Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
Sci Fi Interior concept. Modeled in Maya, rendered in Arnold, final touches in Photoshop. For work enquiries email kyledesilva.art@gmail.com . Full res at artstation.com/kursid
This is a painting of the third temple from the iconic nintendo 64 game, Legend of Zelda: Ocarina of Time. The initial image was an in-game screenshot of the temple. This helps with keeping the rendition accurate and also speeds up the process.
Here's a painting that was originally started as a way to practice using photographs as a way to collage an image. It turned into a painting about a troll protecting his family.
This is a painting of the second temple from the iconic nintendo 64 game, Legend of Zelda: Ocarina of Time. The initial image was an in-game screenshot of the temple. This helps with keeping the rendition accurate and also speeds up the process.
This was made with the intention for it to be used for a high fidelity game like Elder Scrolls or Lorf of the Rings, or for a movie of the same genre. There are 'rune' markings around the metal frame to make it even harder for unworthy travellers to open it.
This is a painting of the Forest Temple from the iconic Nintendo 64 game, Legend of Zelda: Ocarina of Time. I made sure to keep the design close to what it was in the game and used a screenshot of the original temple as reference and painted over it.