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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • School Holiday Program at Victoria University – Games Development and Digital Media Victoria University are pleased to announce an exciting School Holiday Program that caters to year 9-12 students, who are either simply interested or considering a career in the area of Games Development or the broader Digital Media industry. The Holiday Program consists of two short ‘taster’ courses which will provide students with the opportunity to learn some key, industry standard, 3D computer graphics…
  • Hi all! I'm new here, just posting some of my work from my website. Will post new works as they come. I am open to any feedback on how to improve! :D
  • Quick sculpt made in Zbrush. Final render in Marmoset engine!
  • Some great news for the Australian games industry which has long been in the fight for tax breaks and incentives going as far back as 2003. The Government has given cross-bench support for a R&D tax credits bill of $1.8 billion starting on the 1st of July, 2011, awarding relief to local companies who can demonstrate innovation. The two main components of the new R&D Tax Credit Program are: - a 45 per cent refundable tax offset available to companies with an aggregated turnover of less…
  • Built and textured according to the clients plans and material schedule
  • The super talented blokes over at Big Block Games have released their latest game, Goblin War Machine! The side scrolling action game features a whole lot of insane vehicular destruction, with a customisable vehicle which you can fit for even more destruction. There's a whole lot happening in the game with many things to shoot or avoid, as well as achievements, bonuses and score multipliers to be had. Collect as many human kills as you can for 'skulls' credits which can be used to purchase…
  • Big congratulations to the two-man-team at Adelaide independent games development studio, Manic Game Studios, for completing their first title, Critical Mass! Critical Mass puts an interesting 3D spin on the match 3 type of game style with plenty of interesting modes available. Do yourselves a favour and grab it for your PC from Steam, Impulse Driven or via their website on the 20th (next week!!). (Press Release) Manic Game Studios, an independent team of two is announcing the release of their…
  • We only managed a tiny glimpse of Rugby Challenge late last year during a Stuff.co.nz article on Sidhe's current generation Rugby Union game, and while the article photo revealed some impressive game character headshots, the New Zealand games developers were promising a whole lot more in terms of graphic fidelity and features since their last venture in Rugby with Rugby League 3 for the Nintendo Wii. This week, Sidhe have shown a bit more of the game they've been working on since late 2009 by…
  • Brisbane's Defiant Development are bringing their first title, Rocket Bunnies, to the iPhone. After a successful release for Android handsets in December, last year, and with an install count of between 500,000 to 1,000,000, it's finally making its appearance on the App Store. It's an extremely polished looking and fun title, and you wouldn't expect anything less from the pedigree of talent at Defiant. So if you have an iPhone and just over a dollar to spare (or a few bucks for the HD version…