Skip to main content

The Latest

Popular

  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Internal illustrations for Tin Man Games title Sultans of Rema. A fantasy setting with flourishes of 1001 Arabian Nights, complete with gleaming desert cities, animated skeletons riding flying carpets, genies and harem girls.
  • Hard surface modeling and texturing for films. Use Maya for modeling, Photoshop and Mudbox for texturing, and Keyshot for rendering. This is the first model I build with NURBS tool. NURBS is a great tool for the model which has lots of curves.
  • Character Modeling, Texturing and Rigging for Game. Using Maya , Mudbox and Photoshop. Rendering in Marmoset 2
  • Hi all I am currently available for any freelance art or animation work, or to be recruited full/part time. More than four years of experience freelancing 3D animation to various clients in the USA. One PC game and two iPhone games are currently in development featuring my artwork. I have commercial experience in the entire creative process of an animation production, both as an individual and as part of a team. I am proficient in 3DsMax, Mudbox, mental ray, Character Studio, Blender,…
  • Here was some concept art I did with a project that never went through with some game designers I worked with. Intended to be a schmup. These were some of the characters and environments made for the project. Inevitably it was cancelled due to lack of work on prototyping and long distance between members
  • In Agnitus we make an educational app for children. Circus World was designed to make learning Fun and to teach phonics and vocabulary to children's of age 3+. Interaction is also fun and natural.
  • We at Paranormal Games have released Gargula: Bloodrush for iOS. Check it out its free! :D https://itunes.apple.com/us/app/gargula-bloodrush/id779569118?mt=8
  • These are some low poly props with textures.