Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
This is another personal project done for my portfolio. I've always loved to play arcade games with my friends back in the 90's, and "Captain Commando" was one of my favorite titles. This is my take on him! I had a lot of fun working on this one, very nostalgic! I hope you guys enjoy it!
Tools used: Zbrush / Maya / Substance Painter / Marmoset Toolbag
Polygon count: 47.9k tris
Maps size: 4k