Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way.
Local developers Firemint and Sidhe Interactive are listed as just two of the 80 publishers and games developers listed so far that have been given the go ahead to develop for Sony's recently announced PSP2, the codenamed "NGP" for Next Generation Portable. Sidhe are hoping to announce some titles for the next-generation PlayStation Portable, which Sony has described "is as powerful as the PlayStation 3", within the upcoming months.
Sidhe Managing director, Mario Wynands, explains to Stuff.co.…
People had been giving us lots of great feedback, loving the online component. We just didn't know that people at Apple liked it too ;)
Check it out at http://itunes.com/apps/artdecobackgammon3d
This just happened a few days ago, needless to say sales have jumped up a bit. I don't want anyone to get the idea we're getting rich off this game, but it is nice to get some recognition for all the hard work.
Did anyone here own an Amiga between the late 80's and mid 90's? Did you use to connect to your local BBS and download demos with your 2400 or 9600 baud modem through your telephone line? Do the demo group names Decay, Cydonia, Pearl, Digital Access, or Punishers mean anything to you?
If you answered yes to all those questions, then this will definitely be of interest to you!
tsumea is proud to announce that we are now hosting Ozscene - The Australian Amiga Demo Scene archive!
While we may…
The Human Rights are Aussie Rules Project is an education program teaching young people about human rights through the metaphor of sport. The project has three learning modules – a theatre performance, workshop and mass participatory game, Handball for Human Rights - which use principles of fair play to educate about complex ideas such as Freedom, Respect, Equality and Dignity.
In 2011 the project has received funding for the development of an online game exploring the above themes.
The Brief…
For 48 hours over the weekend of Jan 28-30 a group of 40 game designers, developers and artists - both amateur and professional - will come together for an intensive Jam Session, forming small creative teams to design and prototype innovative game ideas. We provide the space, the tools you need and even catering. You make the games, and the IP stays with you!
All places are locked down now. Even if you missed out on a place in the Jam - you can still enjoy all the awesomeness of the Game Jam…
Still working on iPhone, now have opengles2 support for my pipeline (shaders)
finished up the goldfish project, and having a break from the cute stuff to do something violent, like shoot zombies.
zombie is a performance test, though still 50% anitalisasing, with 339 vertex each. still need to do more performance testing
There's one worthy thing to note about Blue Tongue Entertainment's de Blob, apart from being an awesome game itself, and that is that the promotion for de Blob came with some highly humorous and incredibly gorgeous cinematics as well.
Publisher THQ has continued the fine tradition by commissioning these two new trailers below in anticipation of the launch of the follow up, de Blob 2, which comes out late next month!
Of course, these excellent animated shorts were created in South Australia…