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Volunteer

Description

An area for local developers looking for volunteers / non-paid workers for their projects.

Nigredo Studios Contractual C++ Programmer

Forum




C++ Programmer



Nigredo Studios is in need of a Contractual C++ Programmer for immediate start.



We are looking for a contractual programmer to take this project forward with our public demo due for completion at the end of next month to showcase at GCAP 2006.



What you will be doing for us is programming NPC AI, weapon systems, and basic player control. In addition to this, the games key futures will need to be implemented, such as the RPG item systems, NPC interaction, and other items that can be talked about if you chose to contract with us.



The role will last approximately 1 1/2 months, but with the view for full time employment as an employee to the business.



If you are interested please call Adam McKern on (02) 9899 5831, email jobs@nigredostudios.comSouri2007-07-24 23:47:31

Lecturer - Digital Media Project Management

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Submitted by Bryn Warren-Giles

Qantm College in Brisbane is currently looking for a person to teach business and project management in our degree program.



This is a short-term contract position which could lead to a fulltime position for the right person.



If you have experience in managing digital media projects or have operated a business in this area, have graduate or post-graduate qualifications and are looking to impart some of your vast knowledge to the potential media tycoons of tomorrow than this is the position for you.



We are happy to negotiate teaching times to fit in with someone who may already have industry commitments.



If you are interested in the position please contact Bryn Warren-Giles (bgiles@qantmcollege.edu.au) with a copy of your CV.



www.qantmcollege.edu.auSouri2007-07-24 23:47:59

Computer Programmer - 3D Simulation Software

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? Award Winning, Internationally Recognised Australian Company

? Leading Edge Technology!

? Brilliant Career Opportunity

This is a great opportunity for someone with a passion for software design and programming.



This leading Australian based company that has significant world recognition in the medical & surgical field are seeking someone with the following qualifications & experience:



? Computing - Systems Development or Science Degree equivalent

? Demonstrated ability with 3DS plug in developer &/or animation programming

Using the following technologies:

? Open GL 2.0 /GLSL/Cg

? C/C++,STL,Boost,DirectX

? ActiveX

? Python,XML,X3D,HTML

? HD, HL Haptic libraries



Experience in Biomedical engineering would be highly regarded.



Working with a great team located in the inner South Eastern suburbs, you may also be required to work off site - eg RACS etc.



Salary around $50k + super (neg.according to exp).



Applications by email only please.

dh@wellplacedsolutions.com.au



**Please note. We appreciate the time you take to send us your CV. If you have not been contacted within 7 working days, please accept that in this instance, your application was not successful. Thank you.Souri2007-07-24 23:48:08

Virtual Mechanix - Car Artists

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Virtual Mechanix specialises in supplying 3D car models to developers of racing games.



We're currently on the lookout for car modellers to join our team.



This is an opportunity to be involved in some of the hottest next-gen racing games currently in development from around the world.



The positions on offer are:



3 x Max artists



2 x XSI artists



These positions are primarily as a sub-contract basis (work from home) although there is scope for working in-house providing successful applicants are prepared to relocate to the Sunshine Coast, Queensland.



To be considered applicants must be able to produce highly detailed, accurate car models and have excellent (Photoshop) texture painting skills.



Previous game studio experience is preferred for these positions.



Please make sure you fit the criteria before applying, you should...



1. Have a passion for cars.



2. Have modelled some great looking cars in the past (or can demonstrate the ability to do so).



3. Have the artistic and technical skills in order to perform this type of work at the highest levels.



If you fit the criteria, please email your resume and any relevant info or questions to info@virtual-mechanix.com ...if you have an online portfolio, please provide a link.



Terms and conditions will be up for negotiation pending the suitability of applicants for the positions.



www.virtual-mechanix.comSouri2007-07-24 23:48:18

Tantalus is Hiring

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Tantalus is one of Australia's leading game developers, and one of the world's best producers of handheld titles. We are presently looking for a range of new people to join our team working on an exciting new IP for PSP, and a new DS title utilising our award winning racing technology. We have at least one position available in each of the following categories:



Programmer

Animator

3D Artist



For more information, role descriptions, and for how to apply, visit our website: www.tantalus.com.auSouri2007-07-24 23:48:28

Nigredo Studios Needs a Sound Artist

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Nigredo Studios is in need of a Contractual sound artist for immediate start.



You will be supplying sound effects to 3 weapons, and also to our two main NPC Characters.



Please apply to jobs@nigredostudios.com with a short demo real, and the name of projects you have worked on.



You do not need to have formal qualifications or have been a member of a commercial team before, but these qualities help.



Lava Injection, and Kalescent Studios are welcome to apply.



The contract will last for approximately 3 months.



-----



Nigredo Studios is a Sydney Games Developer, based in the stylish Norwest Business Park. We where founded in mid 2005, and are currently working on a game based off an established fictional novel IP.



Our team consists of experienced modification, and industry developers including - Adam McKern, Troy Austin, Marcello D?Altilia, and Taychin Dunnvatanachit.Souri2007-07-24 23:48:38

Technical Director for THQ Studio Australia

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Technical Director - Australia



- Excellent international career opportunity with global visibility.

- Create and drive technology strategies and direction for the region.

- The successful applicant will receive relocation assistance and a six figure salary.



THQ, a world leading games developer and publisher has a rare opportunity for a highly talented and experienced Technical Director to drive the future direction of technology in the region. This newly created role reporting directly to the General Managers is responsible for technology across two successful and developing studios, THQ Studio Australia located in Brisbane and Blue Tongue Entertainment is based in Melbourne.



Working with licensed and new intellectual properties this position will be a critical player in the future direction and success of THQ in the region. Key responsibilities of this position include:-



- Creating and driving technology solutions and strategy across the region.

- Promoting technology sharing within the region and across THQ globally.

- Developing and improving our technical talent and ensuring sufficient resources.

- Researching and implementing improvements in process and technology.

- Providing technical standpoint for future growth and competitiveness

- Architect and implement high-risk code development



To succeed in this role you will be a strong team player, effective communicator and have a passion for technology. Key position requirements include:-



- Bachelor degree in computer science or equivalent, and a management or post graduate degree is desirable.

- Proven track record in creating and implementing technology strategy and solutions.

- Demonstrated knowledge of game technology and product life cycle.

- Experience managing multiple employees and building successful and cohesive teams.

- Strong 3D math background - Must be able to solve 3D math problems unattended.



This is a truly unique opportunity where you can take ownership and champion technology solutions. If you are up for the challenge then we want to hear from you.



Contact: - If you would like to know more please contact Andrew Kirkby at:-

Email:     akirkby@thq.com

Phone:     +61 3 9914 9944     



Applications: - Please submit all applications via the THQ Career Center at http://thq.kenexa.com/thq/cc/Home.ssSouri2007-07-24 23:49:00

THQ Studio Australia Hiring

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THQ Studio Australia





? Australia's largest game developer and publisher

? Be part of a global team, accessing a wealth of experience and knowledge within the THQ group

? Licensed and new intellectual properties



THQ Studio Australia, based in sunny Brisbane, Australia, is a developer and publisher of interactive entertainment software. Founded in January 2003 as part of THQ Inc., THQ Studio Australia now employs more than 75 talented staffdeveloping on all major console platforms, including Microsoft Xbox 360, Playstation 3 and Nintendo Wii.



Brisbane is famous for its great weather, relaxed lifestyle, and friendly people. It's within this young, energetic and growing city that THQ Studio Australia has created its own friendly and professional environment, creating globally competitive products for the world's biggest markets.





Senior Game Designer

The Senior Game Designer is responsible for creative writing, object placement and scripting/implementation of the world in a game structure. They must be capable of technical documentation outlining the theoretical application of game systems. This position will report directly to the Lead Designer.



Position:-



? Create and execute level and system design documents

? Design game systems ranging from combat, through puzzle design to interface flow

? Proven ability to sell a gaming idea

? Supervise the implementation of game systems

? Maintain excellent communication with the Lead Designer

? Populate game worlds

? Script various gaming experiences

? Tune and balance levels, puzzles, combat etc as required



Requirements:-



? Significant game industry experience including one published title and subsequent production experience from concept to delivery

? Proven ability to design engaging gaming experiences

? Ability to rapidly conceptualize and solve problems in 3D space

? Creative writing skills a distinct advantage

? Knowledge of some art tools advantageous

? Comprehensive knowledge of game genres and platforms

? Highly motivated and organized

? Excellent communication and interpersonal skills





Lead Programmer



As our business continues to grow and thrive, this newly created role reports directly to the Programming Manager and is responsible for the programming functions within a game project team.   As a potential successor to the Programming Manager this role is not only responsible for game programming within the team but also involved in future technical direction across the studio. Key responsibilities of this position include:-



Position:-



? Assist with the recruitment and development of technical talent, ensuring sufficient resource coverage and effective team cohesion.

? Create, implement and maintain a programming schedule including the identification of any potential production risks.

? Architect and implement high-risk code development.

? Lead the support of designers, artists and sound developers as clients of the programming team.



To succeed in this role you will be a strong team player and have a passion for technology. Key position requirements include:-



? Bachelor Degree in computer science or equivalent.

? Demonstrated Game Programming experience on at least one completed title.

? Proven track record in effectively managing employees and building successful teams.

? Excellent communication and interpersonal skills combined with a methodical and patient demeanor.

? Strong 3D math background - must be able to solve 3D math problems



Lead Artist



The Lead Artist is responsible for managing the art team in production and refinement of assets. It is also their responsibility to allocate resources (both people and time) per project. This position will report directly to the Art Director.





Position:-



? Set and maintain art quality standards

? Develop and maintain style guide and art pipeline documents?

? Determine asset completion assessment

? Input into technology features and game design

? Manage day to day activities of the art team



Requirements:-



? Significant game industry experience with experience in a lead role

? Ability to schedule in MS Project

? Excellent communication and interpersonal skills combined with a methodical and patient demeanor

? Proven ability in at least two of the following: 3D environment creation, character and/or prop modeling, user interface design, pre-visualization, graphic design, particle FX, MEL script/

? University degree in Art preferable

? Love of games and multiple genres greatly appreciated.





Senior Programmer

The Senior Programmer will be responsible for the implementation of complex game and tool code according to technical and game design documents. This position will report directly to the Lead Programmer.





Position:-



? Develop and code game systems

? Implementation of complex game and tool code according to technical and game design documents.

? Work with the Lead Programmer to design complex components and architecture of the game

? Responsible for the most complex systems in the game development

? Ensure high quality code

? Perform functional testing on their code

? Fix bugs



Requirements:-



? Game Programming experience on one or more completed titles

? PS2 systems level experience

? Strong 3D math background - Must be able to solve 3D math problems unattended.

? Bachelor degree in computer science or equivalent

? Proven ability in at least one of the following: AI - Creating life-like behaviour models, Graphics ? Implementing advanced visual effects, Physics ? Enhancing game play with realistic interactions

? Strong C and C++ skills





Contact: - If you would like to know more please contact Andrew Kirkby at:-

Email:     akirkby@thq.com

Phone:     +61 3 9914 9944     



Applications: - Please submit all applications via the THQ Career Center at http://thq.kenexa.com/thq/cc/Home.ssSouri2007-07-24 23:49:19

Blue Tongue is Hiring

Forum

   ? Australia?s largest game developer and publisher

   ? Be part of a global team, accessing a wealth of experience and knowledge within the THQ group

   ? Licensed and new intellectual properties



Blue Tongue Entertainment, a video game developer based in Melbourne, Australia. Blue Tongue currently has 70 employees and is part of THQ Inc- a leading worldwide developer and publisher of interactive entertainment software. The Company develops its products for all popular game systems, personal computers and wireless devices.



Blue Tongue Entertainment was founded in October 1995 and has produced the hit titles of ALF Finals Fever, Starship Troopers, Jurassic Park, The Polar Express and more recently Nicktoons Unite! for the Sony Playstation 2 and Nintendo Gamecube. The studio is just completing its next Nickelodeon title Barnyard, based on the movie to be realized in late 2006. Combined with continued growth and development for the upcoming Microsoft Xbox 360, Sony Playstation 3 and Nintendo Wii, the future for Blue Tongue is a bright one.





Game Designer



The Game Designer is responsible for creative writing, object placement and scripting/implementation of the world in a game structure. They must be capable of technical documentation outlining the theoretical application of a system. This position will report directly to the Lead Designer.



Position:-



? Create and execute level and system design documents

? Design system from combat, through puzzle design to interface flow

? Maintain regular communication with the Lead Designer

? Place game objects throughout a world

? Set up scripts to impact various design-oriented systems

? Tune and balance levels, puzzles, triggers and effects



Requirements:-



? Significant game industry experience including one published title and subsequent production experience from concept to delivery.

? Proven ability to design engaging gaming experiences

? Ability to rapidly conceptualise and solve problems in a 3D space

? Creative writing skills a distinct advantage

? Knowledge of 3D art tools advantageous

? Comprehensive knowledge of game genres and platforms.

? Highly motivated and organized

? Excellent communication and interpersonal skills







Level Designer



The Level Designer is responsible for designing, object placement and scripting of the world in a game. This position will report directly to the Lead Designer.



Position:-

? Create and execute level design documents

? Place game objects throughout a world

? Set up scripts on objects

? Tune and balance levels, puzzles, triggers and effects



Requirements:-

? ?Game industry experience an advantage

? Proven ability to design engaging gaming experiences

? Ability to think and be familiar with 3D space

? Knowledge of 3D art tools

? Written English and creative writing skills a distinct advantage

? Knowledge of 3D art tools

? University Education desired





Senior Programmer



The Senior Programmer is responsible for the systems design and programming implementation of technical and game design documents. We currently seek someone familiar with PS2 and GameCube architecture, and who has developed engine code for at least one shipped title. This position will report to the Lead Programmer and the Technical Director.



Job Description/Responsibilities:



Position:-



? Researching and implementing new technologies

? Developing reusable system architecture

? Develop and code the more complex game systems

? Assist with forming schedules

? Complete programming tasks in accordance with schedule

? Perform functional testing on their code

? Fix bugs



Requirements:-



? Significant game industry experience with experience in a senior role

? Strong C and C++ skills, 3D math skills

? PS2 and/or GameCube experience is essential

? Familiarity with assembly language is essential

? Showing particular attention to detail

? Being familiar with current games







Artist



A 2D/3D Artist can be responsible for designing, illustrating and creating 2D and/or 3D art assets. These can include character work, through environment and prop creation, graphic user interfaces and pre-visualizations. This position will report directly to the Lead Artist.



Position:-



To include a combination of:

? Producing 2D art assets including concept art, textures and illustrations.

? Create efficient and appropriate 3D models and textures for environments, characters and props.

? Define and refine lighting set-ups for both pre-baked and real-time light solutions.

? Input into game design and development pipeline issues.

? Utilize Dynamics; particle FX and physics animation solutions.

? Pre-visualization using Flash, After Effects or similar.

? Graphic design and multimedia/visual communication skills.

Requirements:-

? Demonstrable illustration or design background

? Proven 3D skills for both high-end and low resolution modeling a plus.

? Familiarity with Photoshop and a leading 3D package.

? Proven ability in at least two of the following: 3D environment creation, character and/or prop modeling, user interface design, pre-visualization, graphic design, particle FX, MEL script/

? Love of games and multiple genres appreciated







Technical Artist



The Technical Artist is responsible for ensure efficiency of the art pipeline and non-game-specific documentation and providing technical and art support to teams where appropriate. This position will report directly to the Lead Artist.





Position:-



? Research and develop process and tools to support future art development

? Understanding the needs of current and future game development as it relates to art; including shaders, optimal graphical performance and visual effects.

? Designing and writing shaders and visual effects

? Research and implement competitive production techniques.

? Work closely with all disciplines, but especially the technology teams.

? Identify and recommend software and hardware needs

? Provide both technical and creative support to art teams as required





Requirements:-



? Significant games industry experience in a related role

? Proven technical art skills

? Strong knowledge of Maya and 3dsmax

? Love of games and multiple genres appreciated

? Art degree preferred



Contact: - If you would like to know more please contact Andrew Kirkby at:-

Email:     akirkby@thq.com

Phone:     +61 3 9914 9944     



Applications: - Please submit all applications via the THQ Career Center at http://thq.kenexa.com/thq/cc/Home.ssSouri2007-07-24 23:49:34

Pandemic is Hiring Designers!

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Designers - Multiple Positions Available!



Pandemic Studios Australian office is currently hiring a full production team for a new, AAA, next-gen, console title. We are looking for Level Designers, Systems Designers, and Mission Designers. All artists interested in current or future opportunities at Pandemic Studios are encouraged to apply.



Are you ready to live in a uniquely beautiful city with a relaxed lifestyle? Do you want to live in a place where you can scuba, snorkel, surf, camp, hike or bike all within 90 minutes of your home? Do you want to work for a company that not only provides a unique work environment, but also fun, food and great social events?



Pandemic Studios is the largest independent game developer in the world, making games that we are passionate about. We are currently seeking experienced game developers to undertake key development roles within a fun, professional studio and join a team as committed to games as you are!



Primary Responsibilites:

  • Participates in game design at the interface and content levels.
  • Strives for the highest quality in their work by listening to feedback and incorporating changes as requested by the Lead Designer and Creative Director during the development process.
  • Works to create game design elements which meet the creative vision and fun factor standards as developed by the design team.


Required:

  • At least three years of relevant industry experience including one published title.
  • Successful completion of a degree from a recognized post-secondary institute, preferably in a creative or technical discipline, or equivalent experience or training.
  • Flexible and adaptable; able to move with ease between projects and tasks as required.
  • Must possess strong communication skills; effectively communicates issues before or as they arise and constructively communicates problems and offers solutions or help.


Preferences:

  • Next Generation Console Experience ? Xbox360, PS3.
  • Development of personal/hobby game projects.


Brisbane, Australia, has a growing game development market with over ten studios within the central business district. The gaming industry, while still relatively new in Australia, is quickly taking over Sydney and Melbourne, as well. So if you and experienced developer looking for a sea change, Pandemic Studios wants to hear from you!



Relocation and Work Visa sponsorship available to qualified applicants.



If you meet the noted qualifications and want to be part of a successful team offering a bright future then please submit the following directly to: jobs@pandemicstudios.com.au



  • Cover letter stating your availability.
  • Current CV / Resume.
  • Graduate and junior level applicants are highly encouraged to submit demos with their application.

Please reference a job title in the subject line of your email.



All submissions are received in confidence. Due to the high volume of submissions, we will only be able to respond to applicants of interest. No phone calls, please.

Souri2007-07-24 23:49:55

Pandemic is Hiring Programmers!

Forum

Programmers - Multiple Positions Available!



Pandemic Studios Australian office is currently hiring a full production team for a new, AAA, next-gen, console title. We are looking for World Builders, World Asset Creators and an Effects Artist. All artists interested in current or future opportunities at Pandemic Studios are encouraged to apply.



Are you ready to live in a uniquely beautiful city with a relaxed lifestyle? Do you want to live in a place where you can scuba, snorkel, surf, camp, hike or bike all within 90 minutes of your home? Do you want to work for a company that not only provides a unique work environment, but also fun, food and great social events?



Pandemic Studios is the largest independent game developer in the world, making games that we are passionate about. We are currently seeking experienced game developers to undertake key development roles within a fun, professional studio and join a team as committed to games as you are!



Primary Responsibilites:

  • Participates in the development, writing, testing, and debugging of code for new and upgraded software products.
  • Strives for the highest quality in their work by listening to feedback and incorporating changes as requested by the Lead Programmer and Technical Director during code review.
  • Interprets data and resolves semi-complex issues relating to programming and provides expertise and innovative problem solving.
  • Programs tools and utilities to support work on projects.
  • Produces documentation for other programmers' use.
  • Writes clear, maintainable, portable code.


Required:

  • At least three years of relevant industry experience including one published title.
  • Successful completion of a Computer Science or Computer Engineering degree from a recognized post-secondary institute, or equivalent experience or training.
  • Highly proficient in C/C++ and Object Oriented Design.
  • Flexible and adaptable; able to move with ease between projects and tasks as required.
  • Must possess strong communication skills; effectively communicates issues before or as they arise and constructively communicates problems and offers solutions or help.


Preferences:

  • Next Generation Console Experience ? Xbox360, PS3.
  • Development of personal/hobby game projects.


Brisbane, Australia, has a growing game development market with over ten studios within the central business district. The gaming industry, while still relatively new in Australia, is quickly taking over Sydney and Melbourne, as well. So if you and experienced developer looking for a sea change, Pandemic Studios wants to hear from you!



Relocation and Work Visa sponsorship available to qualified applicants.



If you meet the noted qualifications and want to be part of a successful team offering a bright future then please submit the following directly to: jobs@pandemicstudios.com.au



  • Cover letter stating your availability.
  • Current CV / Resume.
  • Graduate and junior level applicants are highly encouraged to submit demos with their application.

Please reference a job title in the subject line of your email.



All submissions are received in confidence. Due to the high volume of submissions, we will only be able to respond to applicants of interest. No phone calls, please.

Souri2007-07-24 23:50:23

Pandemic is Hiring Artists!

Forum

Artists ? Multiple Positions Available!

Pandemic Studios Australian office is currently hiring a full production team for a new, AAA, next-gen, console title. We are looking for World Builders, World Asset Creators and an Effects Artist. All artists interested in current or future opportunities at Pandemic Studios are encouraged to apply.

Are you ready to live in a uniquely beautiful city with a relaxed lifestyle? Do you want to live in a place where you can scuba, snorkel, surf, camp, hike or bike all within 90 minutes of your home? Do you want to work for a company that not only provides a unique work environment, but also fun, food and great social events?

Pandemic Studios is the largest independent game developer in the world, making games that we are passionate about. We are currently seeking experienced game developers to undertake key development roles within a fun, professional studio and join a team as committed to games as you are!

Primary Responsibilites:

  • Participates in the creation of artistic concepts and artwork for products.
  • Strives for the highest quality in their work by listening to feedback and incorporating changes as requested by the Lead Artist and Art Director during iteration.
  • Through the use of sketches and storyboards, helps the product team to visualize and develop game designs.
  • Works to create levels, assets and characters which meet the aesthetic and technical standards established by the Art Team.

Required:

  • At least three years of relevant industry experience including one published title.
  • Successful completion of an art degree from a recognized post-secondary institute, or equivalent experience or training.
  • Flexible and adaptable; able to move with ease between projects and tasks as required.
  • Must possess strong communication skills; effectively communicates issues before or as they arise and constructively communicates problems and offers solutions or help.

Preferences:

  • Next Generation Console Experience ? Xbox360, PS3.
  • Development of personal projects/artwork.
  • Traditional art background.
  • Strives to learn new skills and pass on knowledge to other team members.

Brisbane, Australia, has a growing game development market with over ten studios within the central business district. The gaming industry, while still relatively new in Australia, is quickly taking over Sydney and Melbourne, as well. So if you and experienced developer looking for a sea change, Pandemic Studios wants to hear from you!

Relocation and Work Visa sponsorship available to qualified applicants.

If you meet the noted qualifications and want to be part of a successful team offering a bright future then please submit the following directly to: jobs@pandemicstudios.com.au

The following portfolio submission formats are preferred:

  • Web-based portfolio
  • Links to online digital media hosting services
  • Compressed attachments e-mailed
  • CD or DVD with hard copies of any 2D or digital art pieces mailed
  • FTP server access can also be provided if necessary

Preferred digital formats

  • Images - jpeg file format
  • Movies - mpeg and mov file formats

*DO NOT SEND ORIGINALS!

Disks, tapes, and any materials included in your application must be labeled with your name and the title of the role you are applying for. If you are featuring a full demo film with credits avoid putting material after the credits, or if you must, please indicate this in the shot breakdown.

  • Cover letter stating your availability.
  • Current CV / Resume.
  • Folio or demo reel including shot breakdown.

Please reference a job title in the subject line of your email.

All submissions are received in confidence. Due to the high volume of submissions, we will only be able to respond to applicants of interest. No phone calls, please.

Creative Java Developer(s) for Viva La mobile

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Wanted: Creative Java Developer(s) to join our Mobile Games production team. Viva La mobile is currently creating some of the biggest titles for 2007 for publishers such as Disney and THQ. Additionally we are publishing our own real-time multiplayer games using our ever-evolving RedStar Multiplayer platform and APIs. All developers at Viva La Mobile get fully involved in the game design process (no one is ?too junior?) so creativity and a passion for games is a must!

We are looking for developers with the following criteria:

- Strong J2ME and/or J2SE/J2EE skills
- Ability to adapt quickly to various APIs and platforms.
- Experience developing on games or apps mobile phones
- Good understanding of the mobile entertainment space.
- Strong interpersonal skills and leadership qualities.
- Experience leading a development team is a plus.
- Ability to fit into a very relaxed office environment.

Roles Available include:

Game Developer / Production Lead

In this role the right candidate will be involved with some of the biggest players in the mobile entertainment industry. Aside from the technical skills, a good work ethic and attention to detail are required. Willingness to go the extra mile to make a game Brilliant instead of just Great is important. If you have any demos of previous work then we?d love to see them! Experience with BREW development is a major bonus.

R&D Server Developer

If you have commercial experience with J2SE/J2EE, Servlets, JDBC, client/server connectivity and want to get involved in developing a cutting edge platform for multiplayer games then this is your role! RedStar Platform is the engine behind the multiplayer mobile games that Viva La Mobile is known for. The right candidate will have solid Coding skills and as this is an R&D role they will be able to think and discover solutions through their own methods.

Location: Sydney (Surry Hills)

Apply: please send your CV and any demo work to accounts@vivalamobile.com and we?ll get back to you shortly.

Crystal Dynamics is Hiring

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Crystal Dynamics, founded in 1992 and acquired in 1998 by Eidos Interactive (http://www.eidos.com), the well known publisher of games like Lara Croft: Tomb Raider, Deus Ex, Thief, and Hitman, is a creative, artistic and technology driven game development studio.



Crystal Dynamics has consistently pursued excellence in third and first person action gameplay, animation, storytelling, and character development utilizing internally developed state-of-the-art technology and tools. Successful properties developed at Crystal include the Legacy of Kain series, Project: Snowblind, Whiplash, Mad Dash Racing and the GEX series. We have recently shipped Tomb Raider: Legend (http://www.tombraider.com) and pre-production has commenced on several next-generation productions including original IP and franchise based titles.



Our working culture is professional, but casual and open. Being a smaller sized studio, all staff members, including senior staff, are approachable and are encouraged to contribute ideas. We offer competitive salaries, and our benefits are generous. Find our complete job listing on our reruitment site - http://tbe.taleo.net/NA4/ats/careers/searchResults.jsp?org=VAM&cws=1&ac…. Send us your resume through the careers section of our website or directly at jobs@crystald.com.



We are now looking for the following roles for our upcoming next gen games at our studio in Menlo Park in the heart of northern California?s Silicon Valley:



Progamming - AI, Animation, Gameplay, Rendering, Tools, Vehicles, World Systems



Art - Art Lead, Character Modeler, Environment, Materials, Technical Artist



Animation - Character, Rigger



Design - Level, Systems

Development Manager (aka Program Manager) 3D

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Do you know everything there is about 3D graphics development?

We are seeking a world class Development Manager, also known as a Program Manager or Engineering Project Manager.

The role is based in Auckland, New Zealand; if you would need to relocate then we are only seeking people who have previously given *serious thought about living in New Zealand*.



Overview:

We are seeking someone very technical who can work with the big picture "what" "why" and "how" as well as drill down to any micro level discussions and implementation architecture. Project Management skills and understanding of "when" and "who" are also required and a software coding background is highly preferable.



Living and breathing 3D Graphics (of all sorts) is essential, we need someone who has been at Siggraph for the last xx years and knows 3D graphics inside and out (CAD, games, and/or simulations).

Other duties and requirements:-

* must have long term wide ranging experience in Computer Graphics (3D in particular) and be up-to-date with developments (10-20 years) . You must know all the major CAD and 3D Content Application tools are and are for and have been involved in visualization for many years.

* Software Development and Software Lifecycles expertise

* Enterprise experience and software lifecycle experience is also a must.

* required to understand:

- internals of 3D scene graph representations , animation systems, rendering architectures, interactive systems

- CAD, PLM, PDM enterprise systems

* will play prominent role leading a large team of 50+ developers in groups with individual managers

* must provide leadership and vision from a platform of knowledge

* Management of design, development and project management resources.

* Management of internal and external works programmes to ensure key performance indicators are achieved.

* Full compliance with all relevant regulatory and standard industry software and engineering requirements.

* Monitor and control associated design and project management cost and profitability.

* Actively promote the implementation of clients Quality Control System.

* Co-ordinate staff training and development programmes.

* Initiate / sponsor the improvement of relevant design and project management practices / procedures / processes.

* Responsible for high levels of customer satisfaction.

* Meet and exceed agreed KPIs.

* Maintain the highest standards of professionalism in dealing with staff and customers.

* Will report to the VP Of Engineering

* Various other duties (please contact me if you think this is a good fit).



You will be involved in changing the world in computer graphics and play a prominent role in "Making 3D as ubiquitous as text"



I can honestly say that this company is one of the most exciting and rewarding places you will ever work.



Email Steve: execsearch@pricebarnett.com.au

Senior Quality Assurance Tester for Half Brick

Forum

Do you want to work for a company that respects its staff and has an exceptional, motivated team that values making fun, innovative games?



Do you want to work on projects that are well managed and staffed so that endless crunch times are no longer the norm?



Do you want to work with a game development process that sets aside time to prototype and focus test to ensure that a game will actually be fun to play?



If you answered yes to ALL of these questions then Halfbrick Studios is the place for you. Halfbrick Studios Brisbane is currently seeking a Senior Quality Assurance Tester for an immediate start.



Personal Attributes:

- Must enjoy working within a team environment.

- Must pay attention to detail.

- Must be self-motivated, driven & punctual.

- Must strive for continual improvement.

- Must be able to work within deadlines and follow schedules.

- Good communication skills.

- Must be able to delegate.

- Must have industry experience in quality assurance and software testing.



Please forward your CV to jobs@halfbrick.com.

Positions at Firemint

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[img]http://www.sumea.com.au/css/spn/Firemint.gif[/img]

Submitted by Robert Murray

Firemint is looking for programmers, artists and a designer to join our team. Our game developers are highly skilled, big picture people, passionate about games and game design. They enjoy variety, creative input and small focused teams. If this sounds like you then please join us, and make a difference!

A BIT ABOUT FIREMINT

We work on big name games for big name publishers. Titles such as Need For Speed Most Wanted and Madden 07 for companies like EA, THQ and Disney. We are also building our own fresh brands from scratch, such as Mega Monster.

Our ambition is to deliver to our consumers something that they want, something that they value and something that they enjoy. This is an ambition we share with our publishers. It?s a simple concept, but extremely complex to execute. More than anything it requires creative, passionate, flexible people and great teamwork.

PROGRAMMERS

You should have some C++ skills at a minimum and you shouldn?t mind learning other languages and API?s as necessary. What you should be able to do is make a game (it?s amazing how simple that sounds).
We tend to jump around to a lot of different platforms here, so a high level platform agnostic approach to your art is valuable. The sort of work we do is ideal for a hardware junky or a gameplay enthusiast. There is even some room here for a code nazi or two.

ARTISTS

We are definitely looking for good core 3D skills here as a base. Some combination of skills in 3D modeling, texturing or animation is a must. Beyond that you will have your own leanings and styles. We get through a variety of projects here, so there is room for some variation from the cutest anime to the dark sick artwork of a perverted mind (or are they the same thing?).

DESIGNERS

This is a tough role and we need a highly experienced games industry applicant. Your role would see you involved in full design documents, design briefs, pitch documents, level designs, game balancing work and lots of meetings and brainstorming. Design is king, but it takes more than a good designer. That is why you are a team player with a good appreciation of how all the disciplines combine with a flexible and iterative development process to produce the ultimate game studio. We are still learning all this, I am sure you are too.

JUNIORS WELCOME

We are happy to consider juniors but we would like to see some demonstrations of your skill and potential. For programmers that means a demo, for artists a nice looking portfolio. A programming demo may be as simple as Galaga or Pacman. If you know your stuff then you could probably build a passable demo in a week of sleepless nights.

HOW TO APPLY

If you think you can fill one of these roles contact hr@firemint.com and attach CV?s, demos or links where possible. If you don?t have a CV or a demo because you are too busy developing games, that is probably a good thing! So email us anyway, just don?t get upset if we don?t respond immediately. We are busy too.

Acheron Design is hiring

Forum

[img]http://acheron-design.net/images/acheron-dark.gif[/img]

15-September-2006

Acheron Design is an independent game development studio based in Melbourne. We are currently undergoing unprecedented expansion, and have several exciting new projects on various platforms. We are looking for talented 2D and 3D artists, programmers, and designers to join our team.

Information on these positions and the application procedure can be found on [url="http://acheron-design.net/jobs.html"]our website[/url].

We look forward to hearing from you.

Artist for D&K UGM

Forum

Submitted by Louis Dimsdale

WARNING!!!
D&K UGM is on the prowl for some hot little (or big) Artist who has the spunk, charm and spare time to get their grubby little hands on some of our latest game assets.

Responsibilities would include sharpening pencils, erasing mistakes, ruling (straight) lines and some colouring in. Plus strong paper tracing skills an advantage (but not essential). Other tasks could include such things as; character design, setting art styles and being creative in a 2D environment.

..So if your a starving artist that doesn't mind starving just a little bit longer until we finish a project, then drop Lou an e-mail on dimsdale@optusnet.com (cos he's been feeling a little left out at the moment)

http://www.dimsdale-kreozot.com/

Games tester - Mobile Phones - Sydney

Forum

We are looking for a Freelance tester to work on mobile phone products for a period of around 2 months.

Key Skills & Experience required for this role include:

?A Passion for all things gaming

?A background in either the games and/or mobile entertainment markets

?1-2 years + testing experience ideally mobile testing or console testing ?Working knowledge of mobile games ?The ability to work in a fast-moving, challenging environment ?A keen interest in wireless entertainment ?Excellent interpersonal, analytical & negotiation skills ?Excellent user of computer packages & Systems

Responsibilities for this role will include:

?QA mobile applications to ensure titles are from defects prior to commercial release.

?Report any defects via the bug tracking system in a clear and comprehensive manner.

?Liaise with other QA technicians to identify, prioritise, and report application defects.

Please reply to this post if you are interested.

www.playerx.com

3D Artist for Auran

Forum

3D Artist Job No F04

Want to work on our upcoming game F-U-R-Y?
www.unleashthefury.com

Want to be part of an awesome art team creating next gen quality graphics in the Unreal 3 engine?

We are looking for artists that want to work on next generation games.

The ideal candidate will have strong modeling and texturing skills. High communication skills, an eye for detail and the ability to work in a team environment.

Essential Duties and Responsibilities

? Produce art assets according to the standards outlined by the Lead Artist in the project?s style guide maintaining a consistent look and feel.
? Create and edit original high quality 3D models, textures and environments.
? Participate in game design, the creation of art/technical documents, the production of project overviews, project demonstrations and the creation of the animation hierarchy.
? Other duties may be assigned.
Qualifications
? To perform this job successfully, an individual must be able to perform each essential duty satisfactorily.
? Unreal Editor Experience is a bonus though not necessary.
? The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Education and Professional Experience

? Proven experience and knowledge with 3D Studio Max and Photoshop required.
? Proven knowledge and experience of in-game art asset production required.
? Understand the current technology as it relates to art production within the games industry.
? Ability to work within a team environment required.
Language Skill
? Good written and oral communication skills required.
Location
? The position will be at Auran?s head office in Brisbane, Queensland, Australia. Auran will consider applications from anywhere in the world and successful international applicants will be provided with funds to cover eligible relocation expenses. Auran will organize work permits as required and international applicants may be eligible to apply for Australian residency.
Period of Tenure
? The position is for a minimum of two years.

If this sounds like the job for you, email careers@auran.com.
To be sure of a prompt response, copy the position title and code from above and place it in the subject line of your email.

Game Systems Dsgner, Engine+Games Progmers @ Auran

Forum

Established in 1995, Auran boasts a team of local and internationally experienced developers operating from world-class facilities in sub-tropical Queensland. Temperatures of around 22?C [74F] in winter, a relaxed working environment, creative atmosphere, generous package and great perks - are you ready to move to paradise and join the best games development team in Australia? Yes? Well read on?

Want to know more about Auran? Visit www.auran.com

Game Systems Designer - Job No F01
The Fury design team is looking for an additional Game Systems Designer who can take ownership of the game?s equipment and economic balance as well as hammer out the serious details of a rock solid crafting system. If you can prove to us that you?re intelligent, dedicated, and an extreme veteran of many MMOs then we want to talk.
Want to know more about Fury? Visit www.unleashthefury.com

Essential Duties and Responsibilities
?Developing new game systems as required to support and expand Fury
?Maintaining and improving existing game systems and associated system documentation
?Maintain and extend design content within the MS SQL environment
?Learn and use proprietary techniques to balance existing and new game systems
?Additional responsibilities will also be assigned as warranted

Qualifications
To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
Education and Professional Experience

?A bachelor of science or higher level degree in engineering, economics, or business
?Either
- Previous experience as a game systems designer or
- The ability to demonstrate successful analytical and problem solving skills in a technical field

Game Experience
?Serious experience as a gamer in many genres, especially MMORPGs
?Strong understanding of MMO* and RPG systems
?Thorough understanding of MMORPG game economies such as Eve Online, Star Wars: Galaxies, and Project Entropia

Qualifications:
?Excellent mathematical and problem solving abilities
?Excellent computer literacy with strong abilities in Excel, Access and Word
?Strong technical writing skills
?A strong love of gaming extending to a substantial knowledge of existing game systems and the ability to draw from design lessons in those game and apply them to Fury
?A passion for creating and playing massively multiplayer games
?A passion for learning
?A strong work ethic

Plusses:
?Experience with Mathcad, MatLab, Mathmatica, or other calculation environments
?Experience with @Risk or other simulation and risk analysis software
?Experience with a programming and/or scripting language
?Strong understanding of relational databases

Language Skill
?Good written and oral communication skills required.

Location
?The position will be at Auran?s head office in Brisbane, Queensland, Australia. Auran will consider applications from anywhere in the world and successful international applicants will be provided with funds to cover eligible relocation expenses. Auran will organize work permits as required and international applicants may be eligible to apply for Australian residency.
Period of Tenure
?The position is for a minimum of two years.

If this sounds like the job for you, email careers@auran.com.
To be sure of a prompt response, copy the position title and code from above and place it in the subject line of your email.

Engine Programmer - Job No F02
The Fury Engineering team is looking for an additional Engine programmer who will be primarily responsible for programming 3D render systems and tools.
Want to know more about Fury? Visit www.unleashthefury.com

Essential Duties and Responsibilities
?Produce technical design documentation and provide estimates;
?Develop engine code and tools;
?Adhere to project policies and coding standard;
?Ensure code and documentation is of a high quality;

Required Qualifications
?Tertiary education in a related field (e.g. degree or diploma in Engineering, Mathematics, or Computer Science);
?Minimum 4 years commercial experience in a Software Engineering Role;
?Minimum 2 years commercial experience with 3D rendering and 3D engines;
?Strong C++ programming skills;
?Strong 3D math background;

Desired Attributes
?2 Years experience in game development or at least one completed title;
?Assembly language programming skills;
?GPU Shader and HLSL programming skills;

Language Skill
?Good written and oral communication skills required.

Location
?The position will be at Auran?s head office in Brisbane, Queensland, Australia. Auran will consider applications from anywhere in the world and successful international applicants will be provided with funds to cover eligible relocation expenses. Auran will organize work permits as required and international applicants may be eligible to apply for Australian residency.
Period of Tenure
?The position is for a minimum of two years.

If this sounds like the job for you, email careers@auran.com.
To be sure of a prompt response, copy the position title and code from above and place it in the subject line of your email.

Games Programmer - Job No F03
The Fury Engineering Team is looking for a Games programmer who will be primarily responsible for programming game systems using Unreal Engine 3.
Want to know more about Fury? Visit www.unleashthefury.com

Essential Duties and Responsibilities
?Produce technical design documentation and provide estimates;
?Develop game code and technologies;
?Adhere to project policies and coding standard;
?Ensure code and documentation is of a high quality;

Required Qualifications
?Tertiary education in a related field (e.g. degree or diploma in Engineering, Mathematics, or Computer Science);
?Minimum 4 years experience in a Software Engineering Role;
?Strong C++ programming skills;

Desired Attributes
?2 Years experience in game development or at least one completed title;
?A passion for MMO role playing games, and competitive PVP;

Language Skill
?Good written and oral communication skills required.

Location
?The position will be at Auran?s head office in Brisbane, Queensland, Australia. Auran will consider applications from anywhere in the world and successful international applicants will be provided with funds to cover eligible relocation expenses. Auran will organize work permits as required and international applicants may be eligible to apply for Australian residency.
Period of Tenure
?The position is for a minimum of two years.

If this sounds like the job for you, email careers@auran.com.
To be sure of a prompt response, copy the position title and code from above and place it in the subject line of your email.

Technical Director openings @ THQ and Blue Tongue

Forum

[img]http://www.sumea.com.au/css/spn/THQ_Studio_Australia.gif[/img]

Technical Director ? Australia

? Excellent international career opportunity with global visibility.
? Create and drive technology strategies and direction for the region.
? The successful applicant will receive relocation assistance and a six figure salary.

THQ, a world leading games developer and publisher has a rare opportunity for a highly talented and experienced Technical Director to drive the future direction of technology in the region. This newly created role reporting directly to the General Managers is responsible for technology across two successful and developing studios, THQ Studio Australia located in Brisbane and Blue Tongue Entertainment is based in Melbourne.

Working with licensed and new intellectual properties this position will be a critical player in the future direction and success of THQ in the region. Key responsibilities of this position include:-

? Creating and driving technology solutions and strategy across the region.
? Promoting technology sharing within the region and across THQ globally.
? Developing and improving our technical talent and ensuring sufficient resources.
? Researching and implementing improvements in process and technology.
? Providing technical standpoint for future growth and competitiveness
? Architect and implement high-risk code development

To succeed in this role you will be a strong team player, effective communicator and have a passion for technology. Key position requirements include:-

? Bachelor degree in computer science or equivalent, and a management or post graduate degree is desirable.
? Proven track record in creating and implementing technology strategy and solutions.
? Demonstrated knowledge of game technology and product life cycle.
? Experience managing multiple employees and building successful and cohesive teams.
? Strong 3D math background - Must be able to solve 3D math problems unattended.

This is a truly unique opportunity where you can take ownership and champion technology solutions. If you are up for the challenge then we want to hear from you.

Contact: - If you would like to know more please contact Andrew Kirkby at:-
Email: akirkby@thq.com
Phone: +61 3 9914 9944

Applications: - Please submit all applications via the THQ Career Center at http://thq.kenexa.com/thq/cc/Home.ss