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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • When: 7:30pm - Tuesday, February 8 Where: Cho Gao Melbourne Central Level 3 211 La Trobe St (Up escalators Cnr La Trobe & Swanston St) If you want to see the games that were made in Melbourne during the Global Game Jam event this year, then make sure you head down to Cho Gao next Tuesday. The Melbourne contingent of GGJ participants comprised of 72 developers competing in 18 teams, so there'll be plenty of games to see and play for yourself come presentation night. The presentation starts…
  • At first glance, the App Store game Bullistic bears a striking resemblance to the popular physics based game, Angry Birds. Bullistic was developed by Melbourne digital media company, Millipede. They create a whole range of stuff for many kinds of clients, from concept art, illustration, and design work, to Flash games and apps for educational / E-learning or marketing purposes. They also do front end and backend work for websites. And as you find with the disciplines and talent in digital media…
  • Pocketful of Megabytes has an insightful interview with Halfbrick Studios Chief Marketing Officer, Phil Larsen, about various aspects of the games released by the studio in recent times including their latest Xbox Live Arcade platform title, Raskulls. Their biggest hit, however, is Fruit Ninja, an arcade fruit slicing game which has amassed over 2 million sales on the Appstore for the iPhone and iPod. When the opportunity to bring Fruit Ninja to the tens of millions of Android handsets out in…
  • Personal work, trying out matte painting technique.
  • An entry for Udon's artbook project a while back, based on the Darkstalkers universe.
  • Lighting study.
  • Personal project.
  • Tristan Clark, one half of the two person independent games development team, Launching Pad Games, has written a great article over at Arstechnica on the trials and tribulations of an independent games developer in New Zealand going at it on their own. Tristan describes the isolation of working as a small independent developer in New Zealand which at times can seem to be a world away from the important connection and relationship building opportunities in events ike the Game Developers…
  • Local developers Firemint and Sidhe Interactive are listed as just two of the 80 publishers and games developers listed so far that have been given the go ahead to develop for Sony's recently announced PSP2, the codenamed "NGP" for Next Generation Portable. Sidhe are hoping to announce some titles for the next-generation PlayStation Portable, which Sony has described "is as powerful as the PlayStation 3", within the upcoming months. Sidhe Managing director, Mario Wynands, explains to Stuff.co.…
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