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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Quick sculpt made in Zbrush. Final render in Marmoset engine!
  • Some great news for the Australian games industry which has long been in the fight for tax breaks and incentives going as far back as 2003. The Government has given cross-bench support for a R&D tax credits bill of $1.8 billion starting on the 1st of July, 2011, awarding relief to local companies who can demonstrate innovation. The two main components of the new R&D Tax Credit Program are: - a 45 per cent refundable tax offset available to companies with an aggregated turnover of less…
  • Built and textured according to the clients plans and material schedule
  • The super talented blokes over at Big Block Games have released their latest game, Goblin War Machine! The side scrolling action game features a whole lot of insane vehicular destruction, with a customisable vehicle which you can fit for even more destruction. There's a whole lot happening in the game with many things to shoot or avoid, as well as achievements, bonuses and score multipliers to be had. Collect as many human kills as you can for 'skulls' credits which can be used to purchase…
  • Big congratulations to the two-man-team at Adelaide independent games development studio, Manic Game Studios, for completing their first title, Critical Mass! Critical Mass puts an interesting 3D spin on the match 3 type of game style with plenty of interesting modes available. Do yourselves a favour and grab it for your PC from Steam, Impulse Driven or via their website on the 20th (next week!!). (Press Release) Manic Game Studios, an independent team of two is announcing the release of their…
  • We only managed a tiny glimpse of Rugby Challenge late last year during a Stuff.co.nz article on Sidhe's current generation Rugby Union game, and while the article photo revealed some impressive game character headshots, the New Zealand games developers were promising a whole lot more in terms of graphic fidelity and features since their last venture in Rugby with Rugby League 3 for the Nintendo Wii. This week, Sidhe have shown a bit more of the game they've been working on since late 2009 by…
  • Brisbane's Defiant Development are bringing their first title, Rocket Bunnies, to the iPhone. After a successful release for Android handsets in December, last year, and with an install count of between 500,000 to 1,000,000, it's finally making its appearance on the App Store. It's an extremely polished looking and fun title, and you wouldn't expect anything less from the pedigree of talent at Defiant. So if you have an iPhone and just over a dollar to spare (or a few bucks for the HD version…
  • Brisbane indie developers, Bane Games, have completed their second games title called Scoop Groups. Scoop Groups is an ice-cream themed action / puzzle game that was commissioned by design agency, Tin Factory Creative and developed by Bane Games for ice-cream and dessert chain, Baskin-Robbins. The best part of this all? It's being released free by the restaurant chain as a way of "thanking Australia for the continued support in making Baskin-Robbins® the number one choice for indulgent ice…
  • SlipStream Studios from Brisbane comprise of five university students attending Queensland University of Technology (QUT), and their final project is a multiplayer Mario Kart-esque racing game called SlipStream... SlipStream is a strategic racing game where cars leave elemental trails which can be driven on to gain speed boosts depending on the elements. The team has informed us that the game is currently at an open beta stage of development, but they plan to continue as indie developers…