Noah Kravitz from Phonedog.com cornered Halfbrick Studios CEO, Shaniel Deo, for a brief Q&A during an exhibition at the Appnation "show me the money" conference held at San Francisco held for the last two days. During the interview, the Halfbrick CEO revealed some rough sales numbers for Fruit Ninja, their popular appstore game for the iPhone, iPod touch, and iPad, as well as showcased the new upcoming mode for the game.
The sales for Fruit Ninja has crossed the 2 million mark on the iPhone…
An interview with start-up developer and publisher, Nnooo, is up at the Games and Business blog. The developer's creative director, Nic Watt, talks about being a developer in Sydney, and the challenges that creates, has some interesting theories about Nintendo's online strategy for the future, and, surprisingly for a developer with an iPhone game, speaks out in support of classifying Apple App store games.
Ultimately I think if there's a rule it needs to be applied to everyone fairly. At the…
Emergent Game Technologies, the worldwide leader in 3D videogame engines, and Krome Studios®, Australia’s largest game developer, announced today that the two companies have reached an agreement to merge their middleware technologies and core engineering teams.
Under the agreement, Emergent Game Technologies’ products, including Gamebryo® and Gamebryo LightSpeed®, will be aggressively extended through collaboration between the Emergent and Krome Studios’ engineers. Emergent Game Technologies…
Krome Studios CEO, Robert Walsh, has weighed in to respond to the media reports concerning the latest rounds of Australia-wide Krome Studios staff redundancies. Robert dismisses the widely reported lay-offs as exaggerated and "pretty out of control".
Answering to Develop, the Krome CEO has stated that the latest round of staff cuts were due to the "cyclical nature of the development cycle", and that Krome Studios will not be closing any of their offices. From Develop...
(Robert Walsh) What’s…
It's always a great delight to discover great Apple Appstore games that turn out to have been locally developed. The Incident is one such title, a collaborated effort by Perth-based Big Bucket Software and an artist based in the U.S...
Big Bucket is a small software house based in Perth, Australia. It was formed with an aim to create small and easy-to-use Mac OS X applications.
The Incident is the work of Matt Comi from Perth who took care of the programming side of development, while the 8-bit…
What started off as one of many concepts developed by Firemint CEO's Rob Murray during the 2008 Christmas / New Year holiday break has turned out be a one of the great success stories on the Apple Appstore. Firemint have just announced that Flight Control has hit a whopping 3 million sales for the iPhone and iPod.
Even after 18 months of release, Flight Control fans will enjoy more free updates with support of Apple's new Game Center features coming and other additional extras in the pipes.…
An interview with Morgan Jaffit has popped up at the Games and Business blog. In it, he reaffirms his opinion that the delays to Team Bondi's L.A Noire is not a sign that the developer is struggling to complete the game.
However, at the same time he does say that the strength of the Australian dollar is creating some problems in the Australian industry, specifically around work-for-hire - and it is that that is hurting some of the other big studios around - such as Krome.
Overall he is quite…
If, and when, Krome Studios Adelaide closes in two weeks, it will mark the end of the Ratbag Games legacy. Ratbag Games formed in 1993 and within a few years became one of the most prominent Austalian games developers after the release of their world-wide hit, Powerslide. For over a decade, Ratbag Games became the main games development studio in Adelaide, providing many students the opportunity to enter the games industry without having to relocate interstate.
With the impending closure of…
Just posting these details up on tsumea so that we have an entry in our What's On calendar for industry events. The press release from the Games Developers Association of Australia (GDAA) provides the direction of the conference this year, tackling the new issues facing the local games industry.
What's also interesting is that GCAP 2010 will be a combined conference with the EB Games vendor show and is being touted as "Australia's mini E3".
GCAP 2010 will be held at the Gold Coast Convention…
The recent news of an additional release date delay for L.A Noire has fueled much discussion and speculation on the development status and commercial viability of the Team Bondi's long-in-development detective thriller game on many websites, including tsumea.
Morgan Jaffit felt compelled to write a response to the criticisms towards L.A Noire, particularly to some of the comments posted on tsumea, providing some of rationality to counter the concerns on what the delay means, why Team Bondi is…