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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Type: Meetings - Club/Group Meeting Date: Wednesday, April 14, 2010 Time: 7:00pm - 9:30pm Location: Bank Hotel, Newtown. Downstairs - Thai Garden Restaurant. Description: Come catch up on recent events and meet some new faces in the Sydney community. We're launching IGDAsydney.com - if you're a coder, designer, artist or anyone interested in starting, following or contributing to local projects come share & get involved! All welcome. http://www.igdasydney.com/ http://www.facebook.com/event.…
  • The developers of "Cluck It!" have released a match 3 iphone game called "Power Gems". Match gems of the same Rune and colour to create powerful Ice, Fire and Lightning spells. The more gems matched, the greater the spell created. Magical scrolls allow the player to setup ever more elaborate combos and chains. 4 game modes, plus Open Feint achievements and high score tables provides hours of entertainment. Customer Reviews: “All the polish of Bejeweled 2 but far more strategic” – drekkerd “…
  • When: Tuesday 13 April 7pm Where: The Embassy, 1 Queensbridge St, Southbank What: 8pm The Voxel Agents: One year into indie The creators of iPhone App ‘Train Conductor’ give a rundown of the highs and lows, challenges and successes of life as an Indie Developer Start-up. 8.30pm GDC Goss A selection of people who went to GDC – including Jenn Sandercock – who was there as a volunteer and Mark Flanagan – who went to look from an education and IGDA perspective, will spend a few minutes sharing…
  • The Voxel Agents first gained notoriety with the arrival of Train Conductor for the iPhone / iPod Touch, but who are they exactly? Well, I'm glad you asked! Multimedia Victoria have placed up a great company feature on The Voxel Agents (an opportunity provided to one other well known Melbourne game-dev success, Firemint), detailing the backgrounds of the founders of the Melbourne start up, and in the process revealing some pretty interesting history on how the studio came to be. The three…
  • Drop Spider Games have officially announced the engine behind their game in development, Golem Crusades, and are giving an insight to how the technique of deferred rendering is done within the engine. Venom is being developed alongside Golem Crusades, and programmers who are into the technical side of game engines should find the details on the Drop Spider Games website interesting... Venom is a new, from the ground up, game engine, being built side by side with Golem Crusades. It is a light…
  • Freeplay announced today that the 2010 Freeplay Independent Games Festival will be held at the State Library of Victoria on August 14th & 15th. Freeplay is Australia's only independent games festival, and focuses on the creative and artistic side of making games. It presents a diverse program of lectures, panel discussions, workshops, an independent games expo and an education showcase. The theme of Freeplay 2010 is 'Play is Everywhere'. Using the overarching theme, Freeplay will examine…
  • Andrew Goulding from Brawsome has just released a walkthrough video on youtube of his swashbuckling adventure game, Jolly Rover! He's also provided some narration with the video, giving reasons for the design decisions behind some of the features he's implemented in the game which will ease a few of the unnecessary and redundant steps seen in point 'n click graphical adventure games of the past. The demo shows off two scenes and three characters, and I have to tell you, it looks incredible! The…
  • Australian indie game developer, Binary Space releases "Class 3 Outbreak" (C3O), a real time strategy zombie game running on Google MapsⓇ. C3O gives players the impossible task of holding back waves of zombies with a hopelessly outnumbered police force. Stamp out infections as they appear on the map, and try to keep the zombie threat level at Class 1 for as long as possible. Protect thousands of civilians over a 1km square area in Washington DC, USA or Leicester, England. Game designer, Jay…
  • A little bit late with this news, but BigWorld Tech have made an extraordinary announcement with some new licensing plans for their MMO suite of tools and engine, with the aim of knabbing interest from indie developers and schools. To break down the new licenses: - Indie license: max 10,000 subscribers, no source code, 25 seats, 10% royalty = $299 (US) annually - Indie Source license: source code, all of the above and access to more plugins, $2,999 (US) annually - Academic license: Similar to…
  • Local indie developer, Creature Interactive, have just released Creepy Caverns for the iPhone and iPod Touch! Creepy Caverns promises a whole lot of classic platforming action and looks to be an easy to pick up and play type of game, so check out the video footage of the game below (please note that from Creature Interactive's original post, the rockin' chip tune isn't in-game), and follow the links at the end for the Creepy Caverns appstore page! Check it out and buy it now! From the Creep…