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  • Posted by Koda Landers
    Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
  • Posted by Koda Landers
    This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
  • Posted by Koda Landers
    Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way. 
  • The following jobs are currently available at Infinite Interactive: - C++ Engine Programmer - DS Gameplay Programmer - Junior Gameplay Programmer Infinite Interactive is an established game development company that designs and develops top-selling games like Puzzle Quest and Warlords. We create fun original titles, and have signed some new exciting games with publishers to be on sale for Christmas 2008 and 2009. Infinite Interactive is looking for a mixture of experienced and junior people to…
  • Screenplay has reported on the latest development in the long running struggle for the R rating classification in Australia. While it may seem that progress is stalling somewhat, a spokesperson for Victorian Attorney-General Rob Hulls has spoken to Screenplay, saying "the wheels move slowly" and that a lot of paperwork and waiting is required. Meanwhile, Kotaku AU has the press release from The Interactive Entertainment Association of Australia (IEAA) and the Games Developer Association of…
  • So, the news today probably had a few people wondering why Animal Logic chose to create a new game development branch in Los Angeles rather than right here in Australia. Why couldn't they have opened up a new local studio instead? We certainly could do with more game studios and thus more opportunities for the many students who graduate from their game development courses every year. Giving more of these graduates their first foot in the door, providing them some solid experience in the process…
  • Animal Logic is credited for the special effects in many movies including: The Fellowship of the Ring, Moulin Rouge, The Matrix, Babe, Planet of the Apes, and 300, and were the studio behind the hit animated feature, Happy Feet. The Sydney based digital visual effects company is currently making inroads into the gaming business with a new Los Angeles based studio called Animal Logic Interactive, headed by former Activision vice president of production, Giancarlo Mori. Gamasutra reports that…
  • Academy of Interactive Entertainment (AIE) has announced the appointment of Bruce Jenkins as the new Head of School for its Melbourne campus. "Bruce brings a heap of management and digital media expertise to the organisation" said AIE CEO Ian Gibson "He's ideally placed to both help AIE Melbourne build on its Center of Excellence status and contribute to overall company growth." Bruce's broad management experience ranges across a variety of media settings including games, animation, film, web…
  • I guess you'd call it fan art, the idea came after watching the Street Fighter 4 video's out a few months back. Work time would have been around 6 hours and was done using photoshop cs2 and a wacom intuos3.
  • Hey, figured id start uploading some stuff to maybe encourage more people to start posting again, first time posting so not quite sure how video uploading works! If you have any feedback/crit feel free to post, thanks. :)
  • Jason Hill has a rundown of yesterday's Framework :create in Melbourne up at the Screenplay blog. The speaker list for Framework :create includes local veteran John Passfield, Shilo McClean (author and expert in digital effects and story telling), Chris Edwards (CEO at The Third Floor studio who had previously worked on Star Wars Episode III), and Keith Steury from UsabilityOne. Framework is focused on looking at the convergence in film and games, and if there's a great source of information…
  • Finding different and sustainable revenue streams for online games is definitely one tough cookie to crack. Auran is trying it with their now freely downloadable Fury title, but it seems to be the end for another Australian made online game. Kwari, which was developed at Micro Forte Canberra, had an interesting idea where you could purchase virtual bullets using real money in the multiplayer online first person shooter game, and in return you could also win real money while playing. The news…
  • As reported by Eurogamer, Infinite Interactive CEO, Steve Fawkner, who spoke at the Capcom's Captivate 08 event in Las Vegas announcing their new title, Neopets Puzzle Adventure, let slip that the Melbourne studio received numerous death threats and a bomb threat due to a bug in the PSP version of their hit title, Puzzle Quest: Challenge of the Warlords. The bug, which rendered AI companions useless in battle, got some gamers quite a bit upset. From Eurogamer... "(Steve) One death threat in 25…