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  • Posted by Jett Sutherland
    renders i made while working on a gamejam with my exits filled with inside jokes and other references
  • Posted by Jett Sutherland
    for my first CGI Environments assignment, i was required to make a stylized low poly outdoor environment 
  • Posted by Jett Sutherland
    3D renders i created to be used in my games project assignment for uni - we made a dating sim taking place at a university 
  • Posted by Jett Sutherland
    im not gonna lie im just trying to fill out my portfolio i love wizards i wanted to do something inspired by like. those weird huge wizard telescopes 
  • Posted by Jett Sutherland
    ive been listening to less than by nine inch nails too much so the music video compelled me to make this
  • Posted by Jett Sutherland
    just some practise to get back into the swing of things modelled in Maya and rendered with Arnold
  • Jason Hill has informed us of his new gaming blog called "Screen Play" which you should all definately check out. Jason is a writer for the Sydney Morning Herald who covers worldwide and local news on games and game culture... "Welcome to Screen Play. With over a billion dollars expected to be spent on games and consoles in Australia this year, interactive entertainment has moved from the bedroom hobby of a handful of pimply faced geeks to a mainstream entertainment force rivaling music and…
  • I'm sure many of you have read the recent news about Microsoft buying Massive Inc, a company at the forefront of in-gme advertising, for a reported $US400 million. What may be a surprised to you is that Massive Inc was started by an Australian, with the ingame advertising idea speaheaded with a fellow Aussie and Kiwi. SMH.com.au has an article on the founder, Mitch Davis, on his background in business, when and how he came up that whole game advertising idea, and what it took for publishers to…
  • Thanks to Brad for posting a tonne of links on Destroy All Humans! 2 since E3 started. You'll find lots of new info about the game from these early previews, including the new 60's theme to the two player co-op mode... "The build we saw was early looking from a graphic standpoint and not all of the sound was in yet either, giving the whole experience a rather unwashed feel. But, DAH2 should finish off well, just as so many Pandemic games have in the past. Expect a really fun, deep game to hit…
  • The Age has an article on local developers at E3, outlining how many delegates were over there to wheel and deal, and how important the event is for the industry.. Australia's delegation, made up of 145 executives from 42 game companies, was keen to attract new investment, publishing, manufacturing and outsourcing deals to Australia. "I feel fairly confident there will be a couple deals done," Evelyn Richardson, president of the Games Developers Association of Australia (GDAA) which represents…
  • (from the forum) LiveCoda: Wednesday the 24th of May @ Loop Bar, 23 Meyers Place Melbourne. Presenting real-time programming madness as teams from across Melbourne battle for $600 worth of prizes, with live visual feedback on Loop's 23 foot screen. Also featuring live music, with Simulus improvising over a diverse range of electro-acoustic software, and the VS Chorus Crew bringing freestyles, accapella beatbox breakdowns and instrumental grooves. Live coding from 5pm. Music from 8pm.…
  • So are you curious to know where Auran got that N3V3RF41L Publishing name from? Well, you can point the finger to Auran director and executive producer of Fury, Tony Hilliam, for coming up with it... "N3V3RF41L Publishing... is named after the Hilliam family's previous business Neverfail Spring Water which they sold to Coca-Cola." The Courier mail has a short article on Auran's presence at E3 with some tidbits on their $10 million MMORPG called Fury. Auran are currently looking for more…
  • New Screenshots here A whole lot of new information and screenshots on the Fury Website Click the following link for the E3 2006 Fury Trailer at Gamearena!
  • "So there's a decent amount of new stuff here - but, Borrud says, fans of the original game needn't fear change. "We're trying to keep a lot of the core things that make the first Destroy All Humans such a fun game, such as a lot of mass destruction. "We're also keeping the humour of the game, and the same writers from the first project are working on this one. Going to the sixties was a big push, and it gives us a lot of new avenues for humour. "We're trying to take the basic concept of the…
  • Melbourne, Australia, 10 May 2006 - Dissecta is pleased to present "FUNdamentals of Cyber Sports" to be held 16th May in Melbourne. FUNdamentals of Cyber Sports will review the current state of competitive video gaming from an industry and player perspective, and also delve into the relationship of competitive gaming and sport. To discuss competitive games and game play at FUNdamentals of Cyber Sports Dissecta is delighted to present Dr Brett Hutchins, lecturer in Communications and Media…
  • "The last press conference before the big show was Konami's annual exhibition at the L.A. Public Library. It was full of new game revelations as usual, but one of the most surprising new announces was Hellboy -- a licensed actioner based on the popular Dark Horse Comics series and movie franchise. Developed by the Ty the Tasmanian guys at Krome Studios, Hellboy will see release for the PlayStation 3, Xbox 360, and Sony PSP sometime in 2007." More details and screenshots at IGN.com