experience with TDD and unit-testing frameworks

If interested, please send us an email at jobs@playcorp.com with your CV/Resume and any additional attachments with the title ‘Gameplay Programmer’

Thanks for taking the time to read this!

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