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Systems/Technical Designer

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Job Overview
Wargaming Sydney is seeking a Technical Designer to join our world-class team and deliver fresh experiences for players on a new AAA title. Our projects offer unique opportunities for developers from all backgrounds.

Being a Technical Designer at Wargaming Sydney doesn't mean we just design games. Not only do we know our way around game development, but we also understand the experiences we want to create for our players and how to bring this to reality. From exploring new concepts through prototyping to balancing gameplay designed from groundbreaking mechanics, your work will define the next generation of designs and pipelines that empower development teams and inspire gamers for years to come. Your considered communication, comprehensive design sensibilities, problem-solving abilities, and eye for detail are our tools of the trade as we strive to bring new experiences to our audience.

Reports To
Creative Manager

What will you do?
Be the bridge between Artists, Designers, and engineering

Research, define, extend, and maintain production pipelines, processes, and workflows to realise and support design vision

Create, maintain and guide UE4 Blueprint scripting in the discipline of design

Document workflows and tool pipelines for designers to utilise

Analyse and deconstruct the work of others to provide support, guidance, and level up quality and functionality

Work with fast iteration to support rapid prototyping of gameplay

Mentor other members of the design team from a technical perspective

What are we looking for?
A technical designer; with around 3+ years of professional experience tackling a variety of problems, design tools and game engines

The embodiment of great design; you are fluent in many game systems and mechanics but have the critical thinking skills to know when it's time to try something more out of the box

A strong communicator; your verbal and written communications are precise and unambiguous. Your best work comes from collaboration and teamwork, and you believe that excellence comes from dynamic communication throughout the design process

A team player; you motivate and support the team around you, guiding them towards success

A gamer; you are passionate about games with a breadth of game knowledge that you've enjoyed

What additional skills will help you stand out?
Experience with Unreal

Experience working with vehicle titles

Having worked with multiple studios across timezones

About Wargaming:
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Delivering legendary games since 1998, Wargaming has grown to become one of the leaders in the free-to-play MMO gaming industry with 4500+ employees and more than 20 offices globally. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms, including the massively popular World of Tanks and World of Warships.

Working in our company means always having interesting challenges and gaining valuable experience while working with top-class experts.

Take your place among our passionate and experienced team and bring out the best in yourself at Wargaming!

Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.

Location
News

Buy Somewhere is a Sydney-based indie studio working on its first title, a location-based multiplayer property tycoon. In our game, players choose what kind of real estate mogul they want to be, strategize around which properties to acquire, and either cooperate or compete with other players to reach their goals.

Our Lead Game Designer needs a right hand.

Do you crave the chance to take location-based games to a new level? Are you a Systems/Technical Game Designer who dreams in flowcharts and Excel sheets? If so, we need you!

Summary

We’re looking for a game designer who’s enthusiastic about the nitty-gritty of systems and balancing. You'll work on-site, prototype features and see them through all phases of development. You’ll turn the chaos of the real world into a compelling game experience, and launch a project that’ll inevitably be compared to the location-based game almost everyone has played.

Responsibilities

As half of our design team, you will:

    - Design the game’s systems, features and monetization under the supervision and in collaboration with the Lead Game Designer
    - Own pieces of the game concept and develop them from early idea to completion
    - Encourage participation and feedback from the rest of the development team
    - Prototype/model your designs as needed
    - Work with coders and artists to integrate, test and refine your design
    - Balance the systems and economy
    - Write and maintain design documentation

Skills

We seek someone who has:

    - Significant experience in designing and balancing games (3+ years and/or a few titles shipped)
    - Good knowledge of player motivation, game mechanics and the careful balance that makes or breaks systems
    - Good understanding of in-game economy for free-to-play
    - Good written and verbal communication skills
    - Ability to collaborate with others and gain consensus on your ideas
    - Ability to take feedback on board and think critically about your own work
    - Analytical thinking
    - Creative problem-solving skills

Bonus Points

    - You’ve worked in free-to-play and/or mobile development before.
    - You’ve developed in Unity and maybe even have scripting skills in LUA and/or XML.
    - You know Confluence and Jira.
    - Your Excel sheets and macros are a thing of beauty.
    - Your grey boxing and UX skills are on point.

We Offer

    - A place on a fully-funded, collaborative team
    - Pay based on experience
    - A chance to develop a game from start to years into live service
    - An opportunity to grow into more responsibilities as the team expands.
    - Relocation support. While Sydney-based applicants are preferred, we are open to applicants Australia-wide. You must be authorized to work in Australia as a citizen, permanent resident or current holder of a 457 visa.

Do you see yourself in this?

We’d love to get your resume at jobs@buysomewhere.com. Please include any portfolio information, links, playable demo, videos or other content that demonstrate your skills. If those examples are from team projects, make sure to specify your role.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, colour, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

Location
News

Buy Somewhere is a Sydney-based indie studio working on its first title, a location-based multiplayer property tycoon for mobile. In our game, players choose what kind of real estate mogul they want to be, strategize around which properties to acquire, and either cooperate or compete with other players to reach their goals.

Our Lead Game Designer needs an analytics-focused brain to balance out her creativity.

Do you crave the chance to take location-based games to a new level? Are you a Product Manager who dreams Excel sheets and also likes to design features? If so, we need you!

Summary

We’re looking for a Product Manager with strong experience in game design. You'll work on-site, support prototyping effort for our game’s economy and monetization and follow through their development. You’ll use your analytics and projection skills to turn the massive data set of the real world into a well-balanced, engaging and successful experience. Once the game is live, you’ll transition to providing data-driven insights to improve the design and overall performance of the game, and build the product roadmap.

Responsibilities

As part of the design team, you will:

    - Collaborate with the Lead Game Designer to polish designs and support prototyping efforts
    - Own pieces of the game that relate to monetization and the economy, and design some of the related features from early idea to completion
    - Model the game’s ecosystem and experiment with the tuning to ensure the play experience is fun and sustainable
    - Ensure that the feature set and design serve our business model and objectives
    - Design the telemetry events and reports required for targeted testing, soft launch and live services
    - Analyse user-generated data and competing products to inform the product roadmap and business initiatives
    - Document your designs, research, projections and plans and communicate them to relevant stakeholders

Skills 

We seek someone who has:

    - Significant experience in the games industry (3+ years and/or a few titles shipped)
    - Great knowledge of free-to-play and ad-based business models, game economy and balancing
    - Good understanding of game design and game development
    - Good written and verbal communication skills
    - Ability to collaborate with others and gain consensus on your ideas
    - Ability to perform data analysis and produce reports relevant to various stakeholders
    - Analytical thinking
    - Creative problem-solving skills

Bonus Points

    - You’ve worked in mobile development before.
    - You’ve studied or taken on game design tasks.
    - You know Confluence and Jira.
    - Your Excel sheets and macros are a thing of beauty.
    - Google Analytics and BigQuery are your BFF.

We Offer

    - A place on a fully-funded, collaborative team
    - Pay based on experience
    - A chance to develop a game from start to years into live service
    - An opportunity to grow into more responsibilities as the team expands.
    - Relocation support. While Sydney-based applicants are preferred, we are open to applicants Australia-wide. You must be authorized to work in Australia as a citizen, permanent resident or current holder of a 457 visa.

Do you see yourself in this?

We’d love to get your resume at jobs@buysomewhere.com. Please include any portfolio information, links, playable demo, videos or other content that demonstrate your skills. If those examples are from team projects, make sure to specify your role.

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, colour, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.

Location
News

Company Details:
Dreamgate Studios is a privately funded company based in Canberra, Australia focused on the development of scalable, innovative, engaging and persistent MMO mobile game worlds. We are looking for highly talented and driven individuals who want to become core members of a small and growing team dedicated to creating games that influence millions.

Role:
The Systems Designer is expected to collaborate with a multi-disciplinary team to create general and specific system designs. This will include (but is not limited to) creating systems such as combat, skills and resource collecting systems.

Responsibilities:
• Ownership of complex game systems.
• Collaborate with art, design and other engineers to architect, develop and support key systems.
• Modelling and tuning complex game systems using excel or other relevant tools.
• Provide clear systems feature documentation, diagrams, wireframes and/or prototypes.
• Synthesise theme, game mechanics, monetisation and social features into an integrated product.
• Maintain core game loop and game balance.

Requirements:
• 3+ years experience of game design in mobile and free-to-play.
• Experience in MMO games with e-commerce and microtransactions.
• Experience designing online and social game features.
• Experience in developing rule-sets (character classes, enemies, skill systems, etc.)
• Experience in live-operation.
• High Proficiency in Excel and its functions.
• Excellent written and oral communication skills.
• Experience in playing online and MMO games on both PC/Console and Mobile for a minimum of 2 years.
• Positive attitude and ability to embrace change.

Desirables:
• Bachelor Degree in Computer Science or Game Design; will consider equivalent experience.
• Working knowledge of scripting languages, such as: Lua and Python.
• Excellent math and analytical skills.
• Able to provide visual designs or rough mock-ups (through Illustrator, Photoshop, Sketchup, etc.)

Please submit your resume to: careers@dreamgatestudios.com

Location
News

*** THIS POSITION IS FILLED ***

THQ Inc. is a leading worldwide developer and publisher of interactive entertainment software. We develop and publish content for gaming platforms including Microsoft Xbox 360®, Nintendo Wii™, Sony PlayStation® 3. Not only do we have a portfolio of top-selling, award-winning interactive entertainment but a friendly, supportive and creative organisational culture. Here at THQ Studio Australia (Brisbane), we welcome applicants who combine their talent with drive, passion and a positive team approach that complements our studio culture. The studio is offering the opportunity to work on a prestigious project and internationally recognized IP, and in a creative and supportive workplace culture.

THQ Studio Australia is looking for an experienced Systems/Technical Designer who will be responsible for the the design, implementation and oversight of content tools and game features. The ideal candidate will have experience in writing feature and tools specifications with the ability to coordinate efforts across multiple disciplines. Experience with AI, combat and level design toolsets is desired, as is previous experience working in a technical designer capacity.

We welcome applicants who combine their talent with drive, passion and a positive team approach that complements our studio culture. The studio is offering the opportunity to work on a prestigious project and internationally recognized IP, and in a creative and supportive workplace culture.

Responsibilities:

  • Design and implementation of game features
  • Design and implementation of content tools
  • Drive improvements to existing tools and pipelines working closely with design and engineering disciplines
  • Work closely with design teams to build and improve content development toolsets

Skills & Qualifications

  • Minimum of 3 years professional software development experience as a technical designer
  • Experience developing and improving design tools and pipelines
  • Passion for creating and playing games

*** THIS POSITION IS FILLED ***

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