Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Part of a 3 panel series of Japanese Tokyo Architecture. In this second panel, we explore the streets of Takeshita in Harajuku. A popular tourist destination for fashion, crepes and sweet sweet candy!ÂÂØœØœEverything was created from originally from reference from the streets of Takeshita. Slight variation is applied as I can't be 1:1. I used engines like Blender Eevee, Vray and Unreal to create the different shots, using what better suited the situation. I did all the geometry however in Maya. I…
Technically Games is an online, community-run event designed to sit alongside and augment the time honoured game development conferences already happening in Australia.
We aim to provide a platform for all things technical in games: programming, art, security, and more. Our focus is in the craft of making games, from engines that make things run, the animation that breathes life into characters, and everything in between.
Tickets are free and available on Eventbrite.