Of course, the sensible thing would be to use an existing game engine, but after a certain point, there is some curiosity if learning and fighting yet another game engine is really quicker that just writing something from scratch.
This historic weapon is part of Upsurge Studios first original title set in the height of the bushranger period of nineteenth century Australia.
A game ready Colt Pocket percussion revolver. This was the shorter version of the 'Colt Navy' and is .31 calibre. This pistol is similar to the one used by Ned Kelly at the beginning of his last stand at Glenrowan.
Some of the artwork for Greater Than Games' Spirit Island board game. It's a cooperative anti colonial game about fending off invaders by rousing the mighty spirits of your homeland. I worked on the creature and action artwork, plus the box cover itself.
Photogrammetry test of pine trees in a local park, captured using 132 images using a Canon 700D.
Constructed and aligned in RealityCapture, baked in Xnormal, tiled in Substance Designer and roughness map generated and tweaked with Quixel and Photoshop.
This was a ton of fun, still refining the process.
Sci-Fi Hallway - Routine Fan Remake.
This is a project I completed late 2015 and decided to revisit with some updated props and textures and some new production methods., It's a piece I'm proud of and it took me to great success in finding work.
I love the combinations of styled used for the upcoming game 'Routine'. The style mixture of 80's and sci-fi really intrigues me and I'm a big fan of both styles.