My team and me have been working on this game, Super Laser, for many months. We finally have the Lite version done and it's now available on App Store.
Super Laser is a classic Sci-Fi vertical shooter for iPhone and iPod Touch. All the background art is painstakingly handcrafted. Most of the enemies and bosses were modeled into 3D models, rendered out as 2D images and then touched up by hand.
The Lite version is free so feel free to check it out and give us some feedbacks :)
http://itunes.apple…
Canberra's premier game development studio has undergone another name change which has been causing some confusion around the recent X-COM press releases. Initially, they were known as Irrational Games Australia for the longest while, ever since the studio was set up back in 1997. They were renamed as 2K Australia in 2007, a year after Take-Two Interactive acquired Irrational Games (Boston and Australia).
But now things are starting to get a little bit muddled up. While 2K Boston have reverted…
We finally have official confirmation on what Bioshock 1 & 2 developers and co-developers, 2K Marin and 2K Australia have been working on for the last few years, and it's none other than the oft-rumoured X-COM title. The press release from 2K games describes the game as a reboot of the X-COM franchise and will be focussing on a more story-driven FPS experience, rather than the turn-based tactical style of games in the past. From the press release...
With BioShock 2, the team at 2K Marin…
Australian and New Zealand iPad game developers, I hope you've managed to somehow secure your new shiny Apple-made tablet for development, because Apple has announced that it will delay the global roll out of the iPad by one month. The iPad was launched in North America on the 3rd of April, with a promised launch everywhere else (well, mainly Spain, UK, Canada, France, Australia, Germany, Italy and Switzerland) a few weeks later on the 28th.
Unfortunately, due to the overwhelming demand in the…
Halfbrick Studios have traditionally been a work-for-hire developer on handheld platforms like the Nintendo Gamoy Advance / DS and Sony PSP, but more recently have made big inroads on developing their own original titles for DLC services like XBox Live, the Apple Appstore, and PSP Minis.
Gamepro.com has an interview with Halfbrick on their current batch of games as well as their thoughts on the current Digital Distribution services. It's well known that the XBox Live Indie Games market place is…
Film Victoria’s Digital Media Prototyping, Production Investment and Downloadable Games Initiative funding rounds close Tuesday 27 April 2010. This funding offers Victorian producers, publishers and developers financial assistance in the development of locally owned intellectual property.
Film Victoria’s new Downloadable Games Initiative seeks to empower local producers looking to develop digital distribution projects for Xbox Live Arcade, Playstation Network, WiiWare, iTunes, Steam and other…
Game On free public programs - WEDNESDAY 14 - all welcome
venue: the glasshouse, Musk Av, CIP, KG
time: 5.00pm
From Concept to proposal with Morgan Jaffit
Indie game dev is typified by small teams, short production timelines and – ideally – getting a strong work out there that engages with its audience. Indie concepts are actually the most difficult to get right because they cannot hide behind big production budgets and glamorous high end visuals. Come and join us for a presentation by a games…
Philip To has worked on some of the big animated features to come from Hollywood. The Dreamworks animator is working in San Francisco on titles such as The Golden Compass, Madagascar 2 and Monsters vs Aliens.
He's a former Sydney College of Fine Arts student and had a stint as an animator at Sydney's Team Bondi working on L.A Noire. He's spoken to Whereilive.com.au about his humble beginnings, and particularly the uncertainty of his chosen career path as a student, however he credits Team…
Last Friday, Firemint officially announced Real Racing HD and Flight Control HD for the iPad, just in time for the North American weekend launch of Apple's highly publicised tablet computer. However, if you had been following all the media frenzy in the weeks before hand for the iPad, this would not have been too suprising to you.
While game developers do expect a pleasing number of game sales on a new game platform simply by having a title available at launch, the amount of exposure that…
If you're in Brisbane and you're free this Friday, then why not head on down to the Mana Bar (Australia's first video game bar) for a special chance to check out Krome Studio's latest game offering, Blade Kitten!
Blade Kitten creator and Krome's Creative Director, Steve Stamatiadis, should be making an appearance with many other like-minded gamers and game developers, so it's a great opportunity see and play the game for yourself, first hand.
Mana Bar
Where: 420 Brunswick St, Fortitude Valley…