Another VTuber project from earlier this year, this was a personal project where my goal was to learn applying realistic face tracking to a non human character.
This was a commissioned project of a Twilight Princess inspired 3D VTubing avatar. My first time creating a VTuber, so I learnt a lot and enjoyed bringing the character to life!
Recently completed VTuber commission of a cute little Jerboa Knight! Was a pleasure to work on such a fun character and I learnt a couple of new things about stylized shaders and rendering along the way.
This Game Career Guide article on "How I Got My Start In The Games Industry", features several veteran developers, and their path into the games industry. One of those developers is Australian, Derek Proud, who was the Executive Producer on the THQ end of, among other things, Destroy All Humans 2.
In the early ?90s, Proud managed to get a job with Sega of Australia working on the company's hotline through a friend. The job was far from straightforward, though - Proud notes that it was…
Hey, it may not be much, but every bit of news about the highly anticipated and possibly most ambitious locally developed title, L.A Noire, is very much worth posting about! In a news item at Eurogamer concerning episodic content for Grand Theft Auto IV on the Xbox 360, some tidbits were also revealed for Team Bondi's detective thriller...
The financial report also stated that fellow Take-Two title LA Noire is due out in fiscal 2008. The spokesperson suggested that both Xbox 360 and PlayStation…
At the recent Ballarat GIG, PALGN had the chance to catch up with Endgame co-founder Grant Davies to discuss developments with Endgame and their original IP Slidatron DS.
The interview also brings to light the fact that Endgame will be looking into Wii development in the near future, as well as being very close to signing a deal to get a publisher for Slidatron DS.
Even though Endgame have been around for 4 years now, Grant mentions that the first 2 years were the hardest, though the last 18…
Submitted by paulT
Interzone Games is seeking a Project Lead/Software Architect for an exciting, ground-breaking and highly ambitious Web 3.0 project. Working alongside our AAA game development team, as the ideal candidate you will be an organised, confident team leader whose technical expertise in a broad range of Internet technologies will guide major organisational decisions. You will possess a passion for creating cutting-edge consumer-targeted applications, will thrive in a dynamic start-…
Telstra Bigpond and ACMI have joined forces to provide the opportunity for one lucky individual to have their game idea developed into a game.
The competition, named Project Joystick, proposes to invest one million dollars in a new game idea, as well as providing prizes worth up to $20,000 in the effort to help an individual get their foot in the door, as well as having their game idea developed.
President of the IGDAA and CEO of Tantalus, Tom Crago, described it as an "incredibly exciting…
John Passfield is an Australian Games industry veteran with over 20 years experience in game design and programming. As well as being the owner the successful IP's, Halloween Harry and Flight of the Amazon Queen, he was also one of the founders of Interactive Binary Illusions, then Krome Studios, Australia's largest independent game studio, and now works as Creative Director at Pandemic. In addition he also creates casual games and has so far released Word Shake and Brainiversity.
Due to the…
Submitted by MattW
Academy of Interactive Entertainment, Australia's premier educator for games, film and 3D industries, today announced that scholarships would be are available for students applying for the July 2007 mid-year intakes of the Certificate IV in 3D Animation for Games and Film and the Certificate IV in Information Technology (Games Programming).
A total of $6000 of scholarships is available for applicants for either course. Applications for both scholarships are open now, and all…
Dutch site J?rg Spielt has interview Irrational Games Australia's Joe McDonagh, senior designer on Bioshock. J?rg seems to be quite the fan of System Shock 2, drawing upon many similarities of the two games. But Joe quickly makes the point that Bioshock is something new to be amazed by, which is an easy reaction to what's becoming the most anticipated game this year.
We wanted to do something which looks very beautiful. With dystopias it's always very interesting to contrast what could have…
Published through Matrix Games, NSW based, Strategic Studies Group, have announced their latest strategy game, Carriers at War.
Wargamers and naval simulation fans alike have been waiting for the much anticipated Carriers at War , set in the WWII Pacific Theatre, which is being distributed both digitally and physically through Matrix Games.
Putting you at the heart of WWII carrier combat, in Carriers at War you are in charge of commanding carriers with immense amounts of firepower. Tasked with…
Sierra has re-emerged from Vivendi to publish The Legend of Spyro: The Eternal Night which is being developed by Krome Studios for PS2, GBA, Nintendo DS and Wii. Elijah Wood and Gary Oldman are said to be providing the voice for Spyro and Ignatius respectively.
Sierra is aiming for the mid-low end bracket of the market with the next in the Spyro series, but it?s still interesting to see the GBA still being developed for 6 years after it first came on the market, one might wonder how long it…