Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
RevHeadz is an uncompromised engine simulation application that covers a wide variety of extremely realistic sounding car and bike engines – all of which are fully controllable by the end-user. RevHeadz for iOS is set for release in early 2014.
Check out this awesome Burden related art which Pixelpickle are using as the cover photo on their Facebook page!
Keep up to date with all the developments on Burden over at PixelPickel's blog here