(press release)
The new Nintendo DS title from Eidos Eidos interactive, one of the worlds leading publishers and developers of entertainment software, is pleased to announce PONY FRIENDS, a virtual pet game designed exclusively for the Nintendo DS and developed by Australian based Tantalus, will be available in the UK in 2007.
Fill your stables with a choice of 6 real life pony breeds or customise your own. Personalise your pony by choosing its favourite colour and food and then take part in…
As part of the Australian IGN’s new feature, Developer Friday, they flew off to visit Auran’s studios in Brisbane to get the grand tour, and to talk about the state of the gaming industry in Australia, how Auran operates, and about the games that the team there currently have in development.
When questioned on the status of industry in Australia, and if he was concerned about a decline, CO of Auran, Tony Hilliam, had an interesting view of what the future may hold.
The '…
* Next Generation Game
* AAA Development Team
* Brisbane, Australia
* Relocation and Immigration Assistance available
Pandemic Studios are looking for:
Lead Designer
Reports to the Creative Director and is responsible for leading the design team in developing, creating and implementing various design elements into the game. More details here!
Associate Producers - Multiple Positions Available
Reports to the Senior Producer managing the production of next-gen console game development. More…
News.com.au have released an article highlighting the Nintendo Wii’s release come December 7th, and what this may mean for gamers – pro and amateur alike.
The interactive method of game-play is said to bridge the gap between the generations, making the Wii an ideal system for the hardcore gamers, their friends, their parents, and even their grandparents who might never have picked up a game controller in their life.
Swinburne University media and communications lecturer Dr…
Gamasutra has an interview with Krome Studios co-founder, Robert Walsh, about the recently announced acquisition of Melbourne House from Atari. A whole range of interesting questions were thrown at Robert, including why and how they purchased the studio, their plans for Krome Studios Melbourne, and how they're handling all this as an independent game developer. It's a very interesting read on what will be regarded as a notable event in Australian game development history...
What kind of…
(Krome Studios press release)
Brisbane, Australia - November 3, 2006 - Krome Studios, the largest videogame company in Australia and leading worldwide independent game studio, announced today that it has acquired Melbourne House, the former Atari development studio based in Melbourne, Australia. The addition of Melbourne House bolsters Krome Studios? size to almost 300 in-house making it truly one of the largest and most proven independent studios worldwide.
With the Melbourne House…
Submitted by MattW
AIE is pleased to announce graduates can now apply for credit transfer with Murdoch University. AIE Diploma of Computer Game Development (Programming) graduates can benefit from up to 40 credit transfer points in Murdoch University in their Bachelor of Science (Computer Science) or Bachelor of Science (Games Technology) degree programs.
"This is an excellent opportunity for students who choose to defer industry entry to further their education with one of Australia's most…
As reported in Australian IT, Nintendo has officially announced that the Wii will cost $399AUD and be avaliable for purchase on the 7th December. For your money you'll get the console itself, a 'Wiimote,' a 'Nunchuck' and a copy of Nintendo Sports.
Nintendo have also announced details of their much-vaunted Virtual Console service. According to PalGN:
Nintendo Australia have finally confirmed the Australian Virtual Console details. Virtual Console games will be available to download using Wii…
Sumea: Can you tell us a little bit about your company?
Robert: Firemint is a premium mobile game development studio. We develop for top publishers such as EA, THQ, Disney and I-Play, as well as our own original titles. We are currently in negotiations for the publishing of our first independently developed title, Mega Monster, which is already a finalist in the International Mobile Gaming Awards.
We are based in a warehouse studio in Richmond, Melbourne with just over 20 people. Firemint has…