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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Where: The Goody, 75 Goodwood Road When: Sunday December 4th, from 2pm Who: Professional devs, indies, students, anyone that has a compulsion to create games. Cost: Free (but you buy your own drinks) Calling Adelaide games developers, ARGGGH are sending 2011 off with a special end-of-year event for all South Australian based devs. Whether you're a hardened games developer, an indie, or games student, everyone is invited and welcomed. It'll be at the usual ARGGGH location, The Goody, so feel…
  • Viva la mobile is looking for skilled developers to join our team. We have multiple full-time and contract positions open for people skilled in OpenGl on iOS, Unreal Engine and junior developers trying to get into the mobile industry. REQUIREMENTS Strong foundation in 3d graphics. Proven ability to work in a team environment. Driven to learn & improve your skills Interested in applications as well as games. Strong work ethic. Technical problem solving skills. EXPERIENCE Bachelor degree…
  • This is my first post to Tsumea, and while I've been visiting the site for about 2 years now it feels good to finally get involved and show off what I've got. I've been working on a User Interface design concept for a fictional fighting game. This was mainly to explore different options for the possible layout and design of in-game menus and HUD for a fighting game, while also mapping out the timing and flow of some of the menu transitions. The screens which I've been conceptualizing are…
  • The Dominion Post have an article covering the extraordinary growth of the New Zealand games industry this year. With the rise of independent games development and the popularity of online / mobile games market spaces, the NZ games industry has seen a near doubling of numbers to 359 developers in the field, a whopping 46% growth for this year, according to the New Zealand Games Development Association (NZGDA). NZGDA association chairman, Stephen Knightly, had this to say on the reasons for the…
  • Screen Australia, the national funding agency for screen production, have published a discussion paper titled "Playing for Keeps: Enhancing sustainability in Australia's interactive entertainment industry" which does in incredible job in summarising many aspects of the Australia games industry but most importantly outlines the factors currently affecting its growth and proposes options to support future sustainability. The report was submitted to the Australian Government's Convergence Review…
  • Summary: GamePlayer.com.au is creating a gaming news/reviews/segments pilot that needs a female co-host Details: Australian gaming website GamePlayer.com.au is creating a television pilot to shoot in Q1 (Jan/Feb) of next year (2012). The idea is similar to Good Game with a few variations (more details are available on request). The show is humorous and segment based, with a male and female co-host. The male co-host is ALREADY CAST, and is the current editor of GamePlayer.com.au. The female co-…
  • Although what's left of Team Bondi has been absorbed into KMM Games in Sydney, former Team Bondi boss and the very outspoken, Brendan McNamara, is working on the next big budget console title. McNamara was in London for the 2011 Bradford Animation Festival for a talk titled "Bringing Humanity To Games" where he discussed the facial technology behind Team Bondi's L.A Noire. Eurogamer took this opportunity for a frank interview with McNamara on his former studio, the well publicised accusations…
  • Uppercut Games, the new indie studio formed by Ed Orman, Andrew James and Ryan Lancaste, promises to bring AAA quality to mobile and downloadable games. With a combined experience of 38 years in games development and past titles including Fallout: Tactics, Freedom Force, Tribes: Vengeance, Bioshock, Bioshock 2, and XCOM credited to their names, it would seem that AAA quality games is in their genetics. With the release of EPOCH today, it looks like Uppercut Games is keeping their promise as…
  • Anyone remember Slidatron? It was a highly innovative cartoony dual-screen platformer for The Nintendo DS by the then-new indie studio startup, Endgame Studios. While many of the unique aspects of the original Slidatron may look fairly common now, it certainly wasn't back then. Slidatron received a runner up placing for the 2006 Game Connect: Asia Pacific conference for Best Unsigned Game (Professional) award which went to another small indie startup at that time, Ironmonkey Studios, for…