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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • While Valve have already prepared a less gory version of Left 4 Dead 2 version for Australians just in case their appeal to lift the ban of the original version fails, it's not the version they want to ever see released. However, it looks like that will be what we will be playing come November 17. An independent review has agreed with the original OFLC ruling to refuse classification for the zombie action game in its original state, which means that it cannot be sold on our shores. From…
  • Just when you can't imagine the level of absurdity relating to anything to do with our games classification system getting any sillier, along comes some news that raises that bar to even greater mind-numbing heights. The classification board (a part of The Office of Film and Literature Classification (OFLC) body) has expressed concerns to Government that downloadable games and applications for mobile devices like the iPhone and iTouch are skipping classification, and are seeking to have the…
  • (hi folks, this is post of Chris's message about of a new playable demo of his iPhone game "Mole". Be sure to check it out and give any feedback you have either on here or via his website at http://www.designerwatts.com !! - Souri) Chris Watts I’m proud to announce that we got a fully playable prototype demo for our in-development iPhone game “Mole” uploaded to the Muse indie game competition. The game can be found here: http://musegames.com/game/submittedGames.do?order=votes scroll down to…
  • The latest news is that Transmission Games, formerly IR Gurus, are closing up and have shed all staff. It's been a troublesome year for the long running Melbourne game studio, beginning with milestone payment problems with publisher Red Mile over their Heroes over Europe title earlier this year. While Ubisoft has stepped in to take over the publishing duties for that title, the axing of a Red Tails movie licensed game for LucasArts as well as the failure to find interested publishers for the…
  • Final year students from Academy of Interactive Entertainment (AIE) were given a great opportunity by Big Ant Studios, one of the largest game developers in Australia, to learn more about how a top Australian games development studio is run. Big Ant's CEO Ross Symons and Art Director, Adam Briggs were both on hand to answer questions and talk to the students about the current projects and development process at the company. "I have been fortunate to have worked with many graduates from the AIE…
  • (Hi, just making a repost of Conor O'Kane's message from the forum which details more about the iPhone game development course that's running in mid-November for a very, very, very affordable $800. If you have any questions about the course, be sure to post it in his thread at the link here!) Hi everyone, I'm Conor O'Kane and I'll be teaching the iPhone game development course at RMIT in November. Here's the link to the course information and enrollment page: http://www.shortcourses.rmit.edu.au…
  • Started working on this guy on Saturday. I thought i try and replicate the game model, just for practice. for some strange reason, i cannot go over 4k tris with my models haha this guy is sitting at 3800 tris am sculpting in the detail in Zbrush, am just a beginner with zbrush, so be nice :P Just changed the face Assassins creed 2 (Ezio) from abe2mir on Vimeo.
  • The program for Game Connect: Asia Pacific 2009 conference, which is being held in Melbourne this year, has been announced by The Game Developer's Association of Australia (GDAA) and is now available for viewing on the GCAP website. There are some definite must-see sessions that I'm definitely looking forward including: Keynote Speaker, probably most known for his involvement with God of War : David Jaffe – Eat, Sleep, Play (via video link) Keynote Speaker, Tim Stellmach from Vicarious Visions…
  • Capcom USA's Vice President of Strategic Planning and Business Development, Christian Svensson, will speak at AnimFX 2009 on the changing face of the games industry. Once dominated by retail console games, the market has opened up to include downloadable games, social networking games, and casual titles that are on almost every device we own. With the definition of "gamer" being redefined daily, Svensson is responsible for helping set the strategic direction of one of the world's largest and…
  • Interesting article over at the Queensland University of Technology (QUT) website on what their game dev students are doing to promote themselves as well as the games industry in Queensland. The students studying QUT's Bachelor of Games and Interactive Entertainment course have been showcasing their talents as well as those of Brisbane developers such as THQ Studio Australia and Halfbrick Studios at events such as Gen Con at (the Brisbane Convention Centre) and Supanova. I wasn't aware that…