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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Move over, Firemint and Halfbrick Studios, there's another local developer hitting it big on the appstore. Stick Skater from Traction Games (consisting of Ben Hazzard and co-developer Liam Stephens) has hit the number two paid application position on the Apple AppStore in the US during the weekend, as well as the number one free application shortly after. While the art for Stick Skater may look a bit rudimentary, the gameplay looks *exceptionally* fun. (Hazzard) "We modelled the skate…
  • It's not really directly game related but I thought I'd post it anyway (Let's pretend it's a character study). This is where my recent illustration energies had been going rather than into concept art related topics. Created for a charity Auction and my own pleasure, no brief apart from the comic book cover format. Painted in Photoshop with a few details (background an typography) created in Illustrator. On a technical/hardware note, this was the first painting I have undertaken largely on my…
  • Playstation Lifestyle goes indepth with Krome Studios Co-Founder, Creative Director, and creator of Blade Kitten, Steve Stamatiadis on the Blade Kitten game currently in development for the Playstation store. The questions at hand include why they've chosen the Playstation platform for their first DLC title, as well as the many design decisions behind the comic to game adaptation. It looks like Krome Studios is set on the Blade Kiten IP, with plans on bringing more Blade Kitten episodes and…
  • IGN AU has an editorial on the ongoing downsizing of the Australian games industry, brought upon the recent round of lay-offs from Krome Studios late last month. They cover the high profile closures of Pandemic Studios Brisbane and Auran, particularly focussing on Auran's Fury's failure to spark interest in the MMOG market. Of course, the uptake of having many professional game developers let go means that some have taken a chance in the casual and social gaming market on their own, however…
  • Yun Rau's Palace interior.
  • Mines of Chosain
  • Elevation designs for the C'ieng Library, Paikang.
  • Yes more Age of Conan - Rise of the Godslayer art. T'ianan - the Slums of Paikang
  • RMIT University are commencing their iPhone games course again this year, so if you're interested in developing for the iPhone (and consequently, the iPod touch and iPad) for a very reasonable price, then you're in luck. There are a limited number of seats, and the course is headed up by Conor O'Kane, so you know you're in good hands. If you're interested in seeing what last year's students came up with, check this video out! You can see more videos of Conor's handy work at his youTube channel…