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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • SMASH! poster design
  • The floating lands
  • For more details on this model and my other works check www.jacknelson.com.au
  • Started then finished later at home ; for the CDW Melbourne 2014 workshop with James Paick and Darren Quach. Brief - A ship malfunctions so the crew has to take a trek on a gaseous alien planet to find uranium to repair the engine
  • Some art/animation I did for a 48 hour game jam.
  • Some personal work for fun
  • Personal work for a forum challenge.
  • Promotional artwork for the Indie title, "INT".
  • Promotional artwork for the Indie title, "INT" (http://int-game.net).
  • This artwork was illustrated for the Diablo 3 competition featured on http://www.deviantart.com. There were certain rules we had to follow in order to qualify. This scene depicts our heroes as they face the final showdown with Malthael, the "Angel of Death".