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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • SOme sketches all mashed together into a scribble bomb!!
  • Some work for a project.
  • Some work I did for a project.
  • Some work I did for a short film (17 Minutes) in 2017.
  • Here's a Key Frame illustration I did last year for a short course with Ev Shipard.
  • https://www.artstation.com/artwork/dAPmx Artstation link for more shots and breakdown. This was a project inspired by Eichenwalde from Overwatch. At first, I wanted to create a scene with a simple concept, what would the entrance to Reinhardt's house look like in Eichenwalde? I wanted to develop my stylized handpainted skills and thought this would be a good project to practice that. All the assets were created in Zbrush > Retopo'd and textured in Substance Painter without preset materials…
  • Tasked with creating a flexible set of modular environment pieces for the Ready Player One: Oasis Beta - Gauntlet VR game. The work includes meshes, materials, textures and lighting. As we were making the assets,we created this small test scene in order to develop their look further. Everything was designed for VR use. Worked alongside the talented team at Directive Games.
  • This historic weapon is part of Upsurge Studios first original title set in the height of the bushranger period of nineteenth century Australia. A game ready Colt Pocket percussion revolver. This was the shorter version of the 'Colt Navy' and is .31 calibre. This pistol is similar to the one used by Ned Kelly at the beginning of his last stand at Glenrowan.
  • The Laboratory tile final art, rough and color thumb. I designed and painted it for the board game One Week Ultimate Werewolf by Bezier Games
  • Some of the artwork for Greater Than Games' Spirit Island board game. It's a cooperative anti colonial game about fending off invaders by rousing the mighty spirits of your homeland. I worked on the creature and action artwork, plus the box cover itself.