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An area for local developers looking for volunteers / non-paid workers for their projects.

Firemint seeks Experienced Mobile Games Developer


Who's this Firemint mob? Firemint is a world-leading developer for handheld devices. Our clients include EA Mobile, THQ Wireless, I-play, Disney and more. As well as working on flagship titles for publishers, we are developing our own IP, in particular Mega Monster which has just won the International Mobile Gaming Award for Excellence in 3D at 3GSM.

We also developed EA's Madden '07 3D, which has won numerous awards including IGN's Editor's Choice, and the Game Developer's Association of Australia Best Mobile Game of 2006 award. Thanks to our close relationship with several leading hardware manufacturers, we're often working right at the cutting edge. We have a relaxed working environment in a converted warehouse in Richmond, with a focus on small, tight, excellent teams.

We are looking for a top notch, talented developer:

- 2+ years experience in mobile game development

- high level of JSR184 and BREW skills

- able to hit the ground running and thrive on a challenging role

- shipped titles are a big bonus.

Initially, this is a one month contract to assist with an existing development. If you're happy and we're happy, we'll offer you a permanent position at the end of the contract.

You must be in Melbourne and available for an interview. This role is an immediate start and we will make an appointment ASAP so if the above description fits you please email today, even if your resume is not up to date.Souri2007-07-24 23:36:27

Sidhe Interactive vacancies


Sidhe Interactive is currently looking to fill multiple full time, on-site roles to work on exciting licensed and original projects for PS3, PS2, PSP, 360, Wii, and DS.

Read below for specific position and application requirements. Please enquire about other vacancies or our ability to fastrack New Zealand visa/work permit applications.

Senior Programmer (multiple vacancies)

Required experience profile

- University Computer Science degree or equivalent

- Minimum 3 years games industry experience including work on at least one published console title

- Experience working on at least one of PS3, PS2, PSP, 360, Wii, Gamecube, DS and GBA required

- Strong C++ programming and math skills

- Extensive experience in software engineering, and object oriented design and programming techniques

- Thorough understanding of the game production process

- Able to work well under pressure and to tight deadlines Excellent written and oral communication skills

- Experience in developing AI, 3D graphics, 2D based engines, networking, and/or physics game systems beneficial

- Team management experience desirable but not required

- Ability to guide, mentor and train junior programmers to meet the needs of the organisation highly desirable

Programmer (multiple vacancies)

Required experience profile

- University Computer Science degree or equivalent

- Strong C++ programming and math skills

- Understanding of object oriented design and programming techniques

- Comfortable working in a managed team environment

- Able to work well under pressure and to tight deadlines

- Good communication skills

- Professional game development experience desirable but not required

- Experience working on at least one of PS3, PS2, PSP, 360, Wii, Gamecube, DS and GBA desirable

- Knowledge of AI, 3D graphics, 2D graphics, sound, or physics principles beneficial

- Experience in large, team based software projects preferred

All candidates should supply a full CV. Programmers should also send examples of C++ source code. Artists should also send showreel on print, VHS, DVD, or CDROM. Candidates should send their application to or

Sidhe Interactive

PO Box 6203

Marion Square


NEW ZEALANDSouri2007-07-24 23:36:40

Business Development Manager for Act3animation


Act3animation (, leading 3D animation studio based in Melbourne is looking for a Business Development Manager for its international games animation activities.

If successful you will be required to represent the company with a set of current clients, as well as attract and build new clients from local and international game developers and publishers.

The position will involve traveling to Europe and the USA several times a year, visiting clients and attending trade shows.

We are looking for a business person with a good knowledge of the game industry and the different 3D animation techniques / services (including cinematics, in-game animation and Motion Capture).

A business degree or equivalent experience is a plus.

Please send you application via email to

ACT3animation Pty Ltd

Level 1, 240 Chapel Street

Prahran 3181

T (03) 9510 8943 Souri2007-07-24 23:36:54

Pandemic Studios is Hiring!


It's been exciting times for us with the release of the sequel to our widely acclaimed hit - Destroy All Humans 2?, which was awarded Game of the Year 2006 by the Game Developers Association of Australia! Our studio is now embarking on two new and exciting projects, which promise to be among the most ambitious that Pandemic Studios has ever taken on!

We have a number of fantastic opportunities for talented individuals to join our team. Click through to our Jobs page via the following link: 23:37:08

Nightshift Quality AssuranceTester for Krome


Krome Studios is Australia?s largest game development studio, we have come a long way since our humble beginning in 1999. We now boast 5 project teams, over 300 talented people and an increasing presence in the worldwide game development industry.

To date, Krome Studios has created ten successful titles on multiple platforms and languages, including TY the Tasmanian Tiger?, Krome?s own IP and Platinum selling global videogame franchise.

We are currently recruiting for the following position:

Quality Assurance Tester - Nightshift (6.00pm -2.30am)

For more information on the position and Krome Studios please refer to our website www.kromestudios.comSouri2007-07-24 23:37:25

PhD in Virtual Rehab


[quote]*Virtual Rehabilitation

*An opportunity has arisen for a PhD in the area of Virtual Rehabilitation for

Stroke Patients, to be carried out with the School of Informatics & Engineering

and the Department of Rehabilitation and Aged Care at Flinders University.

The major goals of rehabilitation are the enhancement of functional ability and

greater participation in community life. Rehabilitation therapy aims to improve

motor, cognitive and sensory functions, to allow patients to participate more

fully in everyday life. Abilities and outcomes need to be carefully assessed so

that therapy can be tailored to meet individual needs. One of the challenges

faced by therapists is to provide intervention tasks that are motivating as well

as useful.

Virtual reality-based therapy is a relatively new development in rehabilitation,

but its suitability in this arena is becoming rapidly accepted. VR provides the

opportunity for experiential learning in a safe yet challenging environment, in

which the complexity of tasks can be gradually increased. VR allows for

assessment, and can be designed to be motivating and appealing to the patients.

The object of the PhD will be to develop an interactive VR simulation created

with computer hardware and software to allow rehabilitation patients to engage

in a simulated real world environment.[/quote]

Click here for scholarship details (yes , it's paid)

This is a great opportunity to apply games technology to a very worthwhile field.

Medical simulation is a multi billion dollar industry and is quickly growing. Many graduates of medical degrees (including your GP/surgeon/specialist) have limited exposure to the real cases that they are lucky enough to encounter on their shift. Couple this with a lack of mentoring (who can afford to pay a specialist to train them... let alone one on one) and you get the idea; that VR has a massive contribution to make to improving training.

In this project you could create simulations to reproduce aspects of daily life that a stroke patient would struggle with. This could be as simple as making a cup of coffee or withdrawing cash from an ATM. Giving a patient an opportunity to practice in an unthreatenning environment could significantly improve their independence and quality of life.

But if making games is all that fires your boiler... think about what it means to have 3 years FT experience choosing/evaluating/using the best VR tools and APIs.


- Souri2007-07-24 23:37:42

Lecturer in Games and Interactivity


The Faculty of Life and Social Sciences currently seeks a Lecturer in Games and Interactivity. The position is responsible for preparing and delivering tutorials, lectures and seminars, development of subject and course material, participation in the preparation of a refereed journal and providing advice and supervision to postgraduate and honours students.

The successful applicant will possess games industry experience, a tertiary qualification and progress towards completing a relevant higher education degree; demonstrated experience in tertiary teaching, exceptional organisational and administration skills, high level communication and interpersonal skills and computer proficiency with MS Office packages.

Position Number: 24257

Salary: Academic Level A, $44,344 - $60,005

Appointment Duration: Full-Time, Fixed-Term for 3 years

Applications close: 5pm Thursday 1 March 2007

For position information and to apply online please visit: 23:38:19

New Presenter for Popular ABC2 Gaming Program



ABC2's popular gaming program is on the hunt for a new presenter. Series two of Good Game starts soon, but the program is one host short.

Good Game is searching for an experienced gamer who can cast an impartial and critical eye over games, and be able to deliver an intelligent and entertaining analysis of the game scene in Australia and around the world.

"The number of gamers in Australia is rapidly increasing", said Paige Livingston, Executive Producer. "We are looking for someone within this growing community to be the next presenter of Good Game."

Up until last year, Australian gamers were pretty much ignored by the mainstream media, treated very much as a fringe niche. But then came Good Game on ABC2 - a program by gamers for gamers.

The popular cross-platform series, hosted by Jeremy Ray (Junglist) and Mike Makowski (Kapowski), was dedicated to featuring the latest gaming news and events, top gaming tips, reviews, and interviews with game developers and the people behind the scenes. The fun continues in 2007, but alas without Kapowski.

"It has been fantastic working with Mike. He has been a wonderful and enthusiastic presenter for Good Game. Mike leaves with our thanks and best wishes," says Janet Carr, Series Producer.

"I have bought myself a suit and I am back in the corporate world. This is a huge opportunity guys! GG was the best thing I have ever done," says Mike Makowski.

Interested gamers, living in Sydney, are asked to send a 1-2 minute video of themselves to the Good Game team. Information on the technical specifications and further details on how to apply, are available at The closing date for submissions is Tuesday 27 February.

Enquiries can be sent to the Good Game team via the "contact form" on the Good Game home page at

ABC2 is the ABC's digital-only, free-to-air channel - a complementary service offering new, original and innovative content alongside time-shifted ABC programs. It is available free-to-air on channel 21 with a digital set-top box, or from selected pay TV services. For more information, visit 23:38:30

3D artists - Firemint wants you!


Submitted by Robert Murray

Who's this Firemint mob?

Firemint is a world-leading developer for handheld devices. Our clients include EA Mobile, THQ Wireless, I-play, Disney and more. As well as working on flagship titles for publishers, we are developing our own IP, in particular Mega Monster which has just won the International Mobile Gaming Award for Excellence in 3D at 3GSM. We also developed EA's Madden '07 3D, which has won numerous awards including IGN's Editor's Choice, and the Game Developer's Association of Australia Best Mobile Game of 2006 award. Thanks to our close relationship with several leading hardware manufacturers, we're often working right at the cutting edge. We have a relaxed working environment in a converted warehouse in Richmond, with a focus on small, tight, excellent teams.

Who we're hoping you are:

You've got great 3D core skills, combined with at least one of 3D modelling, hand-painted texturing and/or animation. We're looking for someone who has their own unique creative style but can still follow art direction for specific brands. You'll be working on a wide variety of projects, from sports and racing to completely original games like Mega Monster. If you want to create mind-blowing art for the next generation of amazingly powerful hand-held devices, we want to talk to you. We will judge your application on the strength of your portfolio which will ideally demonstrate your ability to refine a concept as well as several highly polished, game-ready pieces. If you're extremely experienced, we'll try to make you an offer you can't refuse - if you are just starting out, we can give you some test pieces to try your hand at, please ask!

To apply, please send your resume and/or showreel (or showreel link) to, or by post to HR, Firemint, 5/41 Rose St, Richmond Vic 3121.Souri2007-07-24 23:38:42

Simulation Software development


Games Programmers. Are you sick of hearing what all the "other IT guys" earn in their cushy "consulting" jobs?

Well here is an opportunity for a games programmer with 3D graphics experience to keep doing what they love, and get paid well for it.

YTEK is a rapidly growing Australian technology organization supporting Australian Defence.

YTEK has developed, and now markets worldwide, the very successful ADGESIM suite of simulation and training applications originally designed for the Royal Australian Air Force.

YTEK currently have 2 positions open on Seek, for experienced games programmers, or a sharp honors graduate in a relevant field.

Check them out here:……

Also visit YTEK's website here:

For those interested in a bit of background to why I'm posting there here. I worked for YTEK for a couple of years after graduating uni, doing simulation software development for defence before getting into games programming, and I strongly believe that my experience there is what gave me the relevant experience necessary to get a foot in the door of the games industry. Though now it's easier to get into the games industry than it is to YTEK. Even though I haven't worked there for over 2 years I still have good relationships with the director of YTEK and the guys I used to work with. They're offering a 12 month contract in the job, but in my experience those contracts are always extended for the right people. The hardest thing about leaving YTEK to get into the games industry was the paycut by about half. My desire to be in games development was strong enough to get past the drop in pay. But if you're a talented games programmer that wants to see what it's like to earn a decent wage, I urge you to check this out. If you're trying to get into the games industry as a programmer and have excellent uni results but no game demo's, this might also interest you.Souri2007-07-24 23:38:54

3D Artists for Tantalus


Tantalus Interactive ( is currently seeking experienced 3D game artists to work on a number of titles spanning, handheld and next generation gaming platforms.

We are looking for candidates with exceptional low poly modeling and texturing skills.

Applicants are to provide examples from at least 2 of the following categories: props, characters, vehicles and environments.

Entry level positions may also considered for outstanding applicants.

Please send a introductory letter with your portfolio and C.V. with subject "3D Artist" to:

Tantalus Interactive

Level 5 'The Tea House'

28 Clarendon St, South Melbourne 3205

Victoria Australia

(If sending a show reel please use common formats such as quicktime or xvid.

Also please label your actual discs with your name, primary skill and contact details)Souri2007-07-24 23:39:12

Blue Tongue is Expanding


Blue Tongue Entertainment

? Be part of a global team, accessing a wealth of experience and knowledge within the THQ group

? Development on current and next-generation consoles

Blue Tongue Entertainment, a video game developer based in Melbourne, Australia.

Blue Tongue currently has 80 employees and is part of THQ Inc- a leading worldwide developer and publisher of interactive entertainment software. The company has developed for all popular video game systems, and has experience in many genres.

Blue Tongue Entertainment was founded in October 1995. Titles produced include AFL Finals Fever (PC), Starship Troopers (PC), Jurassic Park: Operation Genesis (PS2/Xbox/PC) and more recently Barnyard (PS2/GameCube/PC/Wii) and Nicktoons Battle for Volcano Island (PS2/GameCube). The studio is currently working on two new titles, an action-adventure game for Microsoft Xbox 360, Sony Playstation 2, and Nintendo Wii, and a new IP exclusive to the Nintendo Wii. With continued growth and a line-up of exciting next-gen projects in development, the future for Blue Tongue is a bright one.

Game Systems Programmer

An opportunity exists for a talented programmer to join the Technology Team at THQ Bluetongue Entertainment. This is a unique opportunity to work on defining and implementing the systems code for Bluetongue?s next-generation game engine for Playstation3 and Xbox 360.

Job Role:

? Research and development of new technologies for Playstation3 and Xbox 360.

? Development of reusable systems architecture.

? Completion of programming tasks in accordance with the technical schedule.

? Functional testing and documentation of all code.

Job Requirements:

? Strong C/C++ skills.

? Specialist knowledge in at least one area of game systems programming.

? Proven experience working in a game systems programming environment.

? A strong documentation ethic.

? Ability to follow a coding standard closely.

? Ability to make accurate estimates on design and implementation of systems programming tasks.


? Experience working on Playstation 3 and/or Xbox 360 platforms as a systems programmer.

? Knowledge of multicore and/or multithreaded programming techniques.

? CELL BBE familiarity.

? Shader language familiarity (HLSL, Cg).

? Any experience working with common middleware packages.

? Network game programming experience.

? Familiarity with common "next-gen" graphical techniques.

? Any experience working with managed C++ and/or C#.

Tools Programmer

An opportunity exists for a talented programmer to join the Technology Team at THQ Bluetongue Entertainment. This is a unique opportunity to work on defining the tools and technology for the company?s push to next-generation games for Xbox 360 and Playstation3.


? Development of tools and technology in the support of game development teams.

? Training and tuition of developers in the use of tools and technology.

? Support and maintenance of tools.

? Design and implementation of game content pipelines.

? Reports to the Technical Director.

Job Requirements

? Strong C/C++.

? Strong C# and experience writing and maintaining managed code.

? Experience with defining tools and content generation pipelines for at least one shipping game, or similar work-related experience.

? A strong documentation ethic.

? Ability to train and mentor content creators in the use of tools created.

? Experience with Perl, BAT and other common scripting language alternatives.


? Experience generating platform specific assets for next-generation console hardware.

? Experience defining a CruiseControl.NET server (or similar continuous integration system).

? Experience with build scripting (NAnt, MSBuild, Make files).

? Experience creating a unit testing framework.

? Experience working with Maya and MEL scripting.

? Experience working with Collada.

? Experience working with shader languages (HLSL, Cg).

? Experience writing model exporters, explorer extensions, MFC.

? Experience with XSL, velocity templates, style sheets and XML coding.

? Network programming experience.

QA Programmer

The QA Programmer will be responsible for developing and maintain various tools used by the Quality Assurance team. This includes the auto build system for all projects. This will involve the creation and maintenance of scripts, macros, build reports and the maintenance of required build applications and development tools (e.g. SDKs, compilers, exporters, level editors etc). This role will also involve the maintenance of the bug and task database application and associated scripts. This position will report directly to the Lead QA Tester.


? Development of QA related tools (Some tools may be used across both Australian sites)

? Maintain the auto build system including updates to SDKs and other development tools, implementation of additional functionality requested by the QA Manager and Project Manager.

? Maintain the bug tracking system and scripts including the implementation of additional functionality requested by the QA Manager

? Maintain the tasks tracking system and scripts including the implementation of additional functionality requested by the project managers.

? Support testing staff

? Clear and concise communication of all issues


? Enthusiasm and knowledge of video games in general

? Programming experience (Preferred languages are: C++, C#/.NET),

? Scripting languages (VBScript, Game Monkey Script, Lua).

? Experience using Visual Studio.NET

? Game industry experience an advantage

? University degree in Computer Science desired

Technical Artist

The Technical Artist is responsible for ensure efficiency of the art pipeline and non-game-specific documentation and providing technical and art support to teams where appropriate. This position will report directly to the Lead Artist.

- Position:- --

? Research and develop process and tools to support future art development.

? Understanding the needs of current and future game development as it relates to art; including shaders, optimal graphical performance and visual effects.

? Designing shaders and visual effects.

? Research and implement competitive production techniques.

? Work closely with all disciplines, but especially the technology teams.

? Identify and recommend software and hardware needs.

? Provide both technical and creative support to art teams as required.

-Requirements:- --

? Significant games industry experience in a related role.

? Proven technical art skills.

? Proficiency in MELScript or MAXScript programming

? Strong knowledge of Maya and 3dsmax.

? Love of games and multiple genres appreciated.

? Art degree preferred.


The Animator is responsible for setting up and animating 3D characters generated by the art department. The successful applicant will be able to Creating world-class animations for organic and inorganic models. This position will report directly to the Lead Artist.


? Character rigging and Character modeling when necessary

? Character texturing when necessary

? Constructing bone rigs and painting skins for existing models

? Lip synching and facial animation for scripted sequences


? Games industry experience

? Proven animation skills (2 and 4 legged characters)

? Proven modeling skills and texturing skills

? An ability to create natural motion, quickly and with ease

? knowledge of Maya animation system

? Expert in Max5, Character studio (especially biped), Photoshop

Junior Animator

The Animator is responsible for setting up and animating 3D characters generated by the art department. The successful applicant will be able to create world-class animations for organic and inorganic models. This position will report directly to the Lead Artist.

Required skills:-

? Proven animation skills (a range of examples which could include 2 or 4 legged characters, dialogue, cartoon or realistic animation)

? An ability to create natural motion, quickly and with ease

? knowledge of rigging with Max or Maya

? attention to detail

The following are highly regarded:-

? Proven modeling skills and texturing skills

? Extensive knowledge of Maya or Max tools

? Formal art qualification

Visual Effects Artist

The Visual Effects Artist will be responsible for creating visual effects. This position will report directly to the Lead Artist.

Required skills:-

? Demonstrable illustration or design background

? Experience creating visual effects with Max or equivalent 3D packages

? Familiarity with Photoshop

? Attention to detail

? Industry experience

The following skills are highly regarded:-

? Proven 3D skills for both high-end and low resolution modeling a plus

? Love of games and multiple genres appreciated

? formal art qualification

Environment Artist

The Environment Artist will be responsible for modeling & texturing 3D environments. This position will report directly to the Lead Artist.

Required skills:-

? Demonstrable illustration or design background

? Proven 3D skills for both high-end and low resolution modeling in Max or equivalent 3d package.

? Familiarity with Photoshop.

? Proven ability in 3D environment creation.

? Attention to detail.

The following skills are highly regarded:-

? Games industry experience.

? Formal Art qualification.

? Love of games and multiple genres appreciated.

Junior Artist/Level Designer

The Level Designer is responsible for designing, object placement and scripting of the world in a game. This position will be working on a new IP on the Nintendo Wii system, this is a fantastic opportunity for someone that?s looking to break into the industry, or if you are just looking for an interesting and original project to be part of. This position will report directly to the Lead Designer.


? Create and execute level design documents

? Place game objects throughout a world

? Set up scripts on objects

? Tune and balance levels, puzzles, triggers and effects


? Game industry experience an advantage

? Proven ability to design engaging gaming experiences

? Ability to think and be familiar with 3D space

? Knowledge of 3D art tools

? Written English and creative writing skills a distinct advantage

? Knowledge of 3D art tools

? University Education desired

For a confidential discussion, please contact Andrew Kirkby, Recruitment Co-ordinator at or +61 3 99149944.

Applications:-Please submit all applications via jobs@bluetongue.comSouri2007-07-24 23:39:35

Localisation Manager/Producer - Japan


Localisation Manager/Producer - Japan

? Video Games Industry

? Tokyo based position

? Excellent salary and benefits

? Relocation support available

An exciting opportunity has become available for a professional Localisation Manager/Producer to join the Japanese THQ Headquarters in Tokyo. THQ is a leading global publisher and distributor of interactive entertainment software for a variety of platforms (PS2, Wii, DS and Xbox360, etc.) THQ is responsible for the publishing of well known brands such as Disney/Pixar, Nickelodeon and WWE.

Reporting to the US Senior Global Localisation Manager & Japan Country Manager you will be responsible for the localization of all THQ product for the Japanese market, ensuring all products meet required local quality and legal specifications, launch schedules and budgetary requirements. You will also be responsible for managing one direct report, temporary staff and external vendors.

This is a diverse role suited to a professional with excellent knowledge of the Japanese video game market. You will have the ability to communicate complex written and verbal information clearly, in both Japanese and English and communicate with all THQ studio?s globally. With a natural ability to plan, good attention to detail and the ability to organise and follow through, you are driven by a passion and commitment to achieving results.

Core Competencies:

? Ability to speak, read and write well in English and Japanese.

? Demonstrated work experience in the games industry, ideally in QA or a Production role.

? Knowledge of Sony, Microsoft and Nintendo test and submission processes

? Strong knowledge of Microsoft Office Suite

? Excellent communication and interpersonal skills

? Strong negotiation and problem solving skills

If you wish to discuss the role in more detail, please contact Jane Robertson on +61 3 95739232 for a confidential discussion or email your application directly to jane.robertson@thq.comSouri2007-07-24 23:39:46

QA Tester for Creative Assembly



Role Title: QA Tester

Role Type: Full-Time Casual

Reporting To: Ben Adams, QA Manager

Salary:     On application

Job Description

The applicant for the QA Tester role should well versed in QA practice specifically in the games industry. They must have clear written and oral communication skills as well as analytical skills.

An ideal candidate would possess a strong passion for gaming with a matched skill for organization and effort. Bug writing skills will have to be at a high level of competency along with the ability to correctly execute and create detailed test plans.

The applicant will spend the majority of their time following test plans, identifying and logging bugs and communicating with the QA Manager and Lead Testers. The candidate will have to be confident working both within a team and also independently.

Required Skills

- Familiarity with the ?Total War? series of games

- Preferably have experience in QA games testing

- Exceptional attention to detail and an eye for quality     

- Excellent communication skills              

- A team player who has a disciplined and professional work ethic

Desired Skills

- Familiar with Test Track Pro

- Build creation

- Programming/scripting skills

- Experience of working in QA Games Testing


- Carry out work as instructed by the QA Manager and/or QA Senior Testers

- Test CA games for usability, functionality, design, and compatibility flaws     

- Proactively work with the rest of the team to ensure that the quality of work the QA department produces is of a consistently high standard.

- Manage test plans.

- Identify, troubleshoot, and descriptively file bugs.

- Communicate clearly with the QA Manager and the rest of the development staff.          

- Work overtime as and when required

Apply with resum? and cover letter to: 23:39:59

Programmer wanted for Endgame Studios


Endgame is looking for a talented programmer to work on full-time contract for approximately 6 months on a Nintendo DS title.

Although industry experience is preferred, all dedicated and talented applicants will be considered. Please send applications to .

Applications should include a code sample and demo, if available.

Chinese game testers wanted for Atari Australia



Chinese game testers wanted.

Casual game testers needed for quality assurance for computer games in Traditional Chinese.

You must have the following skills/attributes:

? Native Traditional Chinese/Taiwanese with a high competency in written/typed Trad. Chinese characters and a familiarity with current Trad. Chinese language trends.

? Good spoken & written English, with good communication skills.

? An enjoyment, understanding & knowledge of playing video games on PC and console including next generation.

? Current working visa that allows for more than 20 working hours/week.

? You will be available, 9am to 5pm, Monday to Friday, minimum 3 days per week.

? Attention to detail.

? Flexible.

You will be working as part of a team of 2 to 4 people of varying nationalities. You will need to be able to complete assigned tasks in a given time-frame and report all product related issues to the Lead tester and use a PC for bug database entry.

Please ensure that you cover the above points in your initial application.

Applicants who will be invited for interview will be contacted in due course. Please be aware that due to the volume of responses, unsuccessful applicants who have not been contacted for interview will not be forwarded an unsuccessful letter.

Melbourne only.

Applications to paul.motion@atari.comSouri2007-07-24 23:41:11

NEW Jobs



I am looking for a couple of people for my client.

I am in need of a:

Lead games developer

Level Designer

Animators (with games or tv/cartoon animation skills)

These roles are for people that have at least 2 years experience working in the gaming industry.



Firelight Technologies hiring programmers


Firelight Technologies is a Melbourne based middleware technology company located in the CBD of Melbourne.

We develop the industry leading "FMOD SoundSystem" used in hundreds of titles, such as World of Warcraft, Call of Duty, Tony Hawk, Forza, FarCry/Crysis and more.

We are currently expanding and moving offices, and need more programmers!

Graduates or senior positions are available.

We are looking to hire people who have a keen interest in audio, or tools programming. Experience in audio is not nescessary.

Platforms worked on are Windows/Mac/Linux/Xbox/PS2/GameCube/Wii/360 and PS3. Experience on any of these is a plus.

Send resumes to Souri2007-07-24 23:41:23

Torus Games - 3D Artists


Torus Games is expanding again and we're looking for 3D artists at our Mitcham studio.

Torus recently released Spider-Man: Battle for New York and Shrek Smash N' Crash Racing. Last year we released titles on Xbox, PS2, Game Cube, PSP, DS and GBA. Current projects span across a number of genres and platforms again this year.

- 3D Modeler / Environment Artists

Successful applicants should be skilled in all areas of 3D modeling and texturing game environments and objects. You will be building levels from basic design right through to final art.       

Preferred Skills:     

* Game industry experience

* Game texture creation

All applications must include a folio with examples of your work, as either a CD/DVD or a link to an online portfolio. Please send applications or questions to:



Human Resources

Torus Games

9 Redland Drive


VIC, 3132

Torus is also looking for the following positions:

- Associate Producer

- Audio Composer (this position has been filled)

- Level Designers

- Game ProgrammersSouri2007-07-24 23:41:33

Casual and/or Fulltime Games Programming Lecturers


Submitted by Bryn

Qantm College in Brisbane is currently seeking experienced 'Games Programmers' to teach in its award winning Bachelor of Interactive Entertainment. Hours are flexible with evening classes an option. Fulltime positions are available for the right person.

Applicants must have strong written and verbal commuincation skills, minimum of a Bachelors Degrees in a related area with any post-graduate studies and/or teaching experience a highly regarded.

This is a well established program of study with full

resourced courses and support materials to assist in your teaching. Professional Development as a teacher is also provided to bring you up to speed.

This is a great opportunity to step out of the pressure cooker that is production and into the slightly more relaxed world of education. Relocation for other states would be considered.

Renumeration is based on an Academic Level A - C ($45,000 - $65,000 pa) depending on experience and qualifications.

For more information or to send your resume email Bryn - or Ph 1300 136 933Souri2007-07-24 23:41:43

Full time game coder position (Melb, Aust)



We are looking for talented game scripter/coder to fill a full time game development position at Sector3.

Experience in Unity3D as huge bonus as that is what we are using for our dev work.

Applicants must be local and able to showcase a strong coding portfolio either with Unity3D or similar style games development application.

We are looking for an immediate start.

Please send emails of interest, resume?s and portfolio links to

Cheers :)

Games Programming Teacher for AIE Canberra


Games Programming Teacher

  • Teach enthusiastic, motivated students
  • A creative environment with great industry connections
  • Highly experienced team with cutting edge skills

Academy of Interactive Entertainment (AIE) is Australia's leading educator for Game Development, 3D Graphics and CGI industries, with campuses in Canberra and Melbourne.

The Programming Teacher will be responsible for teaching the Certificate IV in Information Technology (Games Programming) at our Canberra campus. The Certificate IV is a strongly practical and intensive course that focuses on programming using C++ that leads into the second year Diploma of Computer Game Development (Games Programming) course.

The successful applicant will co-ordinate and deliver the course content and will be involved in assessment and other course development.

Duties and Responsibilities

? Delivering the course content for the Cert IV in Information Technology

? Handling first year student issues

? Monitoring student progress

? Updating and maintaining course content along with Senior Programming Teacher

? Evaluating & assessment of student work


? Detailed, practical knowledge of C++

? Detailed, practical knowledge of software development and design techniques including, but not limited to procedural programming, functional programming, object oriented design and programming.

? Strong communication skills

Highly Desirable

? Game development experience

? Teaching experience

This is position involves 24hrs/week teaching load and would suit someone looking for part time employment or full time for a candidate with experience/knowledge in other areas. Salary negotiable based on skills and experience.

Please contact AIE Canberra on 02 6162 5131 or email for more information or contact

Neil Boyd, Head of School, Academy of Interactive Entertainment, Ph: +61 2 6162 5131, 23:41:59