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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • IGDA + gameOn presents a series of free public programs for 2009 - part one: Game design under pressure The team from 3 Blokes Studios, a highly successful Brisbane-based game development company, share practical tips for meeting strict design deadlines. Learn about working efficiently without compromising your creativity. 3 Blokes Studios will also chat about the recent Studio Game On project, re-visit the games designed during 2008’s massive 48hr Game-Making Challenge, and discuss the…
  • The latest trailer to come from Creative Assembly's console RTS game, Stormrise, shows off the "Line of Sight" camera feature which will allow players to conveniantly jump between different views while in game. Be sure to check it out as the trailer also does a good job in showing off some of the variety of ships, giant mechs, monsters, and battles too! Speaking of Stormrise, AusGamers have an interview with Ken Turner, Creative Director at The Creative Assembly Australia, on a few things about…
  • If you missed out on the Puzzle Quest: Galactrix - The A.I. Doesn't Cheat! event organised by Dissecta (and hey, you were given ample heads up!), you can jump on over to Screenplay where Jason Hill has written a great summary of what was discussed by Infinite Interactive CEO and designer, Steve Fawkner. Steve described some of the game development issues around their recent games, as well as the studio's rapid growth in the last year and the problems that ensued... Steve says many of the…
  • Australian developer the Creative Assembly's upcoming game have now got an official online community for their upcoming RTS console game 'Stormrise'. The community provides not just forums, but exclusive screenshots, videos, wallpapers, developer Q&A, podcasts, tournaments, competitions and more. Run by Yug from AustralianGamer and GameDamage, it will include lots of interaction from the people that worked on the game as well.
  • Join your fellow gamers for some mini-golf and drinks at the 5th Brisbane Gamers Meetup. Come along for an 18 hole mini-golf course at the Victoria Park Putt Putt in Brisbane CBD. SATURDAY 14 MARCH Victoria Park Golf Complex is just off Herston Road pas the Royal Childrens Hospital. Kick off at 3pm, $16 for Adults, $13 for Students. CONTACT RSVP Yug@australiangamer.com 0417 084 821
  • Attention mobile phone developers: Invite to Film Victoria and Autodesk lunch at GDC Film Victoria and Autodesk are hosting a mobile phone networking lunch at GDC, San Francisco this year. Mobile phone publishers will also be invited and it will offer a great networking opportunity. All Australian and New Zealand mobile phone developers are welcome. All interested games developers please contact Tim Reid E: tim.reid@film.vic.gov.au no later than 3 March if you would like to be invited.
  • Triple J's weekly Hack program had a small feature last Thursday on the potential upside to the current wave of downsizing and closures in the games industry. They have a chat with two recently redundant game developers from well known local game companies that have made the move to indie games development. John Passfield, co-founder of Krome Studios and previous Creative Director at Pandemic Brisbane, has gone full circle and joined the small Brisbane independent group, 3 Blokes Studios. John…
  • I might as well upload my folio as it stands... SO!
  • ABC TV and Screen Australia have announced the Serious Games Initiative, at the Australian Independent Documentary Conference being held in Adelaide. The initiative, an Australian first, aims to take games beyond just the pure entertainment factor. Instead, Serious Games is a broad term used to describe games with an educational value, which raise awareness of important contemporary issues by providing an engaging and enlightening gaming experience. The initiative calls for game ideas that…
  • Ok folks, I've encoded and uploaded the final batch of the Game Connect: Asia Pacific 2008 conference videos I captured for our youtube channel, and you can find them all listed in playlists on our media page (link at the end of this news item, or you can simply click on the media button up the top there). The final sessions available consists of these great talks: No so casual anymore - Popcap How to lose your team in 10 steps - 2K Australia Teaching artists to code - Matt Ditton from Pandemic…