Skip to main content



An area for local developers looking for volunteers / non-paid workers for their projects.

Software Test Engineer


Is C, C++ and C# music to your ears?
Do you speak the language of testing applications?
Put your knowledge of testing applications to the test

Software Test Engineer
Aristocrat R&D Systems – Rosebery, Sydney.

A unique career opportunity exists for a dynamic Software Test Engineer with experience in testing applications, Object Oriented Designed software, NET Framework, SQL Server, C, C++ and C#.

Aristocrat is an Australian owned, leading global entertainment company which provides a comprehensive range of gaming solutions, and is home to the largest R&D department in the Australian gaming industry. In this challenging role, you will exceed customer expectations as you test software products to the highest possible standard, and perform testing of systems products in accordance with the Systems Testing schedule.

A confident communicator with the ability to easily build relationships, you’ll collaborate closely with team members to ensure the quality of your products. Furthermore, your commitment to excellence will see you work to tight deadlines in providing accurate work estimates, and writing test specifications, test reports and test plans.

What we’ll look for in you is a Bachelor’s degree in a relevant technical field or the equivalent in experience. You must also have solid experience with SQL Server, Oracle and Crystal Reports, and be able to use Rational Test Studio or an equivalent tool set.

This is an outstanding opportunity for you to develop your skills in a highly-varied role, where you’ll be provided with extensive in-house training, including in certified training module ISTQB. You’ll enjoy our friendly team environment, and make a name for yourself as a key player in the success of a global gaming leader.

Anyone who's interested in applying should send their application to , with the subject line 'Software Test Engineer'. Feel free to contact me on the above address if you have any questions or would like further information regarding the role.

Infinite Interactive: C++ Engine Programmer


C++ Engine Programmer for Infinite Interactive

Infinite Interactive is an established game development company that designs and develops top-selling games like Puzzle Quest and Warlords. We create fun original titles, and have signed some new exciting games with publishers to be on sale for Christmas 2008 and 2009.
Infinite Interactive is looking for an experienced C++ programmer to join our Engine Team and work on adding support for PSP or PS3 hardware for our next generation of games.

Details are below. You can read more about both Infinite and this position at:

Salary: $60K-$80K negotiable upon experience

Duties Include:

* C++ game Engine Design and Coding
* Working with PSP and PS3 hardware

Desired Experience:

* 2 or more years of experience in the Games Industry
* Must have worked on 1 or more shipped games as a C++ Programmer
* Must have experience with a console or handheld platform

Desired Skills:

* Strong C++ coding skills and knowledge of STL
* Experience with DirectX, Boost and Lua are a bonus
* Knowledge of Object Oriented Design and Design Patterns
* Well organized and self-motivated
* Ability to work to deadlines

If you would like to join our team, please send a cover letter & CV to

Tantalus - Testers


Tantalus is looking for testers to join our team in Melbourne.

Tantalus is a Melbourne based games studio that has been making games since 1994. We are currently developing several original and licensed titles for a multitude of platforms.

We are currently looking for testers to join our team for roughly a three month period. No experience is necessary. Further details are available on our website (

Anyone who's interested in applying should send their application to, with the subject line 'Games Tester'. (We'll also accept physical mail if you'd prefer. Our address can be found at the link above.)

The PRA is hiring


The Peoples Republic of Animation is a studio passionately committed to creating animation for the betterment of all.

We currently have two positions open.

We require a skilled Maya animator with production experience, and the ability to face deadlines with confidence and verve.

We also require a Maya all-rounder with a flair for finishing. You must be proficient in all facets of Maya, with at least one talent that makes your skill invaluable.

Both positions are in-house.

Please reply via email, with all the requisite reference material to :

Moxy Studios Game Designer


Moxy Studios is currently looking for a freelance Game Designer / Writer to assist with the production of their game Kami.

The role involves:
1. Creating the narrative for the game
2. Developing the character personalities
3. Defining the in game messages
4. Producing the surrounding website
5. Writing the game instructions

You will have strong written skills and will be adept at creating a distinctive editorial voice for the game.

The studio is based in North Sydney.

Please direct enquiries to


THQ Studio Australia is Hiring



THQ Studio Australia, based in sunny Brisbane, Australia, is a developer and publisher of interactive entertainment software. Founded in January 2003 as part of THQ Inc., THQ Studio Australia now employs more than 85 talented staff developing on all major console platforms, including Microsoft Xbox 360, Playstation 3 and Nintendo Wii. Forthcoming releases include Frontlines: Fuel of War for Playstation 3, and Avatar: The Burning Earth for Playstation 2, Nintendo Wii and Microsoft Xbox 360.

Brisbane is famous for its great weather, relaxed lifestyle, and friendly people. It's within this young, energetic and growing city that THQ Studio Australia has created its own friendly and professional environment, creating globally competitive products for the world's biggest markets.

Project Manager

The Project Manager is responsible for overseeing task management on a project, ensuring production timelines are met, and establishing realistic task time estimates. This position will report directly to the Director of Production.

To find out more please click on this link

Concept Artist

The Concept Artist will be responsible for designing, illustrating and creating 2D and/or 3D art assets. These can include character work, through environment and prop creation, graphic user interfaces and pre-visualizations. This position will report directly to the Lead Artist.

To find out more please click on this link

Senior Game Designer

The Senior Game Designer is responsible for creative writing, object placement and scripting/implementation of the world in a game structure. They must be capable of technical documentation outlining the theoretical application of game systems. This position will report directly to the Lead Designer.

To find out more please click on this link

Visual Effects Artist

We are looking for a talented Visual Effects Artist to join our team, someone that enjoys creating explosions, fire, smoke, dust, and steam. In this role you will create dynamic real-time special effects for a high definition action title. The ideal candidate will have a sharp eye for detail and an ability to bring life into in-game worlds through dramatic and dynamic effects using our proprietary technology. This position will report directly to the Lead Artist.

To find out more please click on this link

Technical Director

THQ, a world leading games developer and publisher has a rare opportunity for a highly talented and experienced Technical Director to drive the future direction of technology for THQ Studio Australia. This role reporting directly to the General Manager is responsible for technology at THQ Studio Australia located in Brisbane.

To find out more please click on this link

Game Programmer

The Game Programmer is responsible for programming, implementation of technical and game design documents, and completing programming tasks to schedule. This position will report directly to the Lead Programmer.

To find out more please click on this linkSouri2007-08-22 00:22:37

Fulltime/Part Time 3D Animation Lecturer – Qantm


Fulltime/Part Time 3D Animation Lecturer – Qantm College Sydney

As we continue to expand Qantm College is seeking an experienced 3D Animator to lecture in our degree program. The successful applicant will hold post-graduate qualifications in animation or a related field and have at least 4 years industry experience.

Must have skills and knowledge are:

• 3D animation using Max and/or Maya

• Sound knowledge of animation history and principles

• Experience in a production environment

• High level written and verbal communication skills

Attributes that would be highly regarded include:

• Previous teaching experience

• Project Management

• Concept Development

• Compositing

• NLE operation

This position is based at the Sydney CBD campus and is a great opportunity to get on board with one of Australia’s most successful private college’s educating for the Creative Digital Media Industries. Remuneration will be based on experience.

Please send resume, showreel and/or links to examples of work to

Bryn Giles - General Manager - Qantm College. (

2D/3D Artist for Torus


Torus Games is expanding again and we're looking for a quality 2D/3D artist for our Mitcham studio.

Successful applicants should be skilled in all areas of 2D Environment and Vehicle textures as well as general 3D modeling skills.

Preferred Skills:

* Game industry experience

* Game texture creation

All applications must include a folio with examples of your work, as either a CD/DVD or a link to an online portfolio.

Please send applications or questions to:



Human Resources

Torus Games

9 Redland Drive


VIC, 3132

Senior Build Engineer for Irrational Games Austral


Senior Build Engineer for Irrational Games Australia

Reports to: Lead Programmer       

No. of direct reports: 1 -2

Location: Canberra, Australia

Tenure: Full-time

Job description:

Configuring and managing the build servers and processes, including:

• Build management (web interface that manages all the builds across all platforms)

• Automated testing across all platforms (PS3, XBOX 360 & PC)

• Underlying build systems across multiple teams.

• Conditions of the job will include a reasonable amount of irregular working hours to suit the project requirements.

Required skills/experience:

• 3+ years experience in a similar role.

• Solid demonstrated C# knowledge and experience

• Strong knowledge of build systems (e.g. MAKE, JAM, Team foundation server)

• Solid system administration experience (Windows)

Other skills:

• Automated test harnesses and facilities

• Install Shield or similar installer technology

• Some C++ skills and knowledge.

Please apply to Ali Hinton, HR Manager using the following link: 22:37:29

Pandemic Studios is Hiring!!


Pandemic Studios is Hiring!!

Come join a fun, rewarding environment where your creative inspiration and production experience are valued and where you'll have the opportunity to put your name on the biggest games in the world!

Current positions are:

-   Senior Designer

-   Environment Artist

-   Visual Effects Artist

-   Lead Animator

-   Junior Programmer

-   Multi-disciplinary Programmer

-   Engine/Graphics Programmer

For more details on our available opportunities, please click the following link...

Infinite Interactive - Senior NDS Programmer


Infinite Interactive is an established game
development company that designs and develops top-selling games like
Puzzle Quest and Warlords. We create fun original titles, and have just
signed some new exciting games with publishers to be on sale for
Christmas 2008. We are looking to expand our friendly, easy-going
programming team on Nintendo DS (and also Xbox 360 & Wii) platforms.

Interactive has been creating original video games for over 20 years,
so this is a great opportunity to work with some of the most
experienced people in the Australian Video Games Industry. Our studio
is situated in Port Melbourne, just a stone’s-throw from the beach, the
light rail transport, and Bay Street shopping center.

on your experience and skills, your salary can be negotiated. We will
also be looking for more programming staff in the next 6-8 weeks, so if you
don’t quite fit this job, please feel free to send us your CV and we
will keep it on file.

Desired Experience:
· Bachelor’s Degree or equivalent
· Prior experience as a senior team member (2+ years)
· Have completed 2 or more titles on NDS or GBA
· C/C++ programming knowledge including STL and Design Patterns
· A working knowledge of the LUA scripting language

Desired Skills:
· Excellent communication skills (both verbal and written)
· Well organized and self-motivated
· Ability to work to deadlines

If you would like to join our team, please send a cover letter & CV to

Tools Programmer for CDS


Tools Programmer

Our ideal candidate is a programmer with experience writing tools that dramatically improve productivity and workflow.


  • Work with the art, QA and programming teams to implement tools, workflow improvements and develop automated testing systems
  • Designing and  implementing automated testing systems
  • Testing, debugging and enhancement of new or existing tools systems
  • Work with the Lead Programmer to deliver high quality code on time

Skills Required:

  • A high level of competency in C#,C++, .Net and SQL
  • Experience in designing and implementing tools systems for Win32
  • Experience in designing and  implementing automated testing systems
  • Experience implementing GUI’s
  • Ability to write clear, maintainable, portable code
  • Experience working with XML and scripts
  • Bachelor’s Degree in Computer Science
  • Minimum of 3 years industry experience
  • Excellent communication skills

Desirable Skills:

  • Experience with 3DSMax API or Max Script
  • Experience implementing MFC
  • Experience with Direct 3D or Open GL

The position allows room to move into other areas and develop your skill-set within the company.

The Company
Creative Designer Software Pty Ltd - develops MyVirtualHome - a distributed home design, building and decorating software package using game technology and targeted at a general audience (

Interested parties should submit their applications to:

C++ Specialist for Interzone Games


Submitted by PaulT

Interzone is looking for a specialist C++ Engineer to join our cutting-edge Special Projects team. The ideal candidate will have a keen interest in working in the games industry and a true passion for programming. You will be working as part of a small, highly qualified group dedicated to developing software which supplements and enhances our cutting-edge AAA MMOs. Your personal excellence and dedication to programming sophisticated, technically innovative systems will combine to make a material difference to the success of our games worldwide.

Special Project Lead for Interzone Games


Submitted by PaulT

Interzone is looking for a Lead developer to head our Special Project team working on highly challenging, leading-edge, game-related projects alongside and in close liaison with our AAA game development team. The ideal candidate you will be an organised, confident team leader whose technical expertise will guide major organisational decisions.

Tantalus is Hiring


Tantalus Jobs

Tantalus Media is recruiting again. We are aggressively seeking to increase our staff numbers across a number of current and next gen game titles in production.

Tantalus Media is an independent studio that has been developing video games since 1994. We are situated in the Melbourne CBD and currently employ over 60 staff.

Currently positions are available in the following areas:

3D Artists

Environment artists

Character artists


Game Programmers

All fields


Video Game / Outsourcing experience.

Join us as we continue grow into one of Australia's premiere Next Gen developers!

Industry experienced applicants are preferred.

Entry level positions will be considered for outstanding applicants.

Please send a introductory letter with your portfolio and C.V. with subject relevant to the position you are applying for to:

Tantalus Interactive

Level 5 'The Tea House'

28 Clarendon St,

South Melbourne 3205.

Victoria Australia

New vacancies at Sidhe Interactive


Sidhe Interactive ( is a Wellington, New Zealand based game development studio. Developing across console, handheld, and PC, Sidhe has created a range of innovative products including the award winning original title GripShift®, the successful Rugby League series, genre defining Melbourne Cup Challenge, and the highly anticipated Jackass The Game.

Sidhe is currently recruiting reliable, proactive, and talented candidates for exciting original and licensed projects on PS3, 360, Wii and PSP, and has multiple vacancies available.

All roles are full time with benefits, and on location in the Wellington studio.

Available roles include

Senior Programmers

Experienced senior game programmers sought to undertake software design and engineering tasks. Candidates should have strong engineering and documentation skills, experience on multiple shipped titles, detailed knowledge of C++, with mentoring and team leading experience beneficial.


Talented programmers sought to undertake game programming and development tasks. Candidates should have good C++ experience and ability, with good written and oral communication. Networking, AI, physics, or graphics knowledge beneficial.

Game designers

Experienced game designers sought to undertake game concepting and game design tasks. Candidates should have strong documentation and oral communication skills, extensive game knowledge, and experience on multiple shipped titles.

Level Designers

Creative level designers sought to undertake level design/tweaking, gameplay tuning and balancing, and scenario development tasks. Candidates should have strong written communication skills and experience in working with 2D or 3D level design packages. LUA scripting and/or MAYA skills beneficial.

Concept Artists

Versatile 2D artists sought to undertake conceptual design, illustration, and modelling sheet tasks. Candidates should have strong traditional and digital 2D art skills and be able to work across multiple genres.

3D Artists

Solid 3D artists sought to undertake 3D modelling and production tasks. Candidates should have strong modelling and UV mapping skills, and display geometric and texture efficiency and consistency.


Talented animators sought to undertake character and environmental animation tasks for both realtime and prerendered output. Candidates should have detailed understanding of weight and motion, timing, and rigging.

All candidates should supply a full CV and also send source code, examples, or showreel on print, VHS, DVD, CDROM, or link to a complete online resource as appropriate. Candidates should send their application to or

Sidhe Interactive

PO Box 6203

Marion Square



If you have any questions about the roles or the submission process, feel free to email and ask.


Mario Wynands

Managing Director

Sidhe Interactive

Producer for Firemint


Producer for Firemint

Firemint designs and develops award-winning, premium video game titles for handheld devices including mobile phones and Nintendo DS. Our clients are some of the world's leading US and UK publishers and include EA Mobile, THQ, I-Play and Disney. We are looking for a Producer to join our suit-free studio in inner-city Melbourne (Richmond).

Responsibilities will include:

- running several game development projects concurrently

- Dealing directly with our clients regarding schedules, answering queries and resolving issues

- Relay information between the client and the developer teams

- Forecast sequence of required tasks to ensure smooth project delivery

- Daily tracking of development team's progress

- Project documentation

Experience required:

- Prior experience in the Games Industry will be highly regarded, but is not essential. If you haven't worked in the industry, you would need at least 2+ years experience running teams in an IT environment.

- Proven track record for completing projects to scope, within budget and on time

- Knowledge of Agile development processes is a plus

Personal attributes:

- Outstanding communication skills (verbal and written)

- Attention to detail

- Very well organized, excellent time management skills and able to multi-task

- Self-motivated

- Able to work under tight deadlines

Please send your resume to, or by post to Firemint, 5/41 Rose St, Richmond Vic 3121.


Sound Designer for Interzone Games


Submitted by Jackydablunt

Interzone is looking for a Sound Designer whose innovation, vision, leadership and production skills will deeply immerse players in our game worlds with beautiful soundscapes that complement and enhance the games’ innovative features. We are looking for a mature personality with a strong work ethic who believes in the importance of sound and music as key factors in the overall game experience.

Kukan hiring 2D Sprite/Pixel Artists


Submitted by Karyn Lanthois

Kukan Studio, a leading developer of mobile games is seeking 2D Sprite/Pixel Artists to join their existing team as freelance contractors. We are looking for a diversity of styles to suit various upcoming games.


• Knowledge about image optimization

• Previous experience creating sprite/pixel art for mobile, GB or GBA

• A strong interest in the gaming industry and gaming


• Sprite/Pixel art experience (low-resolution computer graphics: 2D video games, sprites, icons.) self-taught candidates will be considered

• Proficient in Photoshop or other drawing software

• Strong understanding of the principles of animation

• A solid background in drawing, sketching and/or illustration

Send your resume, cover letter, 2-3 samples of your work and/or your url address (if available) to

3D Game Artist Opening at Zero One Animation


Submitted by Brad May

Zero One Animation is looking for 3D Studio Max Game artists with a variety of skills. Our projects range from game cinematics and assets to television and Film. These are full time positions in our studio in Collingwood, Melbourne, Australia. No professional experience in the industry is required though candidates who show ability and professional experience in the following fields will be given preference. Remuneration will be based on experience with a review three months after signing. There will be opportunities to move into our other areas for employees who show the ability and desire to work on high end projects.

The ideal candidate will display a good knowledge in one or more of the following areas:

Modelling low poly Props and Environments

Texturing for current and next-gen games




Strong organizational skills and the ability to work in a team are important.

Please send a brief email with the job title above in the subject outlining your professional goals and a bit about yourself to:

Tools Programmers for Interzone Games


Submitted by PaulT

Several new positions have become available at Interzone Games for Tool Engineers to join our growing, dynamic team. The successful candidates in this role will be part of a team of developers creating essential tools and cool technology for the next generation of online games. Ideally, you have worked on game projects, are experienced in the field of application software design and construction. 23:22:29

3D Modeller for Interzone


Submitted by Jackydablunt

Interzone Games is looking for 3D Modelers to join our rapidly growing, dynamic team. In this role you will have a significant impact upon our cutting-edge products, crafting articulate 3D models to an exceptional standard from concept art. Your skill in modeling and texturing techniques will help ensure success of our innovations within the worldwide market. 23:22:57

Game Porting Positions with Mobile Game Developer


Submitted by Karyn Lanthois

Kukan Studio ( develops and ports mobile games and applications.

We are interested in receiving expressions of interest from porting programmers for our rapidly growing team. Successful applicants will be trained in porting programming for the European, North American and Asian markets.


-Modifying code and game assets to fit specifications of different handsets

-Deciding per handset specifications what assets to include to achieve the best gaming outcome

-Reading and interpreting pre-existing code

-Reporting and documenting the work and code developed

-Testing and ensuring the quality of software developed

Desired Skills

-A degree in Computer Science or equivalent

-Experience in software development industry

-Excellent Java and/or C++ skills

-Basic understanding of computer games

-Ability to work in small teams and unsupervised

-Experience in game development is considered as an advantage

-Familiarity with mobile phone technology

-Quick learner with strong problem solving skills

Why Kukan?

-World-class games and projects

-Highly experienced team to learn and share knowledge with

-Relaxed and friendly working environment

-Opportunity to become in involved in game and application development

How to apply

Please email with your CV and email outlining in detail your suitability for the position.

www.kukanstudio.comSouri2007-07-24 23:23:14

Temp QA Tester for Blue Tongue


Blue Tongue Entertainment

- Be part of a global team, accessing a wealth of experience and knowledge within the THQ group
- Development on current and next-generation consoles

Blue Tongue Entertainment, a video game developer based in Melbourne, Australia. Blue Tongue currently has 75 employees and is part of THQ Inc- a leading worldwide developer and publisher of interactive entertainment software. The company has developed for all popular video game systems, and has experience in many genres

Blue Tongue Entertainment was founded in October 1995. Titles produced include AFL Finals Fever (PC), Starship Troopers (PC), Jurassic Park: Operation Genesis (PS2/Xbox/PC) and more recently Barnyard (PS2/GameCube/PC/Wii) and Nicktoons Battle for Volcano Island (PS2/GameCube). The studio is currently working on two new titles, an action-adventure game for Microsoft Xbox 360, Sony Playstation 2, and Nintendo Wii, and a new IP exclusive to the Nintendo Wii. With continued growth and a line-up of exciting next-gen projects in development, the future for Blue Tongue is a bright one.

Temp QA Tester

The Temp QA Tester will be responsible for testing products in development and executing test cases. They will also be required to effectively communicate defects to the rest of the development team and enter bugs into the bug database. This position will report directly to the Lead QA Tester.


- Defect testing on all game products
- Bug reporting for each product tested
- Performance testing on all game products
- Assisting the facilitation of focus testing sessions
- Clear and concise communication of all issues


- Enthusiasm and knowledge of video games in general
- Game industry experience an advantage
- Programming / Scripting experience desired
- University Education desired

3D Artists for Team Bondi


Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.

We are offering a quality salary and lifestyle package to the right individuals.

We are looking for a talented 3D artists to join our Art Team to work on an upcoming next generation console titles.

If you think you can take on the challenge, drop us a line at

Required Experience

? Demonstrate techniques in modeling for both subdivision and texturing

? A good eye for detail and quality

? Strong communication and interpersonal skills

? Ability to work in a creative and collaborative environment

? A passion for creating and playing video games

Required Qualification

? A recognised art qualification

? Technical ability in the games industry, production or feature film experience

? Good knowledge of modeling and texturing

? High quality reel

Required Skills

? Work independently and or in a designated sub-team, producing art assets to the standard as required

? Complete assigned tasks within allocated time

? Assist in developing and documentation of new production guidelines where required

? Work and liaise with other department/colleagues where required to complete and or resolve art tasks

? Research and reference collation including on-site photo-shoot locally and or abroad where required

? perform software or tool application evaluation task where required

? Maintain strong communication link with the rest of the art team on operational issues

? Assist in familiarising new Artists to the Art production pipelines

? Participate in postmortems and other reviews to identify problems and potential solutionsSouri2007-07-24 23:23:45