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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • Signal Light based on a Killzone concept.
  • Fan art of the train from Oddworld: Abe's Exoddus
  • Personal project based on the Ion Laser from Bioshock 2.
  • I just loved the 80s vibe of this car, especially the dashboard, and had to make it. Comes in at about 41k tris. Built in Max, baked and rendered in Marmoset, textured in Quixel/Photoshop.
  • The Workshop tile final art, rough and color thumb. I designed and painted it for the board game One Week Ultimate Werewolf by Bezier Games
  • WIP of a realistic 3D sculpt of a face, based on the likeness of Til Schweiger.
  • University assignment work to create a humanoid character in ZBrush and optimise it for games in Maya (retopology with rigging and animation in mind). Final polycount of ~16,500K Mood/reference board can be found on my Pinterest: https://au.pinterest.com/nilson0906/zbrush-character/