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Volunteer

Description

An area for local developers looking for volunteers / non-paid workers for their projects.

Krome Studios Melbourne - Hiring Junior positions

Forum

Krome Studios Melbourne is expanding, and looking for the following positions:

- Junior Level Designers

- Junior Artists

- Junior Programmers

- Environment Artists

- Senior Level Designers



and many more!



Check out our website - www.kromestudios.com for more information or to apply email humanresources@kromestudios.comSouri2007-07-24 23:24:05

Positions Available: 3D Studio Max Artists (Bris)

Forum

Three 3D Studio Max Artists required:

Junior Animator, VFX Artist, Camera Operator



Please Read Long Description before applying.



A 3D animated music we recently undertook has lost a number of key crew and is now in real danger of not being completed in time for the bands upcoming tour. The clip is Japanese influenced anime and runs a total of 03:03.





We are looking for experienced 3D Studio Max artists to fill the following three positions:



- A medium level Animator to complete a 2nd Level Animatic and assist in finalising scene action.

- A VFX Artist for four remaining medium difficulty effects

- A talented ?camera operator? to finalise/finesse current shots



Due to a blow out in the clips completion schedule these roles are offering deferred fee only contracts, however, we do expect to be in a position to renumerate those willing to help this project through to completion.





Contact: Grant Collins 0414 8242 11 / Demetre Tryfiatis 0432 1499 13

Or Email: admin@excitare.com.au (Please Inc. the prefix ?HOM? in your subject heading)



Thankyou,



The Excitare Team

Souri2007-07-24 23:24:18

Junior Programmer for Pandemic Studios

Forum




Junior Programmer ? Pandemic Studios, Brisbane



Pandemic Studios' Australian office is currently seeking a junior programmer to compliment its concept development team. Pandemic's professional management approach and commitment to quality of life are the foundation of one of the industry's largest, most successful independent developers. We are currently seeking a programmer to join our fun, professional studio and join a team as committed to games as you are!



Primary Responsibilities



* Participates in the development, writing, testing, and debugging of code.

* Strives for the highest quality in their work by listening to feedback and incorporating changes as requested by the Lead Programmer.

* Interprets data and resolves complex issues relating to programming and provides expertise and innovative problem solving.

* Programs gameplay, ai, graphics, audio and tools code as required.

* Produces documentation for other programmers' use.

* Writes clear, maintainable, portable code.



Required:



* Successful completion of a Computer Science or Computer Engineering degree from a recognized post-secondary institute, or equivalent experience or training.

* Highly proficient in C/C++ and Object Oriented Design.

* Flexible and adaptable; able to move with ease between tasks as required.

* Must possess strong communication skills; effectively communicates issues before or as they arise and constructively communicates problems and offers solutions or help.

* Passion for game development.



Preferences:



* Development of personal/hobby game projects.

* Strives to learn new skills and pass on knowledge to other team members.

* Console Programming Experience.



Submission Instructions:



If you meet the noted qualifications and want to be part of a successful team offering a bright future then please submit the following directly to: jobs@pandemicstudios.com.au



Cover letter stating your availability.



Current CV / Resume.



Please reference a job title in the subject line of your email.





All submissions are received in confidence. Due to the high volume of submissions, we will only be able to respond to applicants of interest. No phone calls, please.Souri2007-07-24 23:24:33

Firemint seeks experienced Game/Level Designer

Forum




Who is Firemint?



Firemint is a world-leading developer of games for handheld devices. We develop AAA titles for big-name publishers including EA Mobile, I-play and THQ Wireless, for example I-play's The Fast and the Furious: Fugitive 3D (just released and a winner of IGN's Editor's Choice award) and EA Sport's Madden '07 3D (winner of many awards). As well as working on flagship titles for publishers, we are developing our own IP, in particular the award-winning Mega Monster due in 2008. Thanks to our close relationships with leading hardware manufacturers, we're often right at the cutting edge. We have a relaxed working environment in Richmond on Melbourne's city fringe, with a focus on small, tight, excellent teams.



Position Description



We're looking for a Game Designer/Level Designer to work on Nintendo DS and 3D mobile titles. You will:



?Use proprietary tools to turn maps and descriptions into playable levels for artist completion.

?Be responsible for turning basic concepts into playable, fun gameplay while sticking to a brief.

?Join an award-winning company and work with an enthusiastic and talented team.

?Work closely with Producers, Design Leads, Artists and Programmers to produce imaginative and high quality gameplay.



Requirements



?Previous design experience on 3+ published video games is vital.

?A solid grasp of design fundamentals, good analytical and critical thinking.

?Exceptional written and verbal communication skills.

?Willingness to collaborate creatively in a team environment.

?A strong visual aesthetic (NOTE ? you do not need to be an artist)

?Imagination and attention to detail

?Previous experience dealing with schedules and responding to feedback.

?Desire and ability to learn on the job

?Ability to take direction and accept critical review of your work

?Self-starter who can hit the ground running.

?Knowledge of 3DSMAX is helpful but optional.



Remuneration and Duration



Remuneration will be based on qualifications and experience. The position is an immediate start for a 3 month contract, with the possibility of further work or full-time employment.



Application Procedure



Your application should include:



?A brief introductory letter

?Concise one page CV



And at least 2 of the following:



?A full game design (with completed release form if not for a published game ? please see www.firemint.com/jobs.htm#apply for details)

?Level designs (for a published game)

?A Demo

?A Mod



Please email your application to hr@firemint.com or a hardcopy to HR, Firemint,Warehouse 5, 41 Rose Street, Richmond VIC 3121 Souri2007-07-24 23:24:48

Multiple programmer roles at SIdhe Interactive

Forum

Sidhe Interactive is currently looking to fill multiple full time, on-site roles to work on exciting licensed and original projects for PS3, PS2, PSP, 360, Wii, and DS.



Read below for specific position and application requirements. Please enquire about other vacancies or our ability to fastrack New Zealand visa/work permit applications.





Senior Programmer (multiple vacancies)



Required experience profile




    University Computer Science degree or equivalent

    Minimum 3 years games industry experience including work on at least one published console title

    Experience working on at least one of PS3, PS2, PSP, 360, Wii, Gamecube, DS and GBA required

    Strong C++ programming and math skills

    Extensive experience in software engineering, and object oriented design and programming techniques

    Thorough understanding of the game production process

    Able to work well under pressure and to tight deadlines Excellent written and oral communication skills

    Experience in developing AI, 3D graphics, 2D based engines, networking, and/or physics game systems beneficial

    Team management experience desirable but not required

    Ability to guide, mentor and train junior programmers to meet the needs of the organisation highly desirable






Programmer (multiple vacancies)



Required experience profile




    University Computer Science degree or equivalent

    Strong C++ programming and math skills

    Understanding of object oriented design and programming techniques

    Comfortable working in a managed team environment

    Able to work well under pressure and to tight deadlines

    Good communication skills

    Professional game development experience desirable but not required

    Experience working on at least one of PS3, PS2, PSP, 360, Wii, Gamecube, DS and GBA desirable

    Knowledge of AI, 3D graphics, 2D graphics, sound, or physics principles beneficial

    Experience in large, team based software projects preferred






All candidates should supply a full CV. Programmers should also send examples of C++ source code. Artists should also send showreel on print, VHS, DVD, or CDROM. Candidates should send their application to jobs@sidheinteractive.com or



Sidhe Interactive

PO Box 6203

Marion Square

Wellington

NEW ZEALANDSouri2007-07-24 23:25:04

Web 3.0 Project Lead for Interzone Games

Forum




Interzone Games is seeking a Project Lead/Software Architect for an exciting, ground-breaking and highly ambitious Web 3.0 project. Working alongside our AAA game development team, as the ideal candidate you will be an organised, confident team leader whose technical expertise in a broad range of Internet technologies will guide major organisational decisions. You will possess a passion for creating cutting-edge consumer-targeted applications, will thrive in a dynamic start-up environment, and will have delivered several large-scale projects over the course of your career.



http://www.interzonegames.com/node/70Souri2007-07-24 23:25:26

Information Technologist Interzone

Forum

Information Technologist (for MMO GameCo) - Permanent - Perth



Interzone Pty Ltd., an Illinois-headquartered MMO publisher with core development studios in Perth, is looking for an Information Technologist to join our growing, dynamic team. In this important role, you will be responsible for maintaining, securing and optimizing the computer network at the studio, administering the hardware and software concerns of the staff and contributing to the development of the company's vital IT infrastructure. The ideal candidate is self-motivated, has excellent problem solving skills, and thrives in a fast-paced, state-of-the-art environment.



Responsibilities

* Installation, configuration and maintenance of Server & Desktop systems in a high-pressure production environment.

* General maintenance of printers, faxes and scanners.

* Anti-virus & spyware software, data backup and recovery.

* Maintenance of global VoIP network.

* PC troubleshooting skills to resolve hardware/software problems.

* Maintenance of inventory & network infrastructure documentation.

* Work co-operatively with our System Administrators in other studios around the world.



Requirements

* At least 3 years experience managing medium to large networks

* Hard-bitten experience with office applications on Microsoft Windows XP/Vista desktops

* Solid experience of both Linux (CentOS/Debian) and Windows Server environments

* Experience managing technically-knowledgeable users' desktops in a production environment

* Instinctive knowledge of IP, DNS, routing, etc.

* Knowledge of the installation and maintenance of VoIP networks

* Experience with the care and feeding of Windows Active Directory or effective substitute

* Solid experience with MS Exchange or effective calendaring substitute

* Willing to work on site in Perth, Western Australia



Please submit your resume, cover letter and references, via email to: Jobs@InterzoneGames.com with the subject: Information Technologist



In your cover letter please answer the following questions

* Why are you a great match for this opportunity?

* How many years of industry experience do you have?

* When would you be able to start?

* What are your salary requirements?



[http://interzonegames.com/node/25; enquiries: Jobs@InterzoneGames.com] Souri2007-07-24 23:25:40

Build Manager for Interzone Games

Forum




Interzone Games is looking for an experienced Build Manager to join our growing, dynamic team. In this important role you'll be working along side a team creating bleeding-edge, next-generation MMOs targeted at a global audience. The successful candidate will be responsible for developing and managing processes to build and release our games and patches, as well as administering our asset management systems across our international studios.



www.interzonegames.com/node/72Souri2007-07-24 23:25:57

Concept Artist for Interzone

Forum

Interzone Games is looking for a Concept Artist baring the flair to join our rapidly expanding, dynamic team. In this role, you would hold a significant impact upon our innovative cutting-edge products as you define the artistic look and feel of our products. Ideally, you will have substantial experience working in the games industry and will have been intimately involved in the design and development of several quality titles.

3D Artists for Team Bondi

Forum




Team Bondi is an independent game development company based in Sydney, Australia. Headed up by Brendan McNamara and featuring a team of seasoned games professionals, Team Bondi will produce next-generation console titles.

We are offering a quality salary and lifestyle package to the right individuals.

We are looking for a talented 3D artists to join our Art Team to work on an upcoming next generation console titles.

If you think you can take on the challenge, drop us a line at art.jobs@teambondi.com



Required Experience



? Demonstrate techniques in modeling for both subdivision and texturing

? A good eye for detail and quality

? Strong communication and interpersonal skills

? Ability to work in a creative and collaborative environment

? A passion for creating and playing video games



Required Qualification



? A recognised art qualification

? Technical ability in the games industry, production or feature film experience

? Good knowledge of modeling and texturing

? High quality reel



Required Skills



? Work independently and or in a designated sub-team, producing art assets to the standard as required

? Complete assigned tasks within allocated time

? Assist in developing and documentation of new production guidelines where required

? Work and liaise with other department/colleagues where required to complete and or resolve art tasks

? Research and reference collation including on-site photo-shoot locally and or abroad where required

? perform software or tool application evaluation task where required

? Maintain strong communication link with the rest of the art team on operational issues

? Assist in familiarising new Artists to the Art production pipelines

? Participate in postmortems and other reviews to identify problems and potential solutionsSouri2007-07-24 23:26:28

Information Technologist for Interzone Games

Forum

Interzone Games is looking for an Information Technologist to join our ever expanding, dynamic team. In this important role, you will be responsible for maintaining, securing and optimizing the computer network at the studio, administering the hardware and software concerns of the staff and contributing to the development of the company's vital IT infrastructure.

The ideal candidate is self-motivated, has excellent problem solving skills, and thrives in a fast-paced, state-of-the-art environment.

www.interzonegames.com/jobs

Pandemic Studios, Brisbane, is hiring!

Forum

Pandemic Studios, Brisbane, is hiring!



Come join a fun, rewarding environment where your creative inspiration and production experience are valued and where you'll have the opportunity to put your name on the biggest games in the world!



Current positions are:



- Senior Designer

- Game Designers

- Multi-Disciplinary Programmer

- Graphics/Sound/Generalist Programmer (Senior Level)

- Concept Artist (Junior Level)

- Animator (Senior level)

- Technical Animator (Senior Level)

- Associate Producer



For more details on our available opportunities, please click here...Souri2007-07-24 23:26:50

Tantalus is looking for a Lead Game Designer

Forum




Tantalus Interactive (www.tantalus.com.au) is currently seeking a Lead Game Designer to work on DS and next-generation console titles.



We are looking for candidates with a strong understanding of design fundamentals, analytical thinking, written and verbal communication skills, and the ability to collaborate creatively as part of a team.



This is not an entry-level position: some previous design experience is required, and candidates who have worked in a design capacity on one or more shipped titles will be preferred.



Applicants are encouraged to provide examples of their work. This can include board or card games, level designs on paper, writing samples, game design documents, and other non-digital media, as well as demos, mods, published games, and so on.



Tantalus Interactive is an equal opportunity employer.



This position is based in Melbourne, and the successful applicant will need to hit the ground running as soon as possible.



Please send an introductory letter with your C.V. and any samples of your work with subject "Game Designer" to:



jobs@tantalus.com.au



or



Tantalus Interactive

Level 5 'The Tea House'

28 Clarendon St, South Melbourne 3205

Victoria Australia



Please clearly label any documents or discs with your name and contact details.Souri2007-07-24 23:27:05

Artist required at IR Gurus

Forum




We are recruiting for the position of a 3D artist to work of upcoming PS3 and Xbox360 titles in Melbourne.



Role will include general texturing and modelling, with the primary focus being on environments / vehicles.



The candidate should be an artist with 2 or 3 years games experience, and Maya proficiency.



Knowledge of Next Gen and shaders and / or Unreal 3 technology would be a bonus.



Salary commensurate with experience.



This role is full time and in house. Candidates must have the right to work in Australia.



IR Gurus is a Melbourne based developer, currently working three next gen (PS3, XB360) titles, in the sports, flight and action genres. We are an Equal Opportunity Employer.



Please email (with subject "3D Artist"), attaching your portfolio (or link) and CV to: jobs@irgurus.com



All applications treated in confidence.Souri2007-07-24 23:27:20

Programmer Wanted for IronMonkey Studios

Forum

We are looking for a computer game programmer for mobile phones. J2ME or BREW knowledge is a plus. As is arm experience or knowledge or OPEN GL or Direct X. C and C++ coders will be highly considered. Passion and enthusiasm for both playing and creating computer games is essential. Please don't apply unless you have at least one demonstration application to show. Only successful applicants will be contacted.



Cover letter, CV, demos & URLs can be forwarded to jobs@ironmonkeystudios.com



www.ironmonkeystudios.comSouri2007-07-24 23:27:36

Blue Tongue hiring Level Desgnr&Environment Artist

Forum




Blue Tongue Entertainment



? Australia's largest game developer and publisher

? Be part of a global team, accessing a wealth of experience and knowledge within the THQ group

? Development on current and next-generation consoles



Blue Tongue Entertainment, a video game developer based in Melbourne, Australia. Blue Tongue currently has 80 employees and is part of THQ Inc- a leading worldwide developer and publisher of interactive entertainment software. The company has developed for all popular video game systems, and has experience in many genres



Blue Tongue Entertainment was founded in October 1995. Titles produced include AFL Finals Fever (PC), Starship Troopers (PC), Jurassic Park: Operation Genesis (PS2/Xbox/PC) and more recently Barnyard (PS2/GameCube/PC/Wii) and Nicktoons Battle for Volcano Island (PS2/GameCube). The studio is currently working on two new titles, an action-adventure game for Microsoft Xbox 360, Sony Playstation 2, and Nintendo Wii, and a new IP exclusive to the Nintendo Wii. With continued growth and a line-up of exciting next-gen projects in development, the future for Blue Tongue is a bright one.





Environment Artist



The Environment Artist will be responsible for modeling & texturing 3D environments. This position will report directly to the Lead Artist.



To find out more please click on this link.





Junior Artist/Level Designer



The Level Designer is responsible for designing, object placement and scripting of the world in a game. This position will be working on a new IP on the Nintendo Wii system, this is a fantastic opportunity for someone that?s looking to break into the industry, or if you are just looking for an interesting and original project to be part of. This position will report directly to the Lead Designer.



To find out more please click on this link.Souri2007-07-24 23:27:51

SA: Level Designer

Forum

Feel free to pass this around to anyone you may think suits.

-------------------------------------------------------



Silhouette Studios is currently sending out a feeler to local (SA) talent in the field of level designer/environment artist.



This is a contractor based position with long term possibilities.



We are looking for sharp, ambitious, and creative Level Designer to join our team.

As an ideal candidate you will have at least 2+ years experience in game design. You will be responsible for creating and developing single player environments in a 'fantasy' setting (think largish outdoor environments, towns). Good interpersonal and communications skills are a must.



Main Responsibilities:




* Create environments for a single player PC game.

* Work closely with the leads to enhance the immersion and fun factor of your levels.



Education and Experience:




* 2+ years of game development experience.

* Various levels of education will be considered.

* One or more shipped titles as a level designer would be a great asset,Finished Mod etc is a plus.



Requirements:




* Experience with 3D suites (Max, .BSP based editors) for creating game missions and environments

* Experience with TGEA a plus

* Excellent written and communication skills

* Experience with CVS or similar a plus



Preferences:


* Understanding of basic programming or scripting languages (LUA, Perl, JavaScript, Python, C++, C, C#, etc..) is a strong asset.

* A strong desire to create compelling games that are original and successful in a competitive market



Position Status: Contractor Based with long term possibilities.



Submission Instructions: If you meet the noted requirements and want to be part of a successful team offering a bright future then we want to hear from you!



Please submit the following directly to: jobs@Silhouette-Studios.com.au



Application Requirements:



* Cover letter stating your availability and rates

* Current CV / Resume with List of credits/titles denoting platform if applicable

* Samples of work

* Please reference ?Level Designer? in the subject line of your emailSouri2007-07-24 23:28:06

Technical Project Manager for BigWorld Tech

Forum




We are a leading Australian developer based on the Sydney city fringe. We are currently looking for an experienced Technical Project Manager to join our team and lead our programmers through the development of our game technology.



Reporting to the CTO, you will oversee the day-to-day management of the development teams ensuring that programming standards are being maintained, carried out on time and to a high quality.     



Required:



- Previous programming experience essential.

- Management of development teams larger than 10 people.

- At least 5 years within a team management environment.

- Some form of experience within games industry or knowledge of how games are made.

- Excellent communication and interpersonal skills.





Expectations:



- Excellent communication skills.

- Manage and maintain development team while promoting good team morale.

- Ensure that all technical milestones are reached and take appropriate action if the project falls behind, or takes a new direction.

- Responsible for producing stable milestone/interim builds

- Running team meetings and ensuring good communication.

- Review/appraise staff and deal with general performance management of the programming team.

- Ensure that all technical documentation is maintained to a high standard.

- Continually provides quality project leadership by successfully integrating individual team member strengths and capabilities into the demands, requirements and limitations of the project.



Desirable:



- Experience within a games development environment

- Broad knowledge of Game programming techniques



Salary: Commensurate with ability and experience.

If you believe that you are the right person for this position, please forward your resume either by email to: jobs@bigworldtech.comSouri2007-07-24 23:28:20

Visual Effects Artist at THQ Studio Australia

Forum




THQ Studio Australia



? Be part of a global team, accessing a wealth of experience and knowledge within the THQ group

? Development on current and next-generation consoles



THQ Studio Australia, based in sunny Brisbane, Australia, is a developer and publisher of interactive entertainment software. Founded in January 2003 as part of THQ Inc., THQ Studio Australia now employs more than 85 talented staff developing on all major console platforms, including Microsoft Xbox 360, Playstation 3 and Nintendo Wii.



Brisbane is famous for its great weather, relaxed lifestyle, and friendly people. It's within this young, energetic and growing city that THQ Studio Australia has created its own friendly and professional environment, creating globally competitive products for the world's biggest markets.





Visual Effects Artist



We are looking for a talented Visual Effects Artist to join our team, someone that enjoys creating explosions, fire, smoke, dust, and steam. In this role you will create dynamic real-time special effects for a high definition action title. The ideal candidate will have a sharp eye for detail and an ability to bring life into in-game worlds through dramatic and dynamic effects using our proprietary technology. This position will report directly to the Lead Artist.



In this capacity you will design, create and implement a wide variety of FX working closely with artists, designers, programmers and audio leads. You will research FX technologies to stay up to date on the latest FX techniques, and constantly strive to raise the bar.



Requirements:-



? Previous experience creating special effects that enhance the game experience including one or more of the following: simulating flashes, explosions, water, fire, smoke, etc.

? Hands on experience using particle systems, shaders and mesh effects in game development.

? Advanced working knowledge of the following software applications: Maya / MEL, Photoshop, After Effects, Z-Brush.

? Must possess strong communication skills, both written and verbal and have the ability to interface across multiple disciplines

? Industry experience creating real-time in-game special effects.

? Shipped a minimum of 1 title on current generation platforms or 1 year of film or television FX experience.





Bonus Skills:



? Understanding of game engines, tools, pipelines and development processes

? Post secondary program in 3D, fine arts, animation or programming.

? Previous experience in creating effects for an action adventure title is a plus.



Portfolio Requirements:



? Online portfolio preferred, other formats accepted: DVD & CD-Rom.

? Examples of particle systems, fluid dynamics and lighting, ideally examples of your best work on shipped titles or personal work across any genre.

? Please provide a shot breakdown with your reel and/or portfolio.



Contact: - If you would like to know more please contact Andrew Kirkby at:-



Email: akirkby@thq.com

Phone: +61 3 9914 9944           



Applications: - Please submit all applications via the THQ Career Center at http://careers.thq.com/thq/cc/CCJobResultsAction.ss?command=ViewJobDeta…Souri2007-07-24 23:28:39

LAMP programmer for Interzone Games

Forum




If you're an experienced LAMP developer with a background in content management, social networking or communications technologies, you may be exactly who Interzone is looking for to join our ever-expanding team and help produce our next-generation virtual environments and web-facing systems. The role will involve you working within an engineering team delivering bleeding-edge tools and infrastructure in support of our globally-targeted AAA MMOs.



Responsibilities      



    * Design, construction, integration, documentation and support of server-side internet and game-related infrastructure and applications.

    * Working closely with the other members of the project team, and liaising with other teams throughout the organisation, to meet feature and achievement goals.



Requirements      



    * A customer-centric attitude to software development

    * Comprehensive understanding of LAMP platform, and extensive experience working in development projects on a variety of LAMP configurations

    * Guru-level PHP development and support experience in production environments

    * Extensive SQL DBA experience in multiple server configurations; solid SQL skills

    * Experience developing XML-based applications and technologies; AJAX experience a plus

    * Solid working knowledge of Javascript/ECMAScript, DHTML and CSS technologies, and client side web development issues

    * Knowledge of and extensive exposure to a range of web-based CMSs

    * Successfully delivered 2-3 significant LAMP projects

    * Experience in large-scale, highly interactive, cross-platform web projects

    * Excellent communication skills

    * Experience in the development of real-time or online game systems a plus

    * Experience of online games, network infrastructure development and support, web server management or CMS development a plus

    * Experience with social networking, instant messaging, RSS or identity-related technologies a plus

    * Python experience a plus

    * Willing and able to work on site in Perth, Western Australia



www.interzonegames.com/node/69Souri2007-07-24 23:28:57

REDTRIBE hiring Engine Programmers

Forum




Redtribe is looking for experienced C++ game programmers.



Minimum of 2 games shipped or 4+ years of experience in the games industry and 1 game shipped. Entry level positions also considered.



Ability to think "Architecturally" and a strong understanding of the various data structures and algorithms used in real-time applications. Experienced working on large real-time software projects using cutting-edge technology. Experienced at performance analysis & debugging large real-time software projects.



Experience developing software for game consoles and cross platform applications.



Enjoy being part of a creative team and contributing to the creative process. A strong understanding of software engineering principles and practices .



Excellent written and verbal communications skills. Strong abilities in Mathematics. Ability to write specifications and technical design documentation.



Specific areas of interest include:



Object Oriented Design and Programming

C++/Assembly

AI

Graphics

Physics

Networking



Salary Commiserate with Experience



Redtribe is an Equal Opportunity Employer



Information for Australian and New Zealand Candidates

Please reply to jobs1@redtribe.com

Please no UTube or MySpace links

All applications are to include Covering letter, Full Resume and Demo Reels

Internships are available for this position for Australian Citizens only; please include certified copies of TAFE, RTO or University Transcripts.



Information for International Candidates

Redtribe is an approved Australian Department of Immigration Multicultural and Indigenous Affairs [DIMIA] Sponsor for the 457 Business Long Stay Sub Class 457 Visa.



Further Information concerning Immigration and the Long Stay Business Sub Class 457 Visa to Australia are to be directed in writing to the Director of Human Resources.



Please reply to humanresources457@redtribe.com

Please no UTube or MySpace links

All applications are to include Covering letter, Full Resume and Demo Reels

Internships are not available for this position for Non Australian CitizensSouri2007-07-24 23:29:13

REDTRIBE hiring programmers

Forum




Redtribe is looking for experienced C++ game programmers.



Minimum of 2 games shipped or 4+ years of experience in the games industry and 1 game shipped. Entry level positions also considered.



Ability to think "Architecturally" and a strong understanding of the various data structures and algorithms used in real-time applications. Experienced working on large real-time software projects using cutting-edge technology. Experienced at performance analysis & debugging large real-time software projects.



Experience developing software for game consoles and cross platform applications.



Enjoy being part of a creative team and contributing to the creative process. A strong understanding of software engineering principles and practices .



Excellent written and verbal communications skills. Strong abilities in Mathematics. Ability to write specifications and technical design documentation.



Specific areas of interest include:



Object Oriented Design and Programming

C++/Assembly

AI

Graphics

Physics

Networking



Salary Commiserate with Experience



Redtribe is an Equal Opportunity Employer



Information for Australian and New Zealand Candidates

Please reply to jobs1@redtribe.com

Please no UTube or MySpace links

All applications are to include Covering letter, Full Resume and Demo Reels

Internships are available for this position for Australian Citizens only; please include certified copies of TAFE, RTO or University Transcripts.



Information for International Candidates

Redtribe is an approved Australian Department of Immigration Multicultural and Indigenous Affairs [DIMIA] Sponsor for the 457 Business Long Stay Sub Class 457 Visa.



Further Information concerning Immigration and the Long Stay Business Sub Class 457 Visa to Australia are to be directed in writing to the Director of Human Resources.



Please reply to humanresources457@redtribe.com

Please no UTube or MySpace links

All applications are to include Covering letter, Full Resume and Demo Reels

Internships are not available for this position for Non Australian CitizensSouri2007-07-24 23:29:28

Graphic Designer for THQ Studio Australia

Forum




THQ Studio Australia



    * Be part of a global team, accessing a wealth of experience and knowledge within the THQ group

    * Development on current and next-generation consoles



THQ Studio Australia, based in sunny Brisbane, Australia, is a developer and publisher of interactive entertainment software. Founded in January 2003 as part of THQ Inc., THQ Studio Australia now employs more than 85 talented staff developing on all major console platforms, including Microsoft Xbox 360, Playstation 3 and Nintendo Wii.



Brisbane is famous for its great weather, relaxed lifestyle, and friendly people. It's within this young, energetic and growing city that THQ Studio Australia has created its own friendly and professional environment, creating globally competitive products for the world's biggest markets.



Graphic Designer



A full-time Graphic Designer is sought at Brisbane based videogames developer THQ Studio Australia. An exciting new opportunity, the successful applicant will be a widely skilled professional, able to provide hands-on visual communication skills for videogame development, web and print. A keen interest and demonstrated ability in user interfaces (such as multimedia presentations or web development) a requirement.



Position:-



? User interface design and implementation in Flash or similar

? Creation of advertising, promotional images, desktop design and print

? Project Management skills to self-manage, prioritise and communicate effectively



Requirements:-



? Significant professional Graphic Designer experience with proven client and time management skill

? Fluency in Adobe CS2 or above, including Photoshop and InDesign

? Fluency in Microsoft Office applications, including Word and Powerpoint

? Fluency in Flash, Dreamweaver or equivalent Web development software

? Bachelor of Arts, Graphic Design/Visual Communication preferred

? Further familiarity in video-post software an advantage (e.g. Premiere, After Effects, Combustion)



This is a great opportunity to join a leading videogame development studio in Australia and be a part of one of the most successful publishers in the world (NASDAQ: THQI, www.thq.com). A love and excitement of graphic design, movies and videogames expected.



For a confidential discussion, please contact Andrew Kirkby, Recruitment Co-ordinator at akirkby@thq.com or +61 3 99149944.



Applications: - Please submit all applications via OzStudio_Resumes@thq.comSouri2007-07-24 23:29:41

Tools Developer for Immersive Technologies

Forum

? World Leading Dynamic Company

? Strong Team Environment

? Innovative, Technologically Advanced Product



Immersive Technologies are a world leader in the rapidly growing area of training simulators and have revolutionised the way the global Mining Industry now trains its operators, with customers experiencing significant improvements in their productivity, reduced reactive maintenance and safety.



Due to the continued growth and success of Immersive Technologies an opportunity exists for a Tools Developer to join this dynamic, technologically advanced company.



Position Description

To undertake the development of maintaining and upgrading software tools and provide software knowledge associated with graphics for the Visual Database Department (VDB) under the direction of the VDB Department Manager. It also requires input in accurate project scopes, mandate and code documentation and implementation.



Outcomes

? To ensure the quality of constant upgrades to VDB development tools are met with minimal risk to production workflow.

? Provide a better Graphical User Interface (GUI) for VDB developers with capabilities of implementing new features when required.

? Provide realistic mandate quotes with milestones on projects.

? Provide successful technical outcomes and support.



Position Requirements

Formal education:

Diploma or University Degree in Computer Science or similar computer programming education, or equivalent level of work experience exhibited by resume & references.

Work experience:

? Senior software engineer. Preferably in the simulation industry or equivalent.

? An advance understanding of computer graphics and simulation technology principles

? Experience working with XML and scripts

? C++ and Windows programming

? Sound knowledge of tools development





Practical/Specialist skills:

Essential

? Knowledge of DirectX 8 ? 9.

? Experience in development of complex shaders

? 3 - 5 years commercial experience in C++

? 1 -2 years development experience within the gaming industry

? 1 ? 2 years experience in 3D Studio Max



Desirable

? Interest in Computer Technology and Graphics

? Experience in the Mining Industry

? 2 or more years development experience within the simulation industry or equivalent





Don't miss this real opportunity to join our young dynamic company to develop your career!



A Federal Police Clearance is required from all employees commencing work at Immersive Technologies Pty Ltd.



Please submit your resume to:



Human Resources Department

Immersive Technologies

66 Hasler Road

Osborne Park

WA, 6017



+61 8 9347 9000

employment@immersivetechnologies.comSouri2007-07-24 23:29:57