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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Nocturnal is proud to announce that Flowerworks®: Follie's Adventure will launch for the WiiWare™ service on the 26th November 2010, in Europe, Australia & New Zealand for just 500 Wii Points™. Flowerworks: Follie's Adventure is an upgraded version of Flowerworks® (which is now available on WiiWare in the US), and will give fans even more reason to join Follie on her adventure! New major features include: Two player co-operative play, allows a second player to join in the fun on any level…
  • 3 hour modelling challenge.
  • Three colour mock ups for a one day assessment. I realised after they were done that I had left the bottom of an I phone app on the screen. Rage ensued.
  • Group Assessment by 2010 2nd Year Video Game Art class at AIE. Level Design - Caitlin Sutton and Max Buchanan Level Population - Esther Duinker
  • The advanced game students from Southbank Institute of Technology (SBIT) are presenting our three brand new iphone games! Come along and have some fun! Bash your way through orges and harpies in 'Verutum'. Test your parkour reflexes in Japanese ukiyo-style 'Floating worlds'. Design and pimp out your custom car in 'Modz'.
  • Need for Speed: Hot Pursuit hit the number 7 spot for top-grossing Appstore titles in the U.S for the last week. It's certainly not a bad effort considering it was just released on Tuesday, the same week. The Appstore racing title was developed by Melbourne's IronMonkey Studios who were acquired by EA earlier this year and is part of EA's mobile division. IronMonkey have developed a number of successful and critically acclaimed mobile games based off EA's licenses over the years, including Sims…
  • High poly games character with the theme of space pirates. This particular character is a prince of a pirate nation who seeks a cure for the infection slowly coursing through his body. Video Turntable: http://www.vimeo.com/17024738 Software Used: - Maya 2010, Mudbox 2010, Adobe Photoshop CS4 - Rendered with Mental Ray and composited in Nuke 6
  • High poly character coupled with Greek mythology. This is a manticore, which is part lion, scorpion and a heavy emphasis on (wo)man with the addition of horns. Programs Used: Maya 2009 Mudbox 2009 Headus UVLayout Topogun Adobe Photoshop CS4 Rendered with MentalRay