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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Inspired and encouraged by the recent insights of the gruelling working conditions and long hours at Team Bondi by anonymous ex-employees, another locally based games developer and now ex-employee of Gameloft Auckland has decided to whistle-blow on his previous employer for the same quality-of-life related concerns in the hope that the New Zealand based studio makes some radical changes for the health and safety of their employees. Games developer, Glenn W., has a long history in Australian…
  • DATE: Saturday 23rd July 2011 (1:00pm – 5:30pm) COST: FREE - Entry is free, but booking is required BOOKINGS: Please book here VENUE: Experimedia, The State Library of Victoria – 328 Swanston St Melbourne A huge day of gaming awaits you! XperienceXpo 2011 is a charity event that has been put together by the OzBoxLive team in an effort to raise money for The Royal Children's Hospital Foundation. The Experimedia Room at The State Library of Victoria will be transformed into a gaming epicenter…
  • Infinite Interactive founder, Steve Fawkner, discusses in a bit more detail to smartcompany.com.au how two well-known Melbourne-based games developers, Firemint and Infinite Interactive, came to the idea of a merger and how they handled integrating two separate game companies into one. While the idea of merger between the two companies came about around 2004 or 2005 and was discussed many times by the founders of both the companies, it was only at the end of 2010 when both studios found…
  • Brisbane games developers, Halfbrick Studios, have announced a partial acquisition of Adelaide based animation studio, The People's Republic of Animation (PRA). The move was made to strategically strengthen Halfbrick's production capabilities and improve IP branding across all gaming and entertainment platforms. The first project that the two companies will collaborate on will be Halfbrick's next mobile game title, Machine Gun Jetpack. From the press release... (Shainiel Deo, CEO of Halfbrick…
  • Videogames and Digital Content Coordinator (Limited duration contract) As the nation’s only major cultural institution with an ongoing commitment to games exhibition, ACMI is offering a rare opportunity for a Videogames and Digital Content Coordinator to work within its Exhibitions Team on future projects relating to the game industry, game-makers and videogames culture. Working closely with internal ACMI Teams, you will apply your industry knowledge and expertise in media production to ensure…
  • Dave Heironymus, the lead gameplay programmer on L.A Noire and current employee at Sydney based games developer, Team Bondi, has written an open letter which hopes to provide a counter-balance to the reports of the 100+ hour weeks and a brutal crunch work policy given by anonymous ex-Team Bondi employees exposed in two articles published on IGN. As one of the first five local employees hired at Team Bondi, Dave has seen the studio grow from the humble beginnings of eleven people in a big empty…
  • When: July 22nd to 24th Where: Adelaide Convention Centre 2,000 pre-registered tickets sold for AVCon, ticket sales close on Friday! It's just over a week away for The Indie Games Room! The Indie Games Room event is a "non-competitive demonstration and celebration of locally and nationally created video game entertainment". It's also a part of Adelaide's Anime and Video Games Convention (AVCon) which is taking place at the Adelaide Convention Centre, starting July 22nd through to the 24th. If…
  • The dates have been set for the 48 hour game making challenge which is now in its fifth year of existence. For those taking part, pencil in your diaries for September 30 to October 2. Team registrations will be opening soon, so keep an eye out at the following locations for the latest news and updates! Brisbane IGDA: http://igdabrisbane.org 48hr game challegne: http://48hrgamecomp.com Brisbane IGDA fb: http://www.facebook.com/group.php?gid=319387216329 Twitter: @igdaBrisbane – @48hrgamecomp In…
  • When: 9 August, 6pm - 11:30pm Where: Attic Bar at The Arthouse Hotel 275 Pitt Street (from the IGDA Sydney event page) Bits & Pieces is a night of play testing games, swapping indie developer war stories and chilling in the Attic of the Arthouse Hotel! Let us know what you're working on at Show & Tell, then gives us a chance to play it at Bits & Pieces! Play games being developed right now and help local developers gather feedback critical to making a frakking awesome player…
  • New independent game studio, Uppercut Games, have just announced their first game, Epoch. While a specific release date has yet to be confirmed, the action-combat game is headed towards iOS devices during the fourth quarter of 2011. Epoch is powered by the Unreal Engine and is looking pretty impressive so far. A trailer has been released showing off some of the frantic action, while Uppercut Games are promising the following features... Fight through the crumbling ruins of a once-thriving…