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Well Placed Cactus

Job Position

Well Placed Cactus is looking for a Mid-Level Programmer to join our team on a month to month contract for an expected 6 months of full-time hours, with the potential for ongoing employment.

Well Placed Cactus creates games and apps, serious games, installations, VR/AR and fringe technology projects.

We are a remote team and so the job will require you to work remotely, so this must be something you are comfortable with. If you are Melbourne based we have an office in the Arcade which you may work from, otherwise your home office must meet safe work requirements.

Pay rate is negotiable and fair.

Core Requirements:
Must have an ABN or ACN
Can work 9-5 Sydney time
GIT Experience
Ability to work autonomously and within teams
Experience with Unity and C#
2+ years industry experience
Working webcamera and microphone
High speed internet

Experience working remotely
Knowledge of NGUI
Experience with MVCS frameworks / design patterns, dependency injection (Zenject)
Experience with mobile development and/or installation work
Experience working with external tools in Unity (kinect, leap, dlls etc…)
Experience with OSC
Experience integrating with REST-style web services
HTML / JS or backend node.js experience
Art skills may make up for less experienced programmers
IE mid level multidisciplinary

Develop the functionality of apps, including;
Core functionality
Gameplay programming
Simulation programming
GUI/HUD programming
Tools programming
Developing and implementing code to WPC coding standards
Thoroughly testing work-in-progress builds and documenting issues
Working with designers to create highly polished projects

Desirable Traits:
Strong sense of organisation
Lateral and logical thinking
Positive attitude

We provide OH&S Cover and Superannuation.

Please direct your portfolio, cover letter and resume to Jack at

Applications due by the 30th of September.

Job Position

Contract: UI Designer/Artist

Well Placed Cactus needs an experience UI artist to design and deliver a UI for a web/mobile game. The turnaround is fast, we need delivery in the next two weeks. Build will be delivered in web and ipad and must be well sliced or high resolution.

UI will be implemented in NGUI in Unity.

The art requirements are a flat style but with lots of highlight details.

We need a color palette, various notification windows, toggles, buttons, banners, boxes, fill bars. All the usual GUI elements, so if we miss stuff we’ll need you to point it out.

Game is in working state and there is a grey box GUI that we are replacing. Emphasis on polish.

Ideas for animation and juicing to bring the UI to life will also be appreciated.

Only those with examples of previous UI work need apply.



Media Type:

Built for the 48hour gaming challenge with the key words Arms, Growth and Sticky.

This is a kinect game where the player controls a giant bear. The bear must wipe sticky goo of it's body to stay alive. If the bear is covered in too much goo it's movement slows down until it can't move anymore and then it is game over.

Built with Unity3D.

48hr Game Making Challenge

Well Placed Cactus

Media Type:

Here is a quick video showing a play through of our first iPhone release, Camel Rush. The gameplay is as simple as swiping to jump over the cute critters. The higher you swipe the higher you jump. Doesn't get much simpler than that mate.

Camel Rush is free for iPhone so have a crack.

iTunes link:

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